Raise quest limit (currently 20 is the limit)

Ideas for new content, features, and balance changes.
Fasontales
Posts: 4

Raise quest limit (currently 20 is the limit)

Post#1 » Mon Aug 03, 2026 12:24 am

Please raise the limit of quests you are allowed to have at one time. Hitting the limit is incredibly easy to do, especially if you're playing Slow and Steady. Raising this limit would in no way diminish the spirit of vanilla WoW. Presently the limit of quests you may have is 20, and I propose you raise this limit to at least 50. No limit would be the best obviously, but if there's a technical limitation then anything above 20 would be an improvement.

Thank you.

Holydruid
Posts: 77

Re: Raise quest limit (currently 20 is the limit)

Post#2 » Mon Aug 03, 2026 1:05 am

Fasontales wrote: Mon Aug 03, 2026 12:24 am Please raise the limit of quests you are allowed to have at one time. Hitting the limit is incredibly easy to do, especially if you're playing Slow and Steady. Raising this limit would in no way diminish the spirit of vanilla WoW. Presently the limit of quests you may have is 20, and I propose you raise this limit to at least 50. No limit would be the best obviously, but if there's a technical limitation then anything above 20 would be an improvement.

Thank you.
raising quest limit isnt something you can do in 1.12 client if im right.
TurtleWoW tried it, but they said its harded coded into the client... but thats what they said about other things that Octo managed to do

Fasontales
Posts: 4

Re: Raise quest limit (currently 20 is the limit)

Post#3 » Mon Aug 03, 2026 1:07 am

Holydruid wrote: Mon Aug 03, 2026 1:05 am raising quest limit isnt something you can do in 1.12 client if im right.
TurtleWoW tried it, but they said its harded coded into the client... but thats what they said about other things that Octo managed to do
Limitations like this are only a skill check on the developers. Crossing my fingers we lucked out with competent devs for octo

Holydruid
Posts: 77

Re: Raise quest limit (currently 20 is the limit)

Post#4 » Mon Aug 03, 2026 1:13 am

Fasontales wrote: Mon Aug 03, 2026 1:07 am
Holydruid wrote: Mon Aug 03, 2026 1:05 am raising quest limit isnt something you can do in 1.12 client if im right.
TurtleWoW tried it, but they said its harded coded into the client... but thats what they said about other things that Octo managed to do
Limitations like this are only a skill check on the developers. Crossing my fingers we lucked out with competent devs for octo
skill check is a big word. But its not that easy.
You'd have reverse engineer wow.exe and locate the hardcoded loop or array defining the 20-quest maximum.

Then redesign the UI Lua/XML: Edit the default interface files (QuestLogFrame) so the UI can visually display a larger list without clipping or throwing Lua errors.

And then adjust the character packet handlers on your server core to allow syncing more active quest IDs from the player data tables.

This in REALLY hard to do, especially because a lot of people dont really update their clients much and use old TWOW clients. And changing the hard coded UI from WoW is uh... yeah.. takes way to much time and effort for what it gives the players.

Fasontales
Posts: 4

Re: Raise quest limit (currently 20 is the limit)

Post#5 » Mon Aug 03, 2026 1:42 am

^thanks chatgpt

Holydruid
Posts: 77

Re: Raise quest limit (currently 20 is the limit)

Post#6 » Mon Aug 03, 2026 2:27 am

Fasontales wrote: Mon Aug 03, 2026 1:42 am ^thanks chatgpt
Its not.. but if this is the only answer you can give. Shows you have nothing to say anymore as you know im right

Fasontales
Posts: 4

Re: Raise quest limit (currently 20 is the limit)

Post#7 » Mon Aug 03, 2026 4:08 am

Holydruid wrote: Mon Aug 03, 2026 2:27 am Its not.. but if this is the only answer you can give. Shows you have nothing to say anymore as you know im right
You're arguing in a suggestion thread that you yourself agree with...

Fugus
Posts: 12

Re: Raise quest limit (currently 20 is the limit)

Post#8 » Mon Aug 03, 2026 5:55 am

Fasontales wrote: Mon Aug 03, 2026 1:07 am Limitations like this are only a skill check on the developers. Crossing my fingers we lucked out with competent devs for octo
Spoken like someone who has never been a software developer in any way or had to reverse engineer anything.

If it was as easy as you pretend, decompiling all those console games would take days or weeks, not years. And let’s not pretend the server engines we have now for WoW weren’t worked on for over a decade to get where they are. This isn’t like GameGenie codes on the NES.

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