Fasontales wrote: Mon Aug 03, 2026 1:07 am
Holydruid wrote: Mon Aug 03, 2026 1:05 am
raising quest limit isnt something you can do in 1.12 client if im right.
TurtleWoW tried it, but they said its harded coded into the client... but thats what they said about other things that Octo managed to do
Limitations like this are only a skill check on the developers. Crossing my fingers we lucked out with competent devs for octo
skill check is a big word. But its not that easy.
You'd have reverse engineer wow.exe and locate the hardcoded loop or array defining the 20-quest maximum.
Then redesign the UI Lua/XML: Edit the default interface files (QuestLogFrame) so the UI can visually display a larger list without clipping or throwing Lua errors.
And then adjust the character packet handlers on your server core to allow syncing more active quest IDs from the player data tables.
This in REALLY hard to do, especially because a lot of people dont really update their clients much and use old TWOW clients. And changing the hard coded UI from WoW is uh... yeah.. takes way to much time and effort for what it gives the players.