2026-07-29

Patch-by-patch list of gameplay changes.
Zuldrak
Posts: 19

Re: 2026-07-29

Post#41 » Wed Jul 29, 2026 7:05 pm

I know this will not be seen but I´ll still lay out what I think would help Octo-WoW in the long run and make it one of the healthiest and best WoW Servers out there...

:arrow: 1. PVP/PVE

No more division into PVE or PVP - most players do both, there´s a fringe minority that is absolutely only doing one or the other. And I think that´s the way the game shines at it´s best - it´s like ying and yang.
Keep the Hardcore Server as is, but merge Nzoth and Y'Shaarj and PVP should be ON for every charcter permanently, no worming out. It´s part of this game - dont´like it, go to another server/play another game. Dividing the players by this in servers, or letting them opt out on the same server by disabling/enabling PVP as they see fit destroys the game in way I can´t explain in my opinion.

This is the most crucial change that needs to happen I think that would benefit the server and even the players in the long run. It will force alliances, playing together, human interaction and so forth.

PVP and PVE is like ying and yang on WoW - both should be played.



:arrow: 2. Server size and cap

The OG Devs built this world for a certain amount of players, we should adhere to that and it will feel better. I noticed this while playing on the very thin populated PVP server Y´shaarj. Every encounter with players felt more alive, more talking, trading, helping each other out... When the servers get too populated they start to feel like you are playing with bots and NPCs - people zone out and loose social connection, they rarely talk, they just get a sinle player mind. But this is a Massivley Multiplayer Online-Game and it shines the best and makes the most fun when it also feels like one.

This should be achieved by capping servers at 3500 Players online at the same time.

If this number is held for a while, the team could start a new server to accomodate the player base.

Ying Yang principle comes to mind again - have too little players and game becomes borderline unplayable - have too much and it´s sucking out a lot of the fun and awesome aspects of an MMO and also kinda destroys the game.


With these 2 changes I feel the game would be improved immensly - remove PVE/PVP and make being attackable by the opposing faction a fundamental principle of this noble game. As it was intended IMHO. Cap the Servers at 3500 and see how the community comes together and people get infamous, friends are made, server wide legends are born and so fort...

Just my 2 cents

Gumby444
Posts: 5

Re: 2026-07-29

Post#42 » Wed Jul 29, 2026 7:07 pm

2346t80h1 wrote: Wed Jul 29, 2026 6:42 pm
Zeniet wrote: Wed Jul 29, 2026 6:40 pm
2346t80h1 wrote: Wed Jul 29, 2026 6:25 pm

Yeah because rerunning stv for the 50th time is really interesting when I just want to do the custom twow endgame content. This made bgs interesting.
How does increasing the exp of something make that something "interesting". Do you mean "more dopamin inducing"?
No, it gives me an alternative way to level that isn't blowing my brains out vs a mob as a warrior
These people cheering for this XP reduction are PvE server fanatics crying over BG XP, and now us on the PvP realm who are lucky to get one BG after hours in queue (just to join a game that will likely time out) have to pay the price. These people are the ones who think leveling is the only purpose of the game, and want everyone to suffer through leveling as if we haven't done it many times before, and as if they will stop playing at 60 because leveling it the whole purpose, right? :roll:
They cry "but muh classic leveling is slow - thats the classic spirit" meanwhile playing on a server with mixed factions where they make PvE even easier by stacking shaman and paladins like some retail disney world of friendcraft shit :lol:

User avatar
Kestrel
Posts: 531

Re: 2026-07-29

Post#43 » Wed Jul 29, 2026 7:08 pm

Yotca wrote: Wed Jul 29, 2026 6:47 pm You cannot possibly be this tone deaf — PvP players are asking for more xp whatever and however the source to be able to actually play the game ; the server is partially empty because a lot of people created characters on PvE after being told multiple times transfers would be a thing and don't have it in them to level yet another character!
  • We didn't get that!
  • We didn't get 2x xp as Tel'Abim was
  • You nerfed dungeon xp and dungeon mob tagging xp on the PvP server so paid boosting will be rampant since people don't want to help for that much/long
  • We already can't self-mob tag outside due to PvP server restrictions but PvE gets a free pass?!
And now you nerf BG XP on top of everything else — how disconnected are you all?

I had to fight you on warlock summons and trading capital alts/mules — the dev team constantly finds new ways to look like they're trying very hard to alienate the player base.

There's a reason different servers have different rulesets and different settings! Stop globally applying the dumbest changes to all servers without consulting players.

You're truly going to be looking at a hot mess the second classic+ comes out if you keep up this crap. Turtle made polls & asked players for years which is why the servers were set up as they were and the players currently here are asking for exactly that. I have over a dozen people that aren't returning because they do not want to spend 120 hours leveling — jobs — friends — life in general! People want to play the game and specifically the end game PvP/raid content not this "leveling is part of the journey" bullshit that you're peddling.

99% of us had at least one fully geared lvl 60 character if not multiple! We do not want to have to grind levels again on top of raids/PvP ; you are not developping some new server and new community from scratch!

Keep the PvE crap changes off the PvP server — you've already straight up lied or disrespected us enough for growing discontent. Just go check the discord see what shit show you've made on top of what's happening here.

Enough is enough. Respect the legacy left behind by Turtle wow, respect us.
Many people are asking for faster leveling experiences, many are not. Our stance is that we are not here for the crowd that wants to beeline to 60, do the newest raid content, then quit. If that does not align with your or other players goals that is fine.

We were clear from the beginning that we would not be doing a 2x exp PvP server. We did incorrectly tell very few players (we were under 300 players concurrent at the time) that we would likely do one time transfers to the PvP realm. That was walked back for obvious reasons I assume you agree with, if not then do elaborate.

We did not nerf dungeon EXP or tagging EXP, we patched an exploit that allowed for group dropping to funnel EXP into a target, we did this on all servers not just the PvP server.

You did not have to "fight us" on allowing warlock summons idk where that is coming from.

We have an in game polling system we are using now go vote! We will not be polling the player base for every decision we make though, and fixing an issue that was causing BG's to give 50% more exp then all other forms of leveling is not something we would be doing polls for.
Sincerely,
Kestrel
Your Temporary Part Time Community Manager - Full Time Developer

Glaciuz
Posts: 1

Re: 2026-07-29

Post#44 » Wed Jul 29, 2026 7:09 pm

sad. i liked bg leveling
Last edited by Glaciuz on Wed Jul 29, 2026 7:13 pm, edited 1 time in total.

Xallog2
Posts: 46

Re: 2026-07-29

Post#45 » Wed Jul 29, 2026 7:10 pm

Kestrel wrote: Wed Jul 29, 2026 7:08 pm
Yotca wrote: Wed Jul 29, 2026 6:47 pm You cannot possibly be this tone deaf — PvP players are asking for more xp whatever and however the source to be able to actually play the game ; the server is partially empty because a lot of people created characters on PvE after being told multiple times transfers would be a thing and don't have it in them to level yet another character!
  • We didn't get that!
  • We didn't get 2x xp as Tel'Abim was
  • You nerfed dungeon xp and dungeon mob tagging xp on the PvP server so paid boosting will be rampant since people don't want to help for that much/long
  • We already can't self-mob tag outside due to PvP server restrictions but PvE gets a free pass?!
And now you nerf BG XP on top of everything else — how disconnected are you all?

I had to fight you on warlock summons and trading capital alts/mules — the dev team constantly finds new ways to look like they're trying very hard to alienate the player base.

There's a reason different servers have different rulesets and different settings! Stop globally applying the dumbest changes to all servers without consulting players.

You're truly going to be looking at a hot mess the second classic+ comes out if you keep up this crap. Turtle made polls & asked players for years which is why the servers were set up as they were and the players currently here are asking for exactly that. I have over a dozen people that aren't returning because they do not want to spend 120 hours leveling — jobs — friends — life in general! People want to play the game and specifically the end game PvP/raid content not this "leveling is part of the journey" bullshit that you're peddling.

99% of us had at least one fully geared lvl 60 character if not multiple! We do not want to have to grind levels again on top of raids/PvP ; you are not developping some new server and new community from scratch!

Keep the PvE crap changes off the PvP server — you've already straight up lied or disrespected us enough for growing discontent. Just go check the discord see what shit show you've made on top of what's happening here.

Enough is enough. Respect the legacy left behind by Turtle wow, respect us.
Many people are asking for faster leveling experiences, many are not. Our stance is that we are not here for the crowd that wants to beeline to 60, do the newest raid content, then quit. If that does not align with your or other players goals that is fine.

We were clear from the beginning that we would not be doing a 2x exp PvP server. We did incorrectly tell very few players (we were under 300 players concurrent at the time) that we would likely do one time transfers to the PvP realm. That was walked back for obvious reasons I assume you agree with, if not then do elaborate.

We did not nerf dungeon EXP or tagging EXP, we patched an exploit that allowed for group dropping to funnel EXP into a target, we did this on all servers not just the PvP server.

You did not have to "fight us" on allowing warlock summons idk where that is coming from.

We have an in game polling system we are using now go vote! We will not be polling the player base for every decision we make though, and fixing an issue that was causing BG's to give 50% more exp then all other forms of leveling is not something we would be doing polls for.
So basically only polls for milquetoast changes like ''do you want angerforge to drop hoj''

User avatar
Kestrel
Posts: 531

Re: 2026-07-29

Post#46 » Wed Jul 29, 2026 7:14 pm

2346t80h1 wrote: Wed Jul 29, 2026 7:10 pm So basically only polls for milquetoast changes like ''do you want angerforge to drop hoj''
Only polls for changes that are design based, not balance based. We won't be asking the community "Do you want a free level 60 for every new account?" or "Do you want a 100% exp boost?". We will be asking the community things like "Do you want cross realm BG's" and "How much do you use/enjoy cross faction BGs".

Clearly you have not visited the pollsters yet.
Sincerely,
Kestrel
Your Temporary Part Time Community Manager - Full Time Developer

Xallog2
Posts: 46

Re: 2026-07-29

Post#47 » Wed Jul 29, 2026 7:17 pm

Kestrel wrote: Wed Jul 29, 2026 7:14 pm
2346t80h1 wrote: Wed Jul 29, 2026 7:10 pm So basically only polls for milquetoast changes like ''do you want angerforge to drop hoj''
Only polls for changes that are design based, not balance based. We won't be asking the community "Do you want a free level 60 for every new account?" or "Do you want a 100% exp boost?". We will be asking the community things like "Do you want cross realm BG's" and "How much do you use/enjoy cross faction BGs".

Clearly you have not visited the pollsters yet.
Cute. Are you going to address the massive black hole in your argument about levelling speeds that is aoe farming?

User avatar
Kestrel
Posts: 531

Re: 2026-07-29

Post#48 » Wed Jul 29, 2026 7:21 pm

2346t80h1 wrote: Wed Jul 29, 2026 7:17 pm Cute. Are you going to address the massive black hole in your argument about levelling speeds that is aoe farming?
You mean that some classes can AOE farm? Turtle nerfed them once, are you asking that we nerf them again ourselves?

That is not a "black hole" that is a method of leveling that is competition dependent, class dependent, and not widespread. Even then it was still less efficient than BG's that I am sure of.

Also happy to hear out any other counterpoints beyond "cute", but now the EXP rates are balanced. If you want to level you will do so around the same speed no matter the method you choose.
Sincerely,
Kestrel
Your Temporary Part Time Community Manager - Full Time Developer

Yotca
Posts: 142

Re: 2026-07-29

Post#49 » Wed Jul 29, 2026 7:22 pm

Kestrel wrote: Wed Jul 29, 2026 7:08 pm
Yotca wrote: Wed Jul 29, 2026 6:47 pm You cannot possibly be this tone deaf — PvP players are asking for more xp whatever and however the source to be able to actually play the game ; the server is partially empty because a lot of people created characters on PvE after being told multiple times transfers would be a thing and don't have it in them to level yet another character!
  • We didn't get that!
  • We didn't get 2x xp as Tel'Abim was
  • You nerfed dungeon xp and dungeon mob tagging xp on the PvP server so paid boosting will be rampant since people don't want to help for that much/long
  • We already can't self-mob tag outside due to PvP server restrictions but PvE gets a free pass?!
And now you nerf BG XP on top of everything else — how disconnected are you all?

I had to fight you on warlock summons and trading capital alts/mules — the dev team constantly finds new ways to look like they're trying very hard to alienate the player base.

There's a reason different servers have different rulesets and different settings! Stop globally applying the dumbest changes to all servers without consulting players.

You're truly going to be looking at a hot mess the second classic+ comes out if you keep up this crap. Turtle made polls & asked players for years which is why the servers were set up as they were and the players currently here are asking for exactly that. I have over a dozen people that aren't returning because they do not want to spend 120 hours leveling — jobs — friends — life in general! People want to play the game and specifically the end game PvP/raid content not this "leveling is part of the journey" bullshit that you're peddling.

99% of us had at least one fully geared lvl 60 character if not multiple! We do not want to have to grind levels again on top of raids/PvP ; you are not developping some new server and new community from scratch!

Keep the PvE crap changes off the PvP server — you've already straight up lied or disrespected us enough for growing discontent. Just go check the discord see what shit show you've made on top of what's happening here.

Enough is enough. Respect the legacy left behind by Turtle wow, respect us.
Many people are asking for faster leveling experiences, many are not. Our stance is that we are not here for the crowd that wants to beeline to 60, do the newest raid content, then quit. If that does not align with your or other players goals that is fine.

We were clear from the beginning that we would not be doing a 2x exp PvP server. We did incorrectly tell very few players (we were under 300 players concurrent at the time) that we would likely do one time transfers to the PvP realm. That was walked back for obvious reasons I assume you agree with, if not then do elaborate.

We did not nerf dungeon EXP or tagging EXP, we patched an exploit that allowed for group dropping to funnel EXP into a target, we did this on all servers not just the PvP server.

You did not have to "fight us" on allowing warlock summons idk where that is coming from.

We have an in game polling system we are using now go vote! We will not be polling the player base for every decision we make though, and fixing an issue that was causing BG's to give 50% more exp then all other forms of leveling is not something we would be doing polls for.
Kestrel wrote: Wed Jul 29, 2026 7:02 pm Given the most spicy topic here is clearly the BG EXP nerfs, our thoughts on this are simple. BG's should not award 50% more experience then all other forms of leveling.

Out intention is not to stop people from getting to 60 or force them from questing and anyone arguing such is doing so in bad faith. After these changes BG's should be ON PAR with other forms of leveling, if you want to do BG's to level you can, if you want to quest to level you can. Both will get you to 60 at about the same rate.

If you feel the leveling speed overall on the server needs adjusting that is a separate conversation that has been had before and will continue to be had. Please be sure you are addressing the correct concern in your posts.
That's a non-argument — mages & prot paladins get a free pass. Warriors & ferals had the advantage of dungeon mob tagging to help levelers.

Yes I did have to fight you — there's literally a thread spanning 21 pages and I have multiple screenshots of the Y'shaarj rule set before and after that thread.

Many the original PvE server players were PvP sever players ; you don't know this because you're disconnected from us. We know it because we're a community that has been together long enough on Tel'Abim to know each other.

The obvious reasons being what, gear, gold? A lot of people said they were ready to have their characters locked until transfers could open so as to not have any advantage or even transfer naked without gold — all to avoid the leveling grind.

What you call "nerfing an exploit" is something that's been part of WoW since the beta & still exists on retail. It is not an exploit and it's actually hard to pull off since the mobs can't be dealt damage to until the lower level character tags them — hence the term mobtagging — meaning the lower level character will die if done incorrectly.

All in all, this shows that you very much do not understand that we do not want to grind levels. People can opt-in to certain things to make their experience "harder" but most people on the PvP server do not want that and never asked for it.

You have stated yourselves you are HC players — keep your HC ideas to yourselves. We are Tel'Abim or Nordaanar or Ambershire players and we want our game a certain way ; you've already made your own HC servers.

The forums will be in uproar for days and the discord is already a damn hot mess of people basically calling to guillotine you folks.

Xallog2
Posts: 46

Re: 2026-07-29

Post#50 » Wed Jul 29, 2026 7:23 pm

Kestrel wrote: Wed Jul 29, 2026 7:21 pm
2346t80h1 wrote: Wed Jul 29, 2026 7:17 pm Cute. Are you going to address the massive black hole in your argument about levelling speeds that is aoe farming?
You mean that some classes can AOE farm? Turtle nerfed them once, are you asking that we nerf them again ourselves?

That is not a "black hole" that is a method of leveling that is competition dependent, class dependent, and not widespread. Even then it was still less efficient than BG's that I am sure of.

Also happy to hear out any other counterpoints beyond "cute", but now the EXP rates are balanced. If you want to level you will do so around the same speed no matter the method you choose.
But even that's not true. If you quest as a warrior you are going to be significantly slower than questing as a hunter. Saying ''aoe is class dependent'' is true but so is questing, so I'm not really sure what your point is.

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