Mobs on Turtle hit for 3-4x the damage from Classic

Open discussion about OctoWow.
Duke81
Posts: 30

Mobs on Turtle hit for 3-4x the damage from Classic

Post#1 » Thu Jul 09, 2026 5:45 am

In the video below you see a lvl 38 Prot Paladin getting hit by Quillboar Champions for max 54 Damage

https://youtu.be/a6x-XtiMclQ?t=3807

I went in there as a lvl 39 Prot Paladin and their normal hits do 160-200 damage each hit with frequent crits that do 300+ damage. With 195 defense in Classic i would be crit immune to lvl 31 mobs.

I think this is a bug. If not, and the justification is increased player power, i don't see a 3-4x multiplier in player power or hp. Tanking needs some incentive, if you are not able to do fun stuff like slowly soloing dungeons that are populated by grey mobs it is no wonder nobody wants to tank.
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Ayesha
Posts: 24

Re: Mobs on Turtle hit for 3-4x the damage from Classic

Post#2 » Sat Jul 11, 2026 8:16 am

I’m curious to see other dungeons as well. You should test them too.

If the damage is this crazily overturned, I, for one, don’t understand how healers are supposed to keep up with that. I haven’t been healing levelling dungeons much after turtle decided to buff everything. But I do see complaints that there are not enough healers, ok, if you buff the damage the content does and barely buff the tanks, who bears the brunt of it? Well, healers. So yeah, if the situation is this bad, it just disincentives the 2 essential roles to do the content.

People gave you a lot of flak for saying that the content should be nerfed, but I kind of agree. I don’t feel like healing dungeons because I don’t want to stress in this old autism simulator. That’s not why I came to play it.

*just to add: ok content that 60 lvls do should not be nerfed because that’s when the specs come into full power. But open world content prior to 60 and especially levelling dungeons, I could def see a nerf as reasonable. But maybe it’s just my being a noob lazy and a 117 yo which is hey kind of true
:? Support my suggestion aimed at giving more creative freedom for tmog: https://octowow.st/forum/viewtopic.php?t=413

Holydruid
Posts: 33

Re: Mobs on Turtle hit for 3-4x the damage from Classic

Post#3 » Sat Jul 11, 2026 11:12 am

What am i reading here...
"People dont to tank group dungeons because we cant farm solo dungeons"
That makes no sense... this is just you wanting to farm low level dungeons for items/gold. Has nothing to do with tanking for groups.

Turtle made these mobs much harder for a reason, and i personally enjoy it.
I've done almost every dungeon leveling as a tank, and i have had 0 issues and wiped almost zero times. Maybe once.
Healers can keep up without a problem.

This is just a skill issue and you wanting "solo farm"

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Bootybaker
Posts: 3

Re: Mobs on Turtle hit for 3-4x the damage from Classic

Post#4 » Mon Jul 13, 2026 10:04 am

Yeah tanking/healing dungeons is absolutely no issue rofl. Atleast its not an absolute faceroll like in retail classic wow where you don't even have to care about doing any CC or pulling back, just run forward and pull 5 packs. This is boring af. Even with dungeons buffs if you have half brained group you easily do dungeons with 0 wipes... and still people don't use half of their kit in 5man dungeons.

Bro is crying all over the forum about nerfing the content but this thread is cheery on the top :lol: crying cause he can't solo instance :lol: go to retail my friend or enjoy a little challange.
"It’s like putting banana in front of monkey and telling it’s optional to eat it" - Danuvius

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Khaviv
Posts: 11

Re: Mobs on Turtle hit for 3-4x the damage from Classic

Post#5 » Mon Jul 13, 2026 10:30 am

Bootybaker wrote: Mon Jul 13, 2026 10:04 am Yeah tanking/healing dungeons is absolutely no issue rofl. Atleast its not an absolute faceroll like in retail classic wow where you don't even have to care about doing any CC or pulling back, just run forward and pull 5 packs. This is boring af. Even with dungeons buffs if you have half brained group you easily do dungeons with 0 wipes... and still people don't use half of their kit in 5man dungeons.

Bro is crying all over the forum about nerfing the content but this thread is cheery on the top :lol: crying cause he can't solo instance :lol: go to retail my friend or enjoy a little challange.
Or better yet.. leave the MMO genre and play SinglePlayer games.. all the "solo" they can get in those ;3
Siamo tutti antifascisti

Nseternal
Posts: 20

Re: Mobs on Turtle hit for 3-4x the damage from Classic

Post#6 » Mon Jul 13, 2026 5:10 pm

it's harder to prevent players from soloing dungeons, as in your exact case.

dungeons are meant for groups of players, not single players.

hope this helps.

Joyson
Posts: 54

Re: Mobs on Turtle hit for 3-4x the damage from Classic

Post#7 » Tue Jul 21, 2026 4:50 pm

Ayesha wrote: Sat Jul 11, 2026 8:16 am I, for one, don’t understand how healers are supposed to keep up with that.
most night elf priests cant, but holy paladins can, and in fact its really easy, even with 6x overtuned damage. at least from my experience

Denin
Posts: 23

Re: Mobs on Turtle hit for 3-4x the damage from Classic

Post#8 » Thu Jul 23, 2026 1:17 am

It's worth noting that Blizzards so called Classic was nothing like Vanilla Wow too.

They can claim it all the like but taking the very last patch when the game was at its absolute peak of player power in vanilla, after all content was nerfed to nothing. And pretending that was what the game was like through it's lifespan is laughable. Not to mention vanilla's real launch.

You have to modify damage to get anything close to the real experience.

Classic felt like a complete joke in how easy it was, never played a vanilla version quite as cake walk ish, and it was never a hard game but really?

Ive noticed that no one seem to talk about that several mob types didnt use abilities they should and similar things, at least when i played it.

Classic felt like one of the least impressive private servers i've ever played. Both vanilla and tbc version of it, i didnt bother trying any others.

Despite all the changes Turtle made, it felt more like the real thing than Classic ever managed to do.

I rarely make trashy posts like this but i'm so tired of people beliving Classic is Vanilla^^

Neither is Turtle/Octo but it's closer to it in my opinion, far closer to what Wow used to be.

Therealvda
Posts: 10

Re: Mobs on Turtle hit for 3-4x the damage from Classic

Post#9 » Sat Jul 25, 2026 6:12 pm

Player characters do way more damage than they should too. As a freshly dinged Shadow Priest I do around 450 DPS in dungeon encounters, which is double what I'd do in Classic.

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