2026-07-29

Patch-by-patch list of gameplay changes.
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Kestrel
Posts: 538

2026-07-29

Post#1 » Wed Jul 29, 2026 5:00 pm

Patch notes 2026-07-29

We got an extra juicy one now that the code monkeys are back in their developer cages

Restored content:

Squid Eel Skewer can now be fished up from Mithril Bound Trunks

Harness of the High Thane pattern now available

Dark Iron Belt Buckle now available

Lower Karazhan Halls added;
Aspect of the Wolf VII
Handbook of Noxious Assault IV
Skitterweb Hatchling and Araxxna's Hatchling companion pets
Giga-Charged Arcane Reflector

Larexxa Foulheart now always drops the Spire of Unwoven Mysteries staff or the Dreadful Grimoire, a Warlock-only trinket. One or the other, every kill

Nail Technician added to Undercity

Bug Fixes:

Re-taking a talent that unlocks a higher spell rank could leave both ranks sitting in your spellbook

The Archaic Defender is now recognised as a katana-style sword and can be equipped by Samurai characters

Craftmaster starting gear can be re-equipped

Reaching level 60 as a Craftmaster now delivers the Sacred Chalice

Gowlfang's Defeat now correctly hands over the Mosshide Ring

Netherrich Demon Blood now drops from demons in the Blasted Lands and Darkwhisper Gorge

Jewel of the Moro'gai now correctly summons its guardian instead of consuming its cooldown and doing nothing

Draenei Homunculus transformation now shows the correct model rather than turning the target into a pig

The Pet Rock toy now actually produces a pet rock.

A spirit healer has been added to the graveyard near Timbermaw Hold

Fixed a fault where a missing world object could take an entire realm offline. Additional protection has been added covering dungeons, raids and battlegrounds

PvP & Battlegrounds:

Previously, when a group killed a civilian, every nearby member took the dishonorable kill. Now only the player who tagged the target does

Battleground experience now properly scales with level. This does not affect those level 33 and below, but on the top end reduced BG experience by approximately 50% to be in line with questing exp perhour.

Slow & Steady EXP reduction now applies to battleground objectives

Misc:

Respawn times for rares and rare elites across Kalimdor and the Eastern Kingdoms now vary by up to a 33% in either direction. Azuregos and Lord Kazzak are included

Herb drop rates from the lashers and treants of Dire Maul East have been reduced to turtle wow 1.18.1 levels

Way of the Samurai and Together Forever now appear in hover tooltips.

The calendar's day marker followed your computer's clock rather than realm time. It now follows the realm.

Server Polls
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Kestrel
Your Temporary Part Time Community Manager - Full Time Developer

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Duraluminium
Posts: 166

Re: 2026-07-29

Post#2 » Wed Jul 29, 2026 5:23 pm

Kestrel wrote: Wed Jul 29, 2026 5:00 pm PvP & Battlegrounds:
Previously, when a group killed a civilian, every nearby member took the dishonorable kill. Now only the player who tagged the target does
Thanks, now we can enter enemy cities without much harm to rank progress! Great news!

To think of it, could you also remove the reputation loss for the Alliance players from killing zeppelin guards?
Horde raids can freely enter Alliance ships, but when Alliance raids try to enter Horde zeppelins, we get rooted and attacked by goblin guards (they also throw us down from zeppelin towers if they cannot reach us). And when we kill them in defense, the whole raid loses a lot of reputation with neutral cities.

Doaksie
Posts: 55
Contact:

Re: 2026-07-29

Post#3 » Wed Jul 29, 2026 5:34 pm

"Battleground experience now properly scales with level. This does not affect those level 33 and below, but on the top end reduced BG experience by approximately 50% to be in line with questing exp perhour."

Just curious if this change was being made for the pve realm specifically and the pvp realm is being wrapped in with it.

I'd really like to see XP gain from BGs left alone on the pvp realm. I'm concerned cutting XP gain from BGs might hurt growth on an already small (but growing) server.

Winstonss22
Posts: 14

Re: 2026-07-29

Post#4 » Wed Jul 29, 2026 5:37 pm

leveling is a pointless content and u made it harder. ye ye

Holydruid
Posts: 77

Re: 2026-07-29

Post#5 » Wed Jul 29, 2026 5:39 pm

Doaksie wrote: Wed Jul 29, 2026 5:34 pm "Battleground experience now properly scales with level. This does not affect those level 33 and below, but on the top end reduced BG experience by approximately 50% to be in line with questing exp perhour."

Just curious if this change was being made for the pve realm specifically and the pvp realm is being wrapped in with it.

I'd really like to see XP gain from BGs left alone on the pvp realm. I'm concerned cutting XP gain from BGs might hurt growth on an already small (but growing) server.
Honestly.. questing would take 3-4hours on average on lvl50+ to levelup.
2 BG's would give you a full level. The difference was a bit to big

Doaksie
Posts: 55
Contact:

Re: 2026-07-29

Post#6 » Wed Jul 29, 2026 5:46 pm

Holydruid wrote: Wed Jul 29, 2026 5:39 pm
Doaksie wrote: Wed Jul 29, 2026 5:34 pm "Battleground experience now properly scales with level. This does not affect those level 33 and below, but on the top end reduced BG experience by approximately 50% to be in line with questing exp perhour."

Just curious if this change was being made for the pve realm specifically and the pvp realm is being wrapped in with it.

I'd really like to see XP gain from BGs left alone on the pvp realm. I'm concerned cutting XP gain from BGs might hurt growth on an already small (but growing) server.
Honestly.. questing would take 3-4hours on average on lvl50+ to levelup.
2 BG's would give you a full level. The difference was a bit to big
Yeah, that's the point and what makes it fun. It's a PvP server and we had the option to get rewarded with quality XP gain for PvPing. People who like PvE content can still level that way if they want, but I liked being able to level from BGs. And it's an extra perk to grow a server that is already small.

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Mullygrubb
Posts: 9

Re: 2026-07-29

Post#7 » Wed Jul 29, 2026 5:53 pm

Oh boy! Even more xp nerfs...

Any chance we can get some PvP realm-specific polls for things like this? Seems to be some disconnect between the realms on which parts of the game are important for server health?!

Nintendods
Posts: 4

Re: 2026-07-29

Post#8 » Wed Jul 29, 2026 5:54 pm

How about instead of reducing pvp xp gains. You reduce the penalty for being in group or even better give actual boost?

Xallog2
Posts: 46

Re: 2026-07-29

Post#9 » Wed Jul 29, 2026 5:56 pm

Is the pvp exp change really necessary? Just because it's better than questing xp/hr doesn't mean you should nerf it, are you going to nerf aoe levelling as well because it's faster? People are actually pvping for once and you do something that will gut it

Hadley888
Posts: 3

Re: 2026-07-29

Post#10 » Wed Jul 29, 2026 5:57 pm

That really kills off Low-Level PVPs, especially with SnS.

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