Working summoning stones

Ideas for new content, features, and balance changes.
Walkersales96
Posts: 6

Re: Working summoning stones

Post#11 » Fri May 08, 2026 4:37 am

If we don’t agree to full blown summons stones, make them usable with a farmable source that’s not super easy to obtain.

Like a semi rare drop from the specific bosses inside the specific dungeon.

Similar to how turtle did “world boss summons”

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Torchlite
Posts: 10

Re: Working summoning stones

Post#12 » Mon May 11, 2026 3:13 pm

Yes please
"If I'm not back in five minutes... just wait longer."

Randowowheals
Posts: 4

Re: Working summoning stones

Post#13 » Fri May 15, 2026 1:24 pm

Agreed. Please enable summoning stones with 3 party members. If you want there to be a cost associated, create a reagent that costs more with current level so there is some type of cost to doing so.

Paltoforum
Posts: 2

Re: Working summoning stones

Post#14 » Sun May 17, 2026 9:58 am

I am not in favour. I understand the appeal but to me this is a step toward the retail style of QoL changes, that when summed up, kill or damage what makes classic classic.

Lupoxx93
Posts: 2

Re: Working summoning stones

Post#15 » Tue Jul 07, 2026 1:26 pm

Summoning stones wouldn't ruin the game. The argument that they make replacing players too easy ignores the fact that waiting 20–30 minutes for a new player to walk to the dungeon completely kills the group's momentum. It's just a waste of time. Furthermore, the current system forces a heavy bias toward bringing Warlocks just to bypass the travel.

Radz
Posts: 2

Re: Working summoning stones

Post#16 » Tue Jul 07, 2026 2:17 pm

Lupoxx93 wrote: Tue Jul 07, 2026 1:26 pm Summoning stones wouldn't ruin the game. The argument that they make replacing players too easy ignores the fact that waiting 20–30 minutes for a new player to walk to the dungeon completely kills the group's momentum. It's just a waste of time. Furthermore, the current system forces a heavy bias toward bringing Warlocks just to bypass the travel.
Or just... walk to the dungeon, like everyone else. I mean, that's a perfectly viable option. What next, fast mounts at 20?

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Atriana
Posts: 33

Re: Working summoning stones

Post#17 » Tue Jul 07, 2026 2:40 pm

Summoning stones only if you used group finder to organize your group? When you hit ready when the group queue pops the party gets a buff that allows you to use and be summoned by them but once you drop group the buff goes away.

And you can only use the stone you queued in group for.

I would be fine with this.... maybe. Even then i can still see people abusing the shit out of this. you would get in groups with 2 of the people in the same guild and they would summon each other, then drop group and shit. Yeah there's no way these don't get abused to fuck. That's going to have to be a no.
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Zicjuligris
Posts: 3

Re: Working summoning stones

Post#18 » Tue Jul 07, 2026 5:43 pm

Strongly against it:

But offer Shaman to bind their Astral recall to some few shamanics location around the world and allow it to transport teamates. CD 15min > 1H
Allow Druid travel form to be mountable by teamates

Only Warrior/Rogues/Priest do not have an inbuild way to travel fast

Engineer offers a few teleportation trinkets which is very nice.

Adesta113
Posts: 11

Re: Working summoning stones

Post#19 » Wed Jul 08, 2026 11:45 am

Use warlocks. They are designed for it.

Octosaur
Posts: 66

Re: Working summoning stones

Post#20 » Wed Jul 08, 2026 5:05 pm

I vote instead we add DE-summoning stones that send people waiting around in Trade District to Brazil (Silithus).

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