Primarily pushing this to fix some navmesh issues causing server crashes when players kite mobs over 13 specific spots on the world that had an issue with the generation. Few other fixes as well though so worth some notes on it.
Fixed issue causing realm crash on mobs pathing over 13 bad navmesh tiles.
Holy Shock had an issue where it's SP scaling was dependent on your equiped weapon speed, should be fixed now.
Blood Fury and Devilsaur Eye now stack.
There was an issue affecting some items like cloudkeeper legplates and blackroot brew that had AP from items canceling out some buffs, fixed now.
Hunter's Serpent Sting and their pet's Poison Spit no longer override each other.
Clicking a BG that is closed no longer DCs you.
Dark portal transfers now properly leave your guild.