Working summoning stones

Ideas for new content, features, and balance changes.
Walkersales96
Posts: 4

Re: Working summoning stones

Post#11 » Fri May 08, 2026 4:37 am

If we don’t agree to full blown summons stones, make them usable with a farmable source that’s not super easy to obtain.

Like a semi rare drop from the specific bosses inside the specific dungeon.

Similar to how turtle did “world boss summons”

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Torchlite
Posts: 10

Re: Working summoning stones

Post#12 » Mon May 11, 2026 3:13 pm

Yes please
"If I'm not back in five minutes... just wait longer."

Randowowheals
Posts: 2

Re: Working summoning stones

Post#13 » Fri May 15, 2026 1:24 pm

Agreed. Please enable summoning stones with 3 party members. If you want there to be a cost associated, create a reagent that costs more with current level so there is some type of cost to doing so.

Paltoforum
Posts: 1

Re: Working summoning stones

Post#14 » Sun May 17, 2026 9:58 am

I am not in favour. I understand the appeal but to me this is a step toward the retail style of QoL changes, that when summed up, kill or damage what makes classic classic.

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