Arenas Are Open

Patch notes, server status, and major news.
Dzielkus
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Re: Arenas Are Open

Post#21 » Sat Oct 31, 2026 6:32 pm

We need to get all consums removed from arenas.
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Twisted6
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Re: Arenas Are Open

Post#22 » Sat Oct 31, 2026 7:04 pm

I think you just need to remove crit/dot resilience from PvP gear completely, it gimps too many specs that rely on them.

Warlock and mage for example lose 2 of their 3 specs each.
+2 / -1

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Duraluminium
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Re: Arenas Are Open

Post#23 » Sat Oct 31, 2026 9:10 pm

Nandieb wrote: Sat Oct 31, 2026 2:27 pm Which classes/specs don’t rely on crit or dots in PvP?
Every class gets some profit from crit chance and dots damage, but only few completely rely on them.
For example MM hunter needs crit procs for their main talent to work; holy dps priests completely rely on crit procs for instant casts; affli warlocks completely rely on dots damage.

Surv hunter on the other hand got no talents that proc from crits, so surv's damage is less affected by the current resi. Same as most other specs. Crits and dots are good, but there are no key mechanics that work only when you crit.
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Brwcht
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Re: Arenas Are Open

Post#24 » Sat Oct 31, 2026 9:47 pm

Kestrel wrote: Sat Oct 31, 2026 7:52 am We are excited to announce the launch of our Arena feature!

There were many details to finalize and decisions made during the implimentation process, please fine some of the important ones below.

Arena Systems
• Arenas are now open on all realms, including Hardcore, for level 60 players
• For the Hardcore realm, all arena gear is statless, but there are some recipes to grab
• Arenas available at launch are the Circle of Blood, the Ruins of Lordaeron and Sunstrider Court
• Arena registrars can be found in SW, Org, or the Gurubashi Arena
• Blood Ring armor can be bought with Conquest Points
• Conquest points are awarded during each weekly honor reset based on arena rating
• Cross realm is enabled for skirmishes
• Rated arenas are realm specific
• Rated arenas are a best of three series
• There will be a 2 minute prep time between rounds
• Cooldowns of 10 minutes or less reset along with their buffs. Class buffs and consumables do not get cleared
• Each round lasts up to 15 minutes, and a round that runs out of time goes to the team with more players alive, drawing if even.
• Two Shadow Sight orbs appear 90 seconds into every round. Picking one up lets you see stealthed and invisible players for 15 seconds, but you take 5% more damage and it breaks your own stealth or invisibility. A used orb comes back after 3 minutes
• Transmog is temporarily disabled while in an arena
• You can't change your gear while a round is being fought
• Leaving a rated arena forfeits the match for your team, gives you Deserter, and the loss counts twice for your team's rating
• Leaving a skirmish gives you Deserter and costs you 4 wins' worth of Blood Ring reputation
• Teams need 3 rated games a week to earn Conquest Points
• Blood Ring is back in the Call to Arms rotation
• on its day skirmishes award double honor and 90 Blood Ring reputation instead of 60
• Resilience on existing gear is now shown as two lines, Reduced Critical Damage and Reduced Periodic Damage, with the same total effect
• This is in support of a split of the Turtle WoW resilience system to test out some more dynamic and targeted PvP stats
• There are now Blood Ring vendors at the Gurubashi Arena
• More gear will be coming (likely in K40 phase) to these vendors

Do keep in mind that during this Beta phase of the server, things are much in flux and subject to change. If you don't like something, make a reasonable argument for why you think it should change.
Thank you for your work. Please consider the issue that Soul Shards for Warlocks do not return after leaving the arena.
+2 / -0

Hisvio
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Re: Arenas Are Open

Post#25 » Sat Oct 31, 2026 10:39 pm

I also give my voice to remove all consumables and pets and toys from the arena. I argue that they can go away from battlegrounds too. Let the gear (trinkets included) and skill do the work and fun in battles. Thanks!
+2 / -0

Momohomo
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Re: Arenas Are Open

Post#26 » Sun Nov 01, 2026 12:55 pm

I just realized today! Can you please add a cross faction function for arenas, I can't play ranked neither skirmishes with my nelfie friend :D
+1 / -0

Neesh
Posts: 4
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Re: Arenas Are Open

Post#27 » Sun Nov 01, 2026 6:08 pm

Remove all consumes and buffs upon entering arena. Let's not make this a meta of who spends the most gold wins.
+3 / -0

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