world buffs tick down while logged out, rather than removing them upon entering a raid
hunter better ranged dps
warlock better spell power coefficients
remove hearthstone entirely (important for world feel).
leaving group while in instance will now teleport you outside that instance rather than your hearthstone location.
flat 1,000 xp penalty on death starting at level 10, cannot de-level.
drop all items and inventory and gold on death as lootable chest (soulbound items cant be dropped).
banks gold storage option like zelda majora's mask.
no bots
no rmt
gdkps allowed
boosting allowed
no que battleground from anywhere, must be near battleground entrance to que and remain qued, que only from battleground npcs which are only near the battleground's entrance.
make jump height more adjustable via talents and items just as speed is.
remove mob "evade" mode, make finding a nook or cranny actually useful.
warrior death wish 100% bonus damage, 100% damage taken increased, 30 seconds, no cooldown, 100 rage cost
2 hour 20% fear resistance world buff for defeating opposing faction capital city leader.
xp to level values increased.
death wish buffed to +100% damage dealt, +100% damage taken, 30 sec duration, 100 rage cost, no cooldown.
lay on hands changed to be melee range only with a 5 minute cooldown.
dwarven axe specialization instead of gun specialization.
human perception removed from humans and given to night elves and high elves.
human diplomacy +100%
human spirit +20%
dwarven toughness +20%
tauren vitality +30%
tauren strength +30%
orc strength +20%
will of the forsaken no cooldown
cannabalize buffed
troll regeneration buffed
other troll racials removed
gnome escape artist buffed
bone reaver's edge removed armor penetration added skeleton summon
pickpocket can target players
make druids more of spellcasters rather than shapeshifters, give druids earthquake spell and make shapeshift forms last 30 secs with 5 minute cooldown and buff the forms significantly.
add a lot more cool useful pvp gear with unique effects that are useful in pvp (not resilience)