Post#2 » Sun Aug 02, 2026 12:32 am
N'Zoth was unable to accept new network connections for approximately 4.5 hours this morning/afternoon.
There was an issue caused when players disconnect mid map/zone transition (mid hearth/teleport/boat/zeplin/instance portal) where the normal graceful disconnect function to free up the socket on the server side would not trigger due to the map pointer returning null.
This lead to a slow but consistent build up of consumed but un-used sockets over several days. That eventually prevented all new connections to the server without causing an actual crash/restart which would have freed up those sockets.
We will have a fix out for this issue shortly now that we have identified it. Thank you for your patience!
Sincerely,
Kestrel
Your Temporary Part Time Community Manager - Full Time Developer