Suggest your own Challenge~

Ideas for new content, features, and balance changes.
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Darktifa
Posts: 283

Suggest your own Challenge~

Post#1 » Sat Jun 06, 2026 9:06 am

better not be too complicated

Wuwa
Posts: 1

Re: Suggest your own Challenge~

Post#2 » Thu Jun 25, 2026 1:47 am

参考已有的战 骑 猎 剑士挑战(只能用剑)。可以有贼 德 牧 力士挑战(只能用锤),法 术 萨 刺客挑战(只能用匕首),或者这6个职业都只能用匕首

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Witchysofia
Posts: 18

Re: Suggest your own Challenge~

Post#3 » Thu Jun 25, 2026 10:19 pm

No-Repair Challenge

Challenge:
You are forbidden from repairing equipment at Blacksmiths/NPCs. Dying causes extra durability loss than normal (idk how much more tbh). Once an item hits 0% durability, it is permanently broken (the item is destroyed and replaced with a piece of junk item called "Scrap" that you can vendor for 1c). This restriction is lifted at level 60.

Rewards:
* Start Title: Battered
* Level 60 Title: Unbreakable
* Level 60 Item: The Insta-Fix 5000 An on-use item with a 24-hour cooldown that fully repairs all currently equipped gear for free. A nice quality-of-life reward for surviving the journey!
* Level 60 Cosmetic: Tabard of the Scrapmaster A unique tabard that is visibly frayed and torn at the bottom edges, featuring an icon of a shattered anvil or a broken hammer.
* Level 60 Mount: A rusted/battle-damaged recolor of a standard faction mount.

Octosaur
Posts: 22

Re: Suggest your own Challenge~

Post#4 » Fri Jun 26, 2026 7:23 pm

Pacifist: Gain EXP from gathering materials but not from kills or from quests that have a kill component. Gathering quests, discovering new zones, and other non-kill related sources of EXP are massively increased. Joining dungeons remains somewhat valuable because of dungeon-based gathering quests.

Also a good excuse to add more gathering-based quests to dungeons.

Kateoverykindo
Posts: 4

Re: Suggest your own Challenge~

Post#5 » Sat Jun 27, 2026 8:32 pm

Some old classics I remember people suggesting back on Turtle :)

No map challenge. No world map, no zone map. No maps at all. You have to rely on your knowledge of the game to make your way around :!:

Victory or Death challenge. Once you lock into combat, you either win, or you commit seppuku after running from the battlefield in a shameful display. (Would be extra dangerous on HC mode for obvious reasons.)

Monster Hunter Challenge. You get a list of dangerous rares and big bad elite mobs in zones. You have to go slay these rares before a certain level, or you fail the challenge. Each level tier adds a new list. So, 1 - 10 - 10 - 20 would have a list and then 30 - 40 have a list and then 50 - 60 have a list :D

Treasure hunter challenge. Open every chest you see. Fish every wreckage. Mine or gather every node encountered.

Dungeon Siege Challenge. You have to clear out each dungeon while leveling up.

The Random Talent Challenge. You don't get a choice about your talents on this challenge. A random talent will be picked for you while leveling up. Alternatively, or also, a talentless challenge, no talents are available.

Season Challenge. In snow zones, you take damage if dressed too skimpy, better dress warmly, in hot zones, you die if dressed too warmly, better dress down, Swampy zones, you get infected with poison and diseases, have cures ready!

The collector challenge. You have to keep everything that you find while leveling up. EVERYTHING. By level 60 you'll have an enormous museum in your bank.

Roll the dice challenge. Every five levels, you have to roll the dice. Either a great boon or a great plague befalls you. All money deleted, Weapon destroyed. Talents randomly switched. Change zone instantly. But boons could be like, double your money, a better version of your current weapon. *Shrug* Many possibilities.

Schwarzschild
Posts: 8

Re: Suggest your own Challenge~

Post#6 » Mon Jun 29, 2026 1:07 am

The Together Forever Challenge
-A duo leveling challenge-

Mattydemise already submitted this suggestion on my behalf but I thought I'd repost and expand it here:

When choosing this challenge you have to provide the name of another character from the same faction on a different account who chooses the same challenge. Alternatively this could also be implemented with a clickable rune that you apply to your partner character after character creation.
  • Both characters will ONLY gain XP or honor when they are no more than 1 level apart, grouped, and within the same instance/battleground or close enough together (in the open world) [this retains each character's freedom to farm resources and craft by themselves]
  • Until level 60, both characters can only equip items that either one of them crafted [this incentivizes synergistic profession choices and also prevents people from avoiding class pairings that overlap in their loot, e.g, Paladin+Warrior]
  • Each character gets a "Band of Friendship" ring that allows them to teleport to each other once per 24h (only if they are both online of course) [this also allows them to play together right at level 1 even if they are in different starting zones]
Level 60 reward could be a unique title that says "Eternal friend of [partner character's name]". Both characters may also keep their Band of Friendship rings.

The Together Forever Challenge is very well suited to be combined with the War Mode, Exhaustion, and/or Trial of Heroism challenges.

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