Challenge Update: Exhaustion -> Restless

Ideas for new content, features, and balance changes.
Rail
Posts: 2

Challenge Update: Exhaustion -> Restless

Post#1 » Sun Aug 02, 2026 10:10 am

The current Exhaustion Challenge feels underwhelming compared to newer ones because it doesn’t offer much beyond a small perk. It lacks a clear theme and doesn’t really change how you play, so choosing it doesn’t feel very exciting.

Renaming it to the Restless Challenge would give it a stronger identity and make room for a more interesting feature. Instead of relying only on improved weapon training, the challenge could include a toggleable movement skill that fits the idea of being constantly on the move.

This skill/spell would give a small boost to walking (and swimming?) speed, similar to the hunter’s Aspect of the Cheetah but weaker so it doesn’t replace the class ability. A 20% speed bonus (compared to the 30%) and the usual daze when hit would keep it balanced, and the skill wouldn’t work inside battlegrounds to avoid PvP problems.

The rest of the challenge could stay the same. The removal of rested XP fits the theme well, and the improved weapon‑training bonus could remain as an extra perk if needed.

Would this change feel good to you, or does the skill seem too strong?
Last edited by Rail on Sun Aug 02, 2026 1:11 pm, edited 1 time in total.

Doaksie
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Re: Challenge Update: Exhaustion -> Restless

Post#2 » Sun Aug 02, 2026 10:52 am

Like the movie Crank but WoW edition. This could be wildly fun 😆

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Berdal
Posts: 347

Re: Challenge Update: Exhaustion -> Restless

Post#3 » Sun Aug 02, 2026 11:05 am

I am not strongly against it, but the toggleable skill should have some strict restriction so it's basically for RP, and maybe slightly useful early game when no access to mount.

Like can't be used the first minute after being in combat. And have some cast time so you can't abuse it to escape in a pinch (before entering combat).

And for the love of God, give Exhaustion/Restless at least a lame title upon completion.

Rail
Posts: 2

Re: Challenge Update: Exhaustion -> Restless

Post#4 » Sun Aug 02, 2026 12:55 pm

Berdal wrote: Sun Aug 02, 2026 11:05 am I am not strongly against it, but the toggleable skill should have some strict restriction so it's basically for RP, and maybe slightly useful early game when no access to mount.

Like can't be used the first minute after being in combat. And have some cast time so you can't abuse it to escape in a pinch (before entering combat).

And for the love of God, give Exhaustion/Restless at least a lame title upon completion.
Very good suggestion. I just want to give the challenge something special that fits the theme and provides some utility without being overpowered or making people feel like they have to get it.

I think adding a cast time would be enough, similar to a mount. At level 40, it would match the Turtle mount's speed, and after that the Turtle would become the better option (if I'm not mistaken). And sure, adding a title at level 60 sounds like a great idea as well!

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Choromatsusan
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Re: Challenge Update: Exhaustion -> Restless

Post#5 » Sun Aug 02, 2026 3:36 pm

It would really be something if you had some sort of attack speed buff provided you stay in combat for longer periods of time, but that just wouldn't be balanced.

Some sort of trade off for 'playing' fast would be a nice trade off, I think it should feel like a sisyphean effort for the challenge.
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Crowbearpig
Posts: 6

Re: Challenge Update: Exhaustion -> Restless

Post#6 » Fri Aug 07, 2026 10:07 pm

The whole challenge needs to be redone. It's just a massive xp penalty for a boon only even applicable to martial classes. Casters will never ever want the nerf.

And it is a MASSIVE penalty. I've had rested xp pretty much the entire way to 60 from jump. It needs some payoff for sure.

I'm thinking Restless should actually just be something like your hp doesnt regenerate unless you're in an inn "resting"

And the reward can be something like a title, mount, or some other such thing like maybe a bed mount similar to flying carpets in wotlk

Having health regen only occur while resting also makes tents more important

Unironically maybe something even tied to survival? Or even just a convenience item off the donor store like brainwashing device, mule or something. Dp credit?

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