Increase Player Skeleton Timer

Ideas for new content, features, and balance changes.
Rejectedgalaxy
Posts: 9

Increase Player Skeleton Timer

Post#1 » Wed May 13, 2026 4:09 am

I'm going to try and make this post as concise as possible, I could literally write a novel about these cartoon PNG skeletons. The skeletons I am referring to in this post are the bones that appear after you run back to your corpse and resurrect. In the current build of Octowow they last around 30 minutes. This is already an extremely short amount of time. Dungeons, raids, some BG's last longer than 30 minutes. In the current patch of Turtle WoW 1.18.1, which OctoWoW stated will be put onto this server at a later date, for reasons that remain unclear they now last only around 10 minutes. This means we're seeing bones disappear even in WSG. So whenever OctoWoW updates to the latest current Turtle Patch that means there's a chance this change will get inherited into the server as well and I'm hoping to speak out against that before it happens.

Skeletons are an important marker in WoW for hot World PvP spots and tough NPC's in the world. If you see a massive pile of bones in one certain area well clearly your guard goes up immediately. Now having a state of mind where you're actually focused on the world around you looking for potential threats I would argue that engages a player into the game way more than going to a seemingly clear and safe area only to get ganked by the guy that's been camping that spot for hours.

Skeletons also tell a story of events that have happened and could happen to you in your current vicinity. Currently if say the Horde invaded Stormwind and you logged on just 30 minutes after they left all evidence of the event is completely gone and it's like nothing ever happened. This goes against the spirit of classic WoW, even if you weren't there to witness the raid, just seeing the remains of everyone who was there is enough to get your mind wandering about the event you had just missed especially if you're a new player. Why rob new players of the experience we all had at one point?

For the first year or so of Nostalrius (the legendary private server that really got people looking at classic WoW) the bones stayed indefinitely until a server reset, I wish so bad I had screenshots. Seeing the entirety of Goldshire mine and STV covered in nothing but bones was genuinely one of the coolest things I've ever seen in WoW and will live in my memory forever. But much to my dismay that may be too much to ask.

TLDR
Finally here's what I propose: I'm hoping we could have skeletons last at least a couple hours that way they can serve their gameplay purpose without sticking around "too long". We won't see them disappear in instanced content while at the same time won't be in the world forever. I don't think this is too much to ask and I genuinely believe this will be a noticeable feature people will actually enjoy.

Rocdog
Posts: 7

Re: Increase Player Skeleton Timer

Post#2 » Thu May 14, 2026 1:24 am

Sensible suggestion as long as it doesn't involve much more than a spreadsheet entry.

Note that the opposite, like we see on Epoch is equally annoying.

Rejectedgalaxy
Posts: 9

Re: Increase Player Skeleton Timer

Post#3 » Sun May 17, 2026 11:55 pm

Rocdog wrote: Thu May 14, 2026 1:24 am Sensible suggestion as long as it doesn't involve much more than a spreadsheet entry.

Note that the opposite, like we see on Epoch is equally annoying.
It definitely is just a text document entry. It's a setting that didn't even exist until the last few months of Nostalrius.

Who is online

Users browsing this forum: No registered users and 1 guest