Nerf/rework holy paladin in PvP - Buff rogues & mages

Ideas for new content, features, and balance changes.
Knifewrench
Posts: 528
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Re: Nerf/rework holy paladin in PvP - Buff rogues & mages

Post#11 » Thu Oct 29, 2026 8:29 pm

Joeblack wrote: Thu Oct 29, 2026 8:27 pm Hpala is by far the strongest healer in the game that even a bot like Knifewrench can play effortlessly
just stack HP + unlimited mana and call it godlike skill
and ofc the forum troll is here to defend his OP class, pathetic
Im literly hinting and asking for a fix/rework of libram and consistently have been saying hpal/resto sham and shocksham being main balance offenders. But keep hiding behind a second acc not revealing who you are, it makes ur input dismisable
+1 / -0

Knifewrench
Posts: 528
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Re: Nerf/rework holy paladin in PvP - Buff rogues & mages

Post#12 » Thu Oct 29, 2026 8:41 pm

btw this is me kiting 4 people into ab lake on TA while i cant even heal while walking XD https://imgur.com/a/8SnT2Rr but pls tell me resto shaman aint also an issue.
+1 / -0

Dzielkus
Posts: 193
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Re: Nerf/rework holy paladin in PvP - Buff rogues & mages

Post#13 » Thu Oct 29, 2026 9:05 pm

Ollie wrote: Thu Oct 29, 2026 8:11 pm
Rogues;

Well the reason you see so many rogues going assasination is because its the only real viable spec to kill high armor targets like paladins warriors and druids.
I see your point, but since vanilla/mysteries of azeroth isnt balanced anyhow (and wont be) i would rather see rogue as cloth deleter and cc spreader (as it was on TBC, eg mace sub/combat).
High armor classes are natural anti-class for rogue.

Ps: blacklist this knifwhatever forum troll, really reliefs
+2 / -0

Joeblack
Posts: 55
Forum Reputation: +1 / -3

Re: Nerf/rework holy paladin in PvP - Buff rogues & mages

Post#14 » Thu Oct 29, 2026 9:11 pm

Knifewrench wrote: Thu Oct 29, 2026 8:41 pm btw this is me kiting 4 people into ab lake on TA while i cant even heal while walking XD https://imgur.com/a/8SnT2Rr but pls tell me resto shaman aint also an issue.

do u only troll?
is that supposed to be an argument of some kind?

i know none of those players from TA and i bet nobody else knows them
they could easily be blue geared ppl chasing 3.5 tier that i assume you had, right?

Btw this "strategy" reminds me of what you were doing in the AB game you griefed your team
running around alone trying to lure ppl and kite them somehow?
but that backfired tremendously and your trolling cost your team the game
+2 / -0

Ollie
Posts: 43
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Re: Nerf/rework holy paladin in PvP - Buff rogues & mages

Post#15 » Thu Oct 29, 2026 9:13 pm

Dzielkus wrote: Thu Oct 29, 2026 9:05 pm
Ollie wrote: Thu Oct 29, 2026 8:11 pm
Rogues;

Well the reason you see so many rogues going assasination is because its the only real viable spec to kill high armor targets like paladins warriors and druids.
I see your point, but since vanilla/mysteries of azeroth isnt balanced anyhow (and wont be) i would rather see rogue as cloth deleter and cc spreader (as it was on TBC).
High armor classes are natural anti-class for rogue.

Ps: blacklist this knifwhatever forum troll, really reliefs

Except it cant even excel at deleting cloths as i mentioned in my reply, clothes are running around with 4.5k -5k hp with high crit resistance and stun resistances (disc priest has 15% stun resist talent) and mages can just kite you for days.

Ambush on a nice day will crit for 700.. lmao you see how this doesn't really make sense right? and you say CC, okay, everyone can break CC with trinket, blind takes 1 tic of damage and its gone, cheap shot and kidney can miss or resist so your entire philosophy of rogues should control a fight slips out the window when fights are big condensed high hp dudes going ham at each other, its the fundamental problem is crit resistance and the fact that physical rogues suck.
+1 / -0

Knifewrench
Posts: 528
Forum Reputation: +2 / -5

Re: Nerf/rework holy paladin in PvP - Buff rogues & mages

Post#16 » Thu Oct 29, 2026 9:15 pm

Joeblack wrote: Thu Oct 29, 2026 9:11 pm
Knifewrench wrote: Thu Oct 29, 2026 8:41 pm btw this is me kiting 4 people into ab lake on TA while i cant even heal while walking XD https://imgur.com/a/8SnT2Rr but pls tell me resto shaman aint also an issue.

do u only troll?
is that supposed to be an argument of some kind?

i know none of those players from TA and i bet nobody else knows them
they could easily be blue geared ppl chasing 3.5 tier that i assume you had, right?

Btw this "strategy" reminds me of what you were doing in the AB game you griefed your team
running around alone trying to lure ppl and kite them somehow?
but that backfired tremendously and your trolling cost your team the game
i do this when im last man standing at a assault i walk away from wherever my team is going next/in water to waste multiple people time, with whatever horde is there, while healing self. should i just sit down and die?
+1 / -0

Joeblack
Posts: 55
Forum Reputation: +1 / -3

Re: Nerf/rework holy paladin in PvP - Buff rogues & mages

Post#17 » Thu Oct 29, 2026 9:17 pm

Knifewrench wrote: Thu Oct 29, 2026 9:15 pm
i do this when im last man standing at a assault i walk away from wherever my team is going with whatever horde is there, while healing self. should i just sit down and die?
you werent doing that in the AB you lost
again
why are u showing us that pic?
what does it prove?
+1 / -0

Morag
Posts: 11
Forum Reputation: +0 / -1

Re: Nerf/rework holy paladin in PvP - Buff rogues & mages

Post#18 » Fri Oct 30, 2026 2:18 am

The talent that allows Holy paladins to get an extra Holy Shock after using Crusader Strike makes no sense at all. That's a Ret ability. If anything, Holy Strike should trigger some sort of effect, but not an extra Holy Shock. That's a bit much.

Dampening hits all the non-hybrid burst classes (war, rogue, mage) hard. Not much can be done about that except removing dampening, but then we'd be back to the blow-up meta.

Reverting the nerfs to Shatter and Flash Freeze (let it trigger off Blessing of Freedom again) would go a long way to helping frost mages. Right now their burst potential is pretty sad.

Arcane is just not very good in PvP. It's S-tier in PvE where you can stand around channeling missiles and casting rupture when Temporal Convergence pops, but it's too prone to being locked down and blown up in PvP.
+1 / -0

Knifewrench
Posts: 528
Forum Reputation: +2 / -5

Re: Nerf/rework holy paladin in PvP - Buff rogues & mages

Post#19 » Fri Oct 30, 2026 7:29 am

Morag wrote: Fri Oct 30, 2026 2:18 am The talent that allows Holy paladins to get an extra Holy Shock after using Crusader Strike makes no sense at all. That's a Ret ability. If anything, Holy Strike should trigger some sort of effect, but not an extra Holy Shock. That's a bit much.

Dampening hits all the non-hybrid burst classes (war, rogue, mage) hard. Not much can be done about that except removing dampening, but then we'd be back to the blow-up meta.

Reverting the nerfs to Shatter and Flash Freeze (let it trigger off Blessing of Freedom again) would go a long way to helping frost mages. Right now their burst potential is pretty sad.

Arcane is just not very good in PvP. It's S-tier in PvE where you can stand around channeling missiles and casting rupture when Temporal Convergence pops, but it's too prone to being locked down and blown up in PvP.
Ok holy clowncomment, how the fuck is resetting a 31 talent in HOLY SPEC ever ret, ret doesnt have holyshock you fucking delulu clown. Ur more retarded then the backpeddlers and trash in my bgs since xrealm.
+1 / -1

Dzielkus
Posts: 193
Forum Reputation: +2 / -1

Re: Nerf/rework holy paladin in PvP - Buff rogues & mages

Post#20 » Fri Oct 30, 2026 8:29 am

Ollie wrote: Thu Oct 29, 2026 9:13 pm [
Except it cant even excel at deleting cloths as i mentioned in my reply, clothes are running around with 4.5k -5k hp with high crit resistance and stun resistances (disc priest has 15% stun resist talent) and mages can just kite you for days.
But resi work in different way than it worked since TBC:

TBC one:
Resilience reduces your chance of receiving a critical strike from an enemy and reduces the damage you receive from critical strikes when they do occur.

Turtle/Octo:
Resilience
Reduces damage taken from critical hits and damage over time effects by x%.

So you still will crit, but damage from crits are reduced and well damage from dots. So in fact we do not have crit resistance in pvp items (like defense capped).
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