Unused landmass on Azeroth

Ideas for new content, features, and balance changes.
Allwynd01
Posts: 13

Unused landmass on Azeroth

Post#1 » Tue Jun 30, 2026 4:52 am

I really liked when Turtle WoW created some zones in the unused areas of the map, but even they didn't fully use them.

Places like Northwind, Hawk's Vigil, Grim Reaches, etc. They were nice, but they still left a lot of unused areas between them.

What I always wished to see for Vanilla WoW's world is for all this area, without any exception to be turned into traversable playable areas and nothing to be left "undeveloped" and "hidden from the players".

Another thing that I like in some Vanilla zones is how Durotar and The Barrens, as well as Elwynn Forest, Westfall and Duskwood are separated by a river and you can enter each zone from wherever you want, there is no limit.

Whereas a lot of other zones, maybe 90% of them are surrounded by mountains and have a small choke point in one place where you can enter them. I think more zones need to allow players to freely travel to them from multiple directions. Because those mountain borders create a very artificial feeling world.

A lot of zones, like Blasted Lands, Eastern and Western Plaguelands, Stonetalon Mountains, Dun Morogh, Loch Modan, Arathi Highlands don't have a coast, but are surrounded by mountains instead. It would look very nice if they had a more coastal, open areas.



I think those changes will be small in the grand scale of things, but it will create a more open and expansive world that players will be able to enjoy more. It can be the biggest Azeroth transformation to date, close to probably only what CATA did.

And if the Octo team can focus on such a content for the game, it will be really the most iconic and the server will be really different and people will no longer refer it as "just a Turtle WoW clone". This is about creating new content for the game without really creating that much content, just changing some terrain here and there, but inadvertently changing all of of Azeroth for a more true to lore representation of the world.

I think the way Azeroth is right now is due to the technical limitations the developers were facing around 2003 when they were still developing the game, but those limitations don't exist 20+ years later and should be stripped down.

Bonecrushaa223
Posts: 12

Re: Unused landmass on Azeroth

Post#2 » Mon Jul 13, 2026 6:11 am

Mr. Gorbachev, tear down those mountains!

In all seriousness, wow devs have said in the past that they used mountains as workaround loading screens between zones due to technical limitations back then. On the Twow forums, someone even shared concepts for filler zones to be added, some of which actually made it into the game.

https://forum.turtlecraft.gg/viewtopic.php?t=12832

Okidoki
Posts: 24

Re: Unused landmass on Azeroth

Post#3 » Mon Jul 13, 2026 7:02 am

While I generally support this idea, I do think the Octo devs should focus on fixing what's already there first.

In Balor, many npcs are not moving from their spot when engaged, and start to evade when just 10 m away from them without dropping combat.

In Desolace, the wind elementals (the little whirlwinds running around) behave differently than other npcs too. They evade after some seconds when they don't hit you, no matter how good you keep them in combat while kiting. Which works with all other normal npcs.

In many places in the open world, esp. in the new Twow areas like Balor, there are many invisible zones cutting through parts of the place, so leveling there means you can always get surprised by suddenly standing inside two mobs you couldn't see before while the target you're kiting magically disappeared.

The previews of Illusions in the shop are either too small or too zoomed in.

There are many more things to be fixed that are already present. Before new features are introduced, I would love to see the octo team to focus on things that are already actually there and are buggy or are unfinished parts of the game. The suggestion here is nice, but only for the far future in my opinion.

Bonecrushaa223
Posts: 12

Re: Unused landmass on Azeroth

Post#4 » Tue Jul 14, 2026 8:56 pm

Okidoki wrote: Mon Jul 13, 2026 7:02 am While I generally support this idea, I do think the Octo devs should focus on fixing what's already there first.

In Balor, many npcs are not moving from their spot when engaged, and start to evade when just 10 m away from them without dropping combat.

In Desolace, the wind elementals (the little whirlwinds running around) behave differently than other npcs too. They evade after some seconds when they don't hit you, no matter how good you keep them in combat while kiting. Which works with all other normal npcs.

In many places in the open world, esp. in the new Twow areas like Balor, there are many invisible zones cutting through parts of the place, so leveling there means you can always get surprised by suddenly standing inside two mobs you couldn't see before while the target you're kiting magically disappeared.

The previews of Illusions in the shop are either too small or too zoomed in.

There are many more things to be fixed that are already present. Before new features are introduced, I would love to see the octo team to focus on things that are already actually there and are buggy or are unfinished parts of the game. The suggestion here is nice, but only for the far future in my opinion.
Totally understand, Octowow devs must focus on the immediate issues first. But doesn't hurt to start planning long term.

Who is online

Users browsing this forum: No registered users and 1 guest