Kestrel wrote: Tue Jul 07, 2026 6:22 pmThose points are all addressed in other responses. The response you quote was to a post that brought up none of the points you did so I am not sure your point. When given a low effort post people will receive a low effort response unfortunately.Yotca wrote: Tue Jul 07, 2026 9:06 amKestrel tongue in cheek isn't the right way to go about this all while ignoring very serious points:
- Server economy especially for small populations is very dependent on leveling alts for the CD materials, that was the case on all Blizz servers and was the case on Twow -- you can disagree as you stated but you'd be wrong -- supply & demand isn't rocket science
- Turtle increased arcane crystal/black lotus drop rate via the survival trinkets for a reason -- both to fight RMT and allow players with less game time to be able to afford these materials
- A smaller portion of the player base will be coming much later than the rest due to trust issues with the server, vacations -- insert reason -- etc and they will be "solo" leveling due to lack of people to run dungeons/quests with which is why boosting friends/guildmates is a thing ; basically whoever missed the train is left out hanging in the rain
- On a PvP server staying lower level longer means being food for that much longer especially when a larger part of the server population is 60
- Most of us care about end game raiding and end game PvP -- having to play the "shit version" of the game for much longer simply isn't the fun people come here for
First — that's mendacious — you believing you addressed points while you disregarded and sidelined them doesn't constitute an elucidation; I argue for a living, Kestrel.
Second, most people on this forum and in the game aren't brats you can dismiss with a wave of the hand and a smug comment — just in this thread, that's several similar replies — a good deal of us have children and some might even be closer to your age than ours.
Acting that way doesn't help with how the dev/GM team handled the transfer situation or this one and the resulting mess.
Dismissive replies don't work in any situation — ever.
Third, going forward: poll things in game and per server. As much as you'd like to believe this is yours and the dev/GM team's project, it's still based on Turtle WoW and will die without the support, trust and input from the community. It's ours as a community as much it's yours.
Moreso if you maintain donation shop points as a functionality; we're the reason Turtle thrived for 7 years and could have endured longer.
I genuinely appreciate the time and effort you and others are putting in and I think many thousands who don't post here share the same feelings, but cogent, articulate, polished replies that elaborate and remove any sort of ambiguity is what's expected. The proof is in the pudding — the sheer amount of replies saying they perused all then 9-13-15 pages and found no solid answer to work with or legitimate explanations as to why such decisions were being made other than: "we felt like it" should be sufficient evidence.
As another person commented, this is silly.
If you and the team have ambitions as grand as claimed, accept the backlash for the mishandling without attempts to downplay or minimize the shit storm and trivializing replies and reactions, all while skirting from actual clarification as I've seen in several situations already, be it transfer communication fuck up or this one.
Your most recent answer shows exactly what I'm describing; a healthy enough output via alts for all players to be able to purchase moderately priced craft mats doesn't equate to your near unlimited supply answer — you'd also quickly realize that there isn't enough felcloth for that specific interaction, because the effort required to produce mooncloth via having to actually level an alt and it's professions is where the drawback is and reducing the cooldown makes that effort near irrelevant. No one other than yourself has claimed it would be healthy for the server. The reductio per absurdum weighs on you, not Holydruid, and the sophistry to add that it's a balancing act when that's precisely what he's arguing for all while you purposely misconstrue his claims is downright ridiculous.
You're also seriously underestimating who purchases lower level materials to level said professions on those alts and allows the minority of lower leveled characters to sell their peacebloom, light leather etc at prices that would be considered steep when servers release, which in turn is what allows them to near seamlessly integrate into the existing economy. Hint: it's lvl 60's leveling professions on their lvl 35 alts mainly.
You can only erect wonders from a solid socle and in this context it's trust and humility, so start by accepting that on this server many people know more about what's healthy or balanced than you or the team members and in certain cases by quite a bit; I could out theorycraft your entire dev team regardless of the class for instance as shown here.
I raided in one of the best guilds on the planet <Method> from Vanilla to the end of WotLk and interacted with GM's on nearly every topic — shared guild factory alts were very much an obligation back then because so few people had crafting professions and very few people had reached level 60. The sheer amount of players that will be clearing what is a nearly fully solved game on Octowow despite attempts to change certain things is much more than you imagine and the required materials for that huge mass of players is why factory alts are a necessity.
https://web.archive.org/web/20090227035 ... y_mp3/p30/
Accepting you're not always right and can make mistakes you have to make amends for is truly very simple once you realise that you being wrong or right on an issue doesn't make you a bad or good person, but how you react to being wrong or right does.