Hepallzx12 wrote: Tue Jul 07, 2026 3:15 pm
Allowing mob tagging is a good start but revert the group dropping mechanic. Do you not think if turtle wanted to patch out this mechanic they would have? The xp reduction in group with a 60 had always been in the game and is a mechanic. So is group dropping. Calling it an exploit is misleadin. Patching it out will just lead to open world mob tagging causing more annoyance to players.
Turtle operated for 7 years with these mechanics and thrived. There’s no reason an amateur dev team should make a decision this big and not expect this huge backlash. Especially considering the way it was shadow dropped in world chat by a GM and now reverted.
The initial change that was "shadow dropped" was a rule change, then after the backlash the team decided it was a rule best not enforced with moderation but with mechanics. Hence us patching the exploit. If you really don't think group dropping to funnel EXP is an exploit I am afraid we don't have much common ground to meet on. If it was intended gameplay then why not remove the group EXP nerf all together and just let everyone boost while grouped with a 60 and simplify the experience?
Mage AOE farming was a core part of the WoW classic experience for well over 15 years, and turtle made the bold decision to nerf it. That was not an exploit, that was not a loophole, that was a core gameplay mechanic change. I am sure I can guess how you feel about that but it was a change that was good for the game. The community not only survived it but grew rapidly (in spite of, or because of, take your pick).
Turtle operated for 7 years with a lot of things that we will be changing, this will not be a server where status quo is always maintained. We have made changes to guild banks, pvp, phasing, and have plenty of future changes planned. Turtle did not stand still they moved forward, slow and steady, always improving the server and community and we strive to do the same here.