Boosting Rule Adjustments

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Madredfox
Posts: 14

Re: Boosting Rule Adjustments

Post#191 » Fri Jul 10, 2026 1:31 am

Brighteous wrote: Thu Jul 09, 2026 4:01 pm Hi! EARTHBOLT Founder of Leveling guilds Watership Down and LAPUA founder of Thunderclan Warriors. Both highly successful and large active communities still playing on multiple servers to this day.

Leveling guilds have always been highly active. The point of them is to recruit a pool of players allowing people to find players around their level to group with. Now do boosts occur? Of course they do and always have. Do people generally boost levelers from 1-60 in leveling guilds: NO. That's what the small guilds do. =] you small guilders know that you boost your alts to lvl 35 in a day. It's you. And I wouldn't be surprised if the bulk of leveling services came from these smaller guilds as well.

Being a 60 in this game's ethos has meaning. When you inspect a player you assume they have gone through all the same hardships as everyone else.

I think OctoWoW is 100% correct. Get rid of all dungeon boosting and AOE farm boosting. It takes away from the community when Naxx is out and new players show up, but all they see in their leveling zones are lvl 60's with a lvl 12 alt on follow. This is not how we want to see the game played. It's another reason why people are asking for Fresh Servers all the time, because while leveling, they have no one to play with since all the veterans are boosting themselves and their mates.

I like the new rule a lot. It's consistent with TWoW/OctoWoW Values: Level slow and steady, take your time, enjoy the game for what it is- it's a grind. Deal with it and groan all you want. I am down with these changes and the forbiddenness of lvl60 boosting in general. BRING IT ON! ENFORCE IT!
I agree with you 100%. It's been interesting to read this thread and see how many elitist players/guilds are in the game. Maybe someone should point all this so called important people that they might be playing the wrong version of the game.

Retail Classic allows botting and gold selling so why play here

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Gildark
Posts: 16

Re: Boosting Rule Adjustments

Post#192 » Fri Jul 10, 2026 2:53 am

Madredfox wrote: Fri Jul 10, 2026 1:31 am
I agree with you 100%. It's been interesting to read this thread and see how many elitist players/guilds are in the game. Maybe someone should point all this so called important people that they might be playing the wrong version of the game.

Retail Classic allows botting and gold selling so why play here
Just because you have fun and choose to play the game casually doesn't mean everyone does. Boosting isn't about about RMT in this version of wow, it's about a number of different things that would be unreasonably more difficult that's required at high levels of play.
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Holydruid
Posts: 33

Re: Boosting Rule Adjustments

Post#193 » Fri Jul 10, 2026 3:00 am

Brighteous wrote: Thu Jul 09, 2026 4:01 pm Hi! EARTHBOLT Founder of Leveling guilds Watership Down and LAPUA founder of Thunderclan Warriors. Both highly successful and large active communities still playing on multiple servers to this day.

Leveling guilds have always been highly active. The point of them is to recruit a pool of players allowing people to find players around their level to group with. Now do boosts occur? Of course they do and always have. Do people generally boost levelers from 1-60 in leveling guilds: NO. That's what the small guilds do. =] you small guilders know that you boost your alts to lvl 35 in a day. It's you. And I wouldn't be surprised if the bulk of leveling services came from these smaller guilds as well.

Being a 60 in this game's ethos has meaning. When you inspect a player you assume they have gone through all the same hardships as everyone else.

I think OctoWoW is 100% correct. Get rid of all dungeon boosting and AOE farm boosting. It takes away from the community when Naxx is out and new players show up, but all they see in their leveling zones are lvl 60's with a lvl 12 alt on follow. This is not how we want to see the game played. It's another reason why people are asking for Fresh Servers all the time, because while leveling, they have no one to play with since all the veterans are boosting themselves and their mates.

I like the new rule a lot. It's consistent with TWoW/OctoWoW Values: Level slow and steady, take your time, enjoy the game for what it is- it's a grind. Deal with it and groan all you want. I am down with these changes and the forbiddenness of lvl60 boosting in general. BRING IT ON! ENFORCE IT!
What do you think is gonna happen with boosting banned?
Instead of having lvl60's run around with lvl12's behind them, you will just see.... no one.
Empty Zones, 0 activity.
Because those boosters are not going to manually level. They will just not level at all.
Ya'll are literally stupid if you think this is going to "force" people to manually level any alt they want.
Like actually stupid

Brighteous
Posts: 9

Re: Boosting Rule Adjustments

Post#194 » Fri Jul 10, 2026 6:43 am

People love this game, if they decided to stop making alts in protest, then that would be very petty lol. And you know, there's always Capy.

People have to decide for themselves, do they want to play solo?? They can play solo on capybara no problem. Or do they want to play with people? This is a people playing game. This new rule would nudge the group to play the game the way it was meant to be played. In groups! With people helping one another out!

I understand this is very NEW because the scene for boosting is just part of the game and always has been. But I agree with Octowow's new policy and hope it's enforced. I'm not so cynical to think everyone will leave if this is enforced.

Narukk
Posts: 1

Re: Boosting Rule Adjustments

Post#195 » Fri Jul 10, 2026 6:44 am

If you don't have time to engage with the game in an intended way, why bother? Maybe the game is not for you, and thats okay, its not for everyone.

Brighteous
Posts: 9

Re: Boosting Rule Adjustments

Post#196 » Fri Jul 10, 2026 6:50 am

Gildark wrote: Fri Jul 10, 2026 2:53 am
Madredfox wrote: Fri Jul 10, 2026 1:31 am
I agree with you 100%. It's been interesting to read this thread and see how many elitist players/guilds are in the game. Maybe someone should point all this so called important people that they might be playing the wrong version of the game.

Retail Classic allows botting and gold selling so why play here
Just because you have fun and choose to play the game casually doesn't mean everyone does. Boosting isn't about about RMT in this version of wow, it's about a number of different things that would be unreasonably more difficult that's required at high levels of play.
It's possible to be hardcore without being an elitist snob. We have been spoiled by Twow and you know it, it's far easier to level on this server- far more. So to throw a fit like a child because the devs don't want you to be able to boost 10 alts to 35 in a day is not a big deal. You still have insane rested xp generation, and tons of new quests to enjoy. Many of these quests give more XP than the vanilla ones Quit your crying haha

""oh wah wah I play at such a high level that I cannot grip any new inconvenience // b-b-but this is how I play"" we don't like how you play. It spoils the community to dual box and boost alts while keeping everyone on ignore. Go out and meet some people!! We are playing a social game not an RPG!

Brighteous
Posts: 9

Re: Boosting Rule Adjustments

Post#197 » Fri Jul 10, 2026 7:02 am

Yotca wrote: Thu Jul 09, 2026 5:30 pm
Brighteous wrote: Thu Jul 09, 2026 4:01 pm Hi! EARTHBOLT Founder of Leveling guilds Watership Down and LAPUA founder of Thunderclan Warriors. Both highly successful and large active communities still playing on multiple servers to this day.

Leveling guilds have always been highly active. The point of them is to recruit a pool of players allowing people to find players around their level to group with. Now do boosts occur? Of course they do and always have. Do people generally boost levelers from 1-60 in leveling guilds: NO. That's what the small guilds do. =] you small guilders know that you boost your alts to lvl 35 in a day. It's you. And I wouldn't be surprised if the bulk of leveling services came from these smaller guilds as well.

Being a 60 in this game's ethos has meaning. When you inspect a player you assume they have gone through all the same hardships as everyone else.

I think OctoWoW is 100% correct. Get rid of all dungeon boosting and AOE farm boosting. It takes away from the community when Naxx is out and new players show up, but all they see in their leveling zones are lvl 60's with a lvl 12 alt on follow. This is not how we want to see the game played. It's another reason why people are asking for Fresh Servers all the time, because while leveling, they have no one to play with since all the veterans are boosting themselves and their mates.

I like the new rule a lot. It's consistent with TWoW/OctoWoW Values: Level slow and steady, take your time, enjoy the game for what it is- it's a grind. Deal with it and groan all you want. I am down with these changes and the forbiddenness of lvl60 boosting in general. BRING IT ON! ENFORCE IT!

Why is every "anti-booster" so disconnected from reality and unhinged.
Once again you're accusing guilds that have much better things to do and who have gone through far more hardships than you ever will — of boosting or using RMT services — we produce our own mats and we need the ressources we generate because that's how we raid; Naxxramas average raid composition for t3 gear for 40 people (excluding t3.5) will cost 500 arcanites, 300 mooncloths and 300 rugged hides. Multiply that by extra tanks, extra healers, people with multiple alts, returners etc and then by t3.5 gear all over again.

If you don't understand it means you've never reached that level, which once again, means you have no voice to the chapter.

The game is meant to be massive raids done by large guilds— you're the very small guild — both in members and level 60's ; most raid guilds are larger than you are by a lot and we go through far more raiding hardships than your so-called "hardships from leveling" which are moot and that we've gone through often and on more characters than you probably have.

Keep being accusatory when it's obvious you're so removed from the actual game that you are not an actual part of this community — us larger (yes we're larger more geared and more 60's) guilds that raid and clear content interact with multiple guilds our size for various reasons on a guild to guild level. Think PvP events — that's us. Think large capital raids — that's us. Think grouping 5-6 guilds to go on father Lycan — that's us.

You are not the community. If anything you're the people the least part of it and that don't understand the actual spirit of the game, which is getting players together do large events.

If you knew anything about larger guilds you'd know most of us hate paid shortcuts and are probably the most vocal against RMT.
Leveling our alts is to make raids possible because these servers don't have 10,000-20,000 concurrent players like the active classic servers do. Vanilla servers had 2,000-3,000 concurrent at best to give you an idea, and guild factory alts were a near obligation, simply because it was cheaper to level an alt to 35 and level the professions than to pay 150-200g per arcanite/mooncloth/rugged..
Here on Octo we have 1/5 of that on the best days on the PvE server and 1/10th on the PvP server.
I have faith the numbers will increase eventually and reach Twow numbers or higher, but you're still gravely misunderstanding how the raiding and overall economy functions.


You might have the time to leisurely grind multiple characters to 60 because you're not raiding and might be unemployed ; my time on the game is spent raiding so the few weekends I get outside of that are for leveling alts so I don't have to spend that time farming gold to buy materials.

Overall, I think the issue is that you people really just aren't efficient and become jealous of people who actually put in the required effort.
Else you wouldn't be so accusatory of larger guilds. Your members come and leave... ours build lasting relationships and our guilds are a home we share together

If anything removing the ability to boost alts will lead to RMT not the opposite.
My guilds cleared all content on their servers. You have nothing against me and don't even know me but have gone through much trouble to make assumptions and then blather on like an undergrad. LOL look at this god awful response. This is reason enough to proceed with the changes haha what a joke

Turtle WoW is already easy to level on. Get a grip on the reality of the situation and how spoiled you already are by Turtle WoW. The economy is ACTIVE AND CHEAP. Black Lotuses aren't 70g+ the way they used to be. Cured Rugged hides aren't even 15g...?? And you're crying?

Admit it, you are spoiled and simply want to continue cheating. We don't like RMT'ers and we don't like Multiboxers.

Playing at a high level has nothing to do with cheating friend. And if OctoWoW likes when people play together and establish a policy to push for that, then I'm all for it <3 <3 <3 see you in Kara40 when it releases. And by the way, the game is about grinding. So I'm glad you have better things to do- maybe you should go do them instead of playing my game. I like it this way, I like playing with people- go play an RPG alone so you don't commit keyboard vomit like this again. Ew!!

I encourage anyone reading this slop to just skip to the bottom. He claims that the policy will lead to more RMT and not less. That should tell you everything about this terrible argument. Poorly made in bad taste. Go play another game. The kinds of players who come to Octowow enjoy leveling experiences here. I create guilds that encourage these systems. You are in a different reality if you think most players seek RMT and will seek it more often following this policy. That's something only the bad players in small guilds do. Or it's simply something You will do. Good for you, get banned and go play Capy

Thanks,

Brighteous

Hepallzx12
Posts: 10

Re: Boosting Rule Adjustments

Post#198 » Fri Jul 10, 2026 11:49 am

To the whole anti boosting crowd saying, “if you don’t have time to engage with the game (if you don’t play the way I play) then go play something else”, why don’t you understand that people want to play the game differently than you and they want to play classic+. People enjoy raiding, people enjoy being 60, people enjoy not having to spend 120 hours to get an alt to 60. On turtle wow my /played on my main was 80 days. I spent 5 days /played getting to 60. To say that leveling is half the game is just wrong. To say that leveling isn’t part of the game is also wrong. The thing is once you’ve already spent 5 days played leveling to 60 if you want to try a different class AT 60, who wants to spend another 120 hours getting to 60? If you want to do that be my guest but most of us are over 30 with family and obligations and don’t have that time any more. We all want to enjoy THIS game so please let us. If you like leveling do slow and steady. If you want to be 60 fast on an alt boost yourself. What’s the problem with that? There’s something for everyone

Yotca
Posts: 51

Re: Boosting Rule Adjustments

Post#199 » Fri Jul 10, 2026 1:30 pm

Madredfox wrote: Fri Jul 10, 2026 1:31 am
Brighteous wrote: Thu Jul 09, 2026 4:01 pm Hi! EARTHBOLT Founder of Leveling guilds Watership Down and LAPUA founder of Thunderclan Warriors. Both highly successful and large active communities still playing on multiple servers to this day.

Leveling guilds have always been highly active. The point of them is to recruit a pool of players allowing people to find players around their level to group with. Now do boosts occur? Of course they do and always have. Do people generally boost levelers from 1-60 in leveling guilds: NO. That's what the small guilds do. =] you small guilders know that you boost your alts to lvl 35 in a day. It's you. And I wouldn't be surprised if the bulk of leveling services came from these smaller guilds as well.

Being a 60 in this game's ethos has meaning. When you inspect a player you assume they have gone through all the same hardships as everyone else.

I think OctoWoW is 100% correct. Get rid of all dungeon boosting and AOE farm boosting. It takes away from the community when Naxx is out and new players show up, but all they see in their leveling zones are lvl 60's with a lvl 12 alt on follow. This is not how we want to see the game played. It's another reason why people are asking for Fresh Servers all the time, because while leveling, they have no one to play with since all the veterans are boosting themselves and their mates.

I like the new rule a lot. It's consistent with TWoW/OctoWoW Values: Level slow and steady, take your time, enjoy the game for what it is- it's a grind. Deal with it and groan all you want. I am down with these changes and the forbiddenness of lvl60 boosting in general. BRING IT ON! ENFORCE IT!
I agree with you 100%. It's been interesting to read this thread and see how many elitist players/guilds are in the game. Maybe someone should point all this so called important people that they might be playing the wrong version of the game.

Retail Classic allows botting and gold selling so why play here
I'll take a wild yet educated guess and assume you've never played T4C, EQ, EQ2, DAOC — without raids you couldn't even finish what was basic blue gear equivalent.

You're living in what is basically a hut made from shitting on a trowel yet pointing fingers because we fell the trees, saw them into planks, sand them and then use them to build houses.

You being low effort doesn't mean we're elitist. If anything it sounds like you want to take away from us something that doesn't impact you other than positively out of sheer jealousy.

Telling us we should leave the game?
Maybe you — who are the absolute minority — should stick to Elven ring or whatever other solo game you enjoy and stop pretending that seeing people in Orgrimmar or Stormwind is what your shrink meant by connecting more.

Yotca
Posts: 51

Re: Boosting Rule Adjustments

Post#200 » Fri Jul 10, 2026 1:42 pm

My guild has the monkey name, yet this is the most apelike communication I've had to deal with.
Last edited by Yotca on Fri Jul 10, 2026 2:15 pm, edited 1 time in total.

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