Nerf everything

Ideas for new content, features, and balance changes.
Moksey
Posts: 13

Re: Nerf everything

Post#11 » Sun Jun 21, 2026 8:20 pm

Funny thing is people who take this post seriously. The call for 10k pop didnt ring any bells?

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Josiephine1701
Posts: 6

Re: Nerf everything

Post#12 » Mon Jun 22, 2026 2:24 am

if there's no fail condition, RPGs aren't fun. take it from someone who has watched MMOs becoming more and more braindead idle games; TWoW's balance is great. is Octo's a bit off because it's beta? idk, maybe, but not from what I've experienced.
the angry video game n'wah

Duke81
Posts: 25

Re: Nerf everything

Post#13 » Mon Jun 22, 2026 7:03 am

Pupkin wrote: Sun Jun 21, 2026 7:02 pm
Duke81 wrote: Sun Jun 21, 2026 5:34 am Another group quest, another queue, another 3 hour wait in queue.
I have spent more time waiting than playing. Shills are going crazy over facts smh
Yep, this irreversibly proves it's 100% a "you" issue. Maybe personally you will learn, maybe you won't. Group quests existed in Classic for a reason.
Classic had hundreds of thousands of players. No issues finding a group there.

Duke81
Posts: 25

Re: Nerf everything

Post#14 » Mon Jun 22, 2026 8:39 am

Duke81 wrote: Mon Jun 22, 2026 7:03 am
Pupkin wrote: Sun Jun 21, 2026 7:02 pm
Duke81 wrote: Sun Jun 21, 2026 5:34 am Another group quest, another queue, another 3 hour wait in queue.
I have spent more time waiting than playing. Shills are going crazy over facts smh
Yep, this irreversibly proves it's 100% a "you" issue. Maybe personally you will learn, maybe you won't. Group quests existed in Classic for a reason.
Classic had hundreds of thousands of players. No issues finding a group there. Additionally Classic was easier. Mobs in twow hit harder and you can't easily outlevel them because for some reason grey and green mobs hit just as hard and never miss. At level 28 a lvl25 mob takes away 80% of your hp if you don't heal or stun it. This was not the case in og classic. This is classic-

Duke81
Posts: 25

Re: Nerf everything

Post#15 » Mon Jun 22, 2026 8:39 am

Pupkin wrote: Sun Jun 21, 2026 7:02 pm

Yep, this irreversibly proves it's 100% a "you" issue. Maybe personally you will learn, maybe you won't. Group quests existed in Classic for a reason.
Classic had hundreds of thousands of players. No issues finding a group there. Additionally Classic was easier. Mobs in twow hit harder and you can't easily outlevel them because for some reason grey and green mobs hit just as hard and never miss. At level 28 a lvl25 mob takes away 80% of your hp if you don't heal or stun it. This was not the case in og classic. The content may be classic+ but the class design, difficulty and gameplay are classic-

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Darktifa
Posts: 283

Re: Nerf everything

Post#16 » Mon Jun 22, 2026 1:11 pm

Duke81 wrote: Mon Jun 22, 2026 8:39 am
At level 28 a lvl25 mob takes away 80% of your hp if you don't heal or stun it. This was not the case in og classic. The content may be classic+ but the class design, difficulty and gameplay are classic-
can u show us the tests you run for those results?

Duke81
Posts: 25

Re: Nerf everything

Post#17 » Mon Jun 29, 2026 9:05 pm

Darktifa wrote: Mon Jun 22, 2026 1:11 pm
Duke81 wrote: Mon Jun 22, 2026 8:39 am
At level 28 a lvl25 mob takes away 80% of your hp if you don't heal or stun it. This was not the case in og classic. The content may be classic+ but the class design, difficulty and gameplay are classic-
can u show us the tests you run for those results?
Simple google search:
Patch 1.18.0 (Scars of the Past): This update introduced a sweeping blanket increase to PvE difficulty. Developers increased the HP of all dungeon bosses and raised the HP and damage of various open-world and dungeon creatures by 10% to 15%. It also overhauled specific, overtuned raid and dungeon encounters (like Rend Blackhand in UBRS and the Crescent Grove bosses) to make them much more challenging.

Patch 1.17.x Series: Starting with 1.17.2, the developers began rolling out class changes and adjustments to counter player power creep(what power creep lol), subsequently buffing mob stats in the open world to ensure the leveling experience remained engaging.Patch 1.18.1 (Nightmares of Ursol): Following the difficulty adjustments.

1.18.0, this update continued the trend with further class rebalances and mechanical fixes targeting end-game group utility and class metas

Mobs in this game have been buffed over and over and over again to counter what they called increased player power. Problem is, the player power didn't increase. If you look at the health and dps of your average player there is no difference to classic.

They just made it inaccessible and as a result you never find any dungeon groups. It is a compounding issue and a death spiral for the game. You need dungeon loot to keep up with the mobs but the mobs are too hard to get dungeon loot. Starting at DM it is a coplete wipefest. 9/10 groups i was in disbanded because the tank was getting pounded into the dust by the first group.

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Darktifa
Posts: 283

Re: Nerf everything

Post#18 » Mon Jun 29, 2026 9:24 pm

Duke81 wrote: Mon Jun 29, 2026 9:05 pm
Simple google search:
Patch 1.18.0 (Scars of the Past): This update introduced a sweeping blanket increase to PvE difficulty. Developers increased the HP of all dungeon bosses and raised the HP and damage of various open-world and dungeon creatures by 10% to 15%. It also overhauled specific, overtuned raid and dungeon encounters (like Rend Blackhand in UBRS and the Crescent Grove bosses) to make them much more challenging.

Patch 1.17.x Series: Starting with 1.17.2, the developers began rolling out class changes and adjustments to counter player power creep(what power creep lol), subsequently buffing mob stats in the open world to ensure the leveling experience remained engaging.Patch 1.18.1 (Nightmares of Ursol): Following the difficulty adjustments.

1.18.0, this update continued the trend with further class rebalances and mechanical fixes targeting end-game group utility and class metas

Mobs in this game have been buffed over and over and over again to counter what they called increased player power. Problem is, the player power didn't increase. If you look at the health and dps of your average player there is no difference to classic.

They just made it inaccessible and as a result you never find any dungeon groups. It is a compounding issue and a death spiral for the game. You need dungeon loot to keep up with the mobs but the mobs are too hard to get dungeon loot. Starting at DM it is a coplete wipefest. 9/10 groups i was in disbanded because the tank was getting pounded into the dust by the first group.
dude, you are so out of context, that there is absolutely NO reason to waste my time explaining
keep crying :lol:

Duke81
Posts: 25

Re: Nerf everything

Post#19 » Mon Jun 29, 2026 9:28 pm

Again no counterargument as usual

Anyway i am lvl 29 now and have done a total of4 dungeons while sitting in queue an estimated time of 12 hours.
The first 3 dungeons were deadmines. The first 2 attempts disbanded after multiple wipes. The 3rd attempt was a high level guild mate doing it for us. The fourth dungeon was stockades and we completed it after 3 wipes. After that i have never found another dungeon group. The overall queue time was about 30% of my total playtime.

Dungeon Queue Simulator 2026

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Darktifa
Posts: 283

Re: Nerf everything

Post#20 » Mon Jun 29, 2026 9:55 pm

imagine wiping on Stockades :lol:

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