Biggamehunter wrote: Fri Aug 21, 2026 1:41 pm
If you want something that can even be considered, you have to follow these design rules:
1) you can't remove anything from any existing spells so as not to disrupt the other playstyles.
2) you cannot add something that would disproportionately make other playstyles stronger.
Considering how wrathstone works, I don't think it'd be a terrible stretch to add defense rating to prevent being crit in pve or even a modified creature only version of minus chance to be crit since that's what we are really using it for and buffing the threat increase to apply across all spells though when I read it earlier I thought it already did that.
I did like the idea of shadow conversion for some of the incoming damage but realistically since we are demo tanks we should make better use what you really have and that's namely the Soul Link itself since that's the mitigation you'll be using to give yourself mail to plate ish armor levels, but that also presents the other limitation of having to micromanage your pet not dying or you'll lose the mitigation and health funnel takes away time you could be generating threat.
Part of me wants to suggest a new talent entire in the tree that requires Demonic Sacrifice since it only makes sense to a demonologist to only really have that if they're taking in the attributes for themselves, and the version of this new talent I'd call "demon within".
When you have no pet, your armor is increased by 360% like a druid, your chance to be critically struck is reduced by 6%, and your vampirism is increased by 10%.
The vamp offers a pseudo mitigation similar to how other classes can block and bears can self heal, the crit reduction and armor increase makes up for not having master demo or Soul link, and even can synergize with spell vamp you can get from items to keep you alive without having to have felatone as the only option since wrathstone is better for tanking and Firestone is great for crits.
Tldr you make the demonless demo spec the de facto tank spec but leave the first few alone so the other classes can still use it and demo sac becomes sought after for tanks too for the health regen effect.
I specifically would not like them to just add SoD metamorphosis, because gear choice gets left entirely unaffected, and full crit immunity makes warlock a better bear druid just because they pressed a button a month ago. If my viability is determined by a single choice, it seems hollow. At that point, why wouldn't they just give everyone the exact same amount of armor and remove crits from the game so everyone can tank?
The best way to to not effect other builds would be to make the crit reduction scale with some kind of otherwise unused, but still attainable stat, i.e shadow resist. It would probably be pertinent to make the conversion only apply to crits and crushes, but increase the percentage until a determined amount of shadow resist gets the reduction to 33ish%, as a 33% damage reduction is effectively crit immunity, à la block's partial reduction that still does most of the damage, though it would only partially effective on crushes.
The amount of gear concessions you would make to achieve this would make it non-viable in anything other than tanking if you just add it as an exclusionary spell, like bear form where you can't heal or cast, or defense stance where you lose ability access, or a tier 5+ talent you can't incorporate while going deep in another talent tree.
As for effecting other builds, 10% vamp combined with 6% from imp stones, plus built in crit immunity, and without effecting damage output, would make that build near mandatory in pvp and most forms of pve.
Also, that's not how defense works. A casting warlock would need literally 2375 defense to crit cap, where a warrior struggles to get 140 while holding threat at lower tiers, and that would just make them immune to all damage. Even just a single point less leaves them open to being 1 shot by a crit crush.