One of my biggest concerns with OctoWoW's planned PvP server launch is the prospect of allowing transfers from the existing PvE realm. The PvE and PvP communities are fundamentally different in what they signed up for — people who rolled on the PvE server made that choice deliberately, and the same is true in reverse for those waiting on Y'Shaarj. Letting characters move across undermines that separation. A player who's been levelling in a risk-free environment arrives on a PvP realm with all the progress and advantages that came without ever facing the threat of open-world PvP, while fresh PvP players who joined specifically for the competitive, open-world experience have to start from scratch. Worse still, if Hardcore characters are permitted to transfer, you've got players who've arguably never even been flagged for PvP arriving on a server built entirely around it — bringing with them whatever gear and gold they accumulated under a completely different ruleset. It skews the playing field from day one and creates an imbalance that's almost impossible to walk back once it's in motion. The whole appeal of a fresh PvP realm is that everyone starts equal — transfers from either the PvE or Hardcore environments completely erode that.
The name pool issue is arguably even more frustrating. OctoWoW already has multiple realms running, and if the PvP server draws from the same name database as the PvE realm rather than maintaining its own independent pool, players wanting to establish an identity on Y'Shaarj could find their preferred names already taken by characters they'll never interact with on a completely different server. In vanilla WoW, your name was your identity — it's how your reputation was built and how your guild knew you. Having that squatted on by a PvE character who has no presence on the PvP realm at all is genuinely annoying, especially for people who've been waiting specifically for the PvP launch and want to carry over a name that means something to them. Each realm should have its own namespace. It's a relatively simple thing to get right, and getting it wrong sends the message that the PvP server is an afterthought bolted onto an existing structure rather than a properly considered launch.
Thanks Upsilon (Probably will be Upsi with the name sharing)
