Weapon Skills

Open discussion about OctoWow.
Mamazlo
Posts: 21

Weapon Skills

Post#1 » Fri Jul 31, 2026 11:13 pm

In World of Warcraft Classic (upon which OctoWoW servers are based), the Orc racial bonus "Axe Specialization" (+5 skill with one-handed and two-handed axes) indirectly provides a 3% hit chance when fighting level 63 bosses.

Base miss rate (skill 300): If your weapon skill is 300 and the boss is level 63, the skill difference is 15 points. In this case, the base chance to miss the boss is 9%.

Miss reduction (Skill 305): The Orc racial bonus raises the skill to 305. The skill gap is reduced to 10 points. According to WoW Classic formulas, with a difference of 10 points or less, the base miss chance drops sharply to 6%.
For a standard character without bonuses (300 skill), the hit cap for yellow attacks (abilities) is 9%.

Here is the answer I received from the AI: do I understand correctly that on this server, every 5 points of weapon proficiency grant a 3% hit bonus? Or does this server provide a 1% hit bonus?

I currently have 315 points in sword and bludgeon skills; what hit bonus do I get? 9%? Or 3%?

I will accept a response only from an Octowow employee. Thank you!
Mr.Frodo

Galundra
Posts: 12

Re: Weapon Skills

Post#2 » Sat Aug 01, 2026 12:02 pm

I am not Dev or from the Octowow team but while you wait for their response:

Turtle wow removed hit supresssion, meaning you only need 8% to cap yellow hits, unlike classic/vanilla where you needed 9%.

Each +5 in turtle gives you 1% Hit, i you reach 315 then you just need 5%hit from items (8%-3%=5%)

Btw partial Hit from weapon skill points counts too, each +1 is 0,2%. So racials are good even if you dont reach next full %hit for your white hits.

Waiting for dev to confirm all this though.

Mamazlo
Posts: 21

Re: Weapon Skills

Post#3 » Mon Aug 03, 2026 5:09 am

Four days have passed; is there really not a single employee capable of giving a brief answer?

User avatar
Kestrel
Posts: 530

Re: Weapon Skills

Post#4 » Mon Aug 03, 2026 6:05 am

Lets not get too sassy with it we are a bit busy, happy to do research/explanations like this when necessary but also it isn't top prio for us so they will take time. You should accept responses from the community that feels like a weird thing to say.

This server is not based off of World of Warcraft Classic, it is based off of Turtle WoW which itself was based off of Classic. That distinction is important, and leads to the answer which is that Turtle WoW had a lot of changes to weapon skill and the racial bonuses that provide them.

To directly answer your question, it is neither 9% nor 3%. On Turtle WoW/OctoWoW, melee miss against a creature is

miss% = 5% − 0.2 × (your weapon skill − target's defense)

A level-63 boss has 315 defense. So at 300 skill you're at 8% miss, and every point of weapon skill is worth 0.2%. At 315 skill your miss is 5%.

The weapon specialization racials here grant +3, not +5, this is one of the ways Turtle WoW changed weapon skill.
Sincerely,
Kestrel
Your Temporary Part Time Community Manager - Full Time Developer

Denin
Posts: 45

Re: Weapon Skills

Post#5 » Mon Aug 03, 2026 4:09 pm

Also worth noting that in this version there are weapon skill quests that awards +5 permanent weapon skill, it is repeatable and can be done for all weapons avaiable to your class.

Mamazlo
Posts: 21

Re: Weapon Skills

Post#6 » Tue Aug 04, 2026 4:24 am

Kestrel wrote: Mon Aug 03, 2026 6:05 am Lets not get too sassy with it we are a bit busy, happy to do research/explanations like this when necessary but also it isn't top prio for us so they will take time. You should accept responses from the community that feels like a weird thing to say.

This server is not based off of World of Warcraft Classic, it is based off of Turtle WoW which itself was based off of Classic. That distinction is important, and leads to the answer which is that Turtle WoW had a lot of changes to weapon skill and the racial bonuses that provide them.

To directly answer your question, it is neither 9% nor 3%. On Turtle WoW/OctoWoW, melee miss against a creature is

miss% = 5% − 0.2 × (your weapon skill − target's defense)

A level-63 boss has 315 defense. So at 300 skill you're at 8% miss, and every point of weapon skill is worth 0.2%. At 315 skill your miss is 5%.

The weapon specialization racials here grant +3, not +5, this is one of the ways Turtle WoW changed weapon skill.
Thank you for your reply, Mr. Kestrel.

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