Oallalalasdasda wrote: Wed Aug 05, 2026 9:58 am
Duraluminium wrote: Wed Aug 05, 2026 9:03 am
4/7 shamans on WSG, they just turtle so alliance cannot win, and they wait until players start leaving. Nerf shamans in PVP!
Weird, I barely see any shamans in my games at 60, especially in comparison to Paladins, Warriors and Hunters. Those are always 80% of every battlegrounds.
You're on the PvE server I assume: 17-18% paladins & 8-9% shamans there vs 8% paladins & 10% shamans on PvP server.
I have no qualms with restoration or elemental shamans and I doubt anyone else does — if you let them cast nukes or heals it's no different from a mage/warlock or priest/paladin — it's this shock tank bullshit that needs to go ; they can't simultaneously be impossible to kill and deal damage that puts most classes to shame.
Just imagine prot warriors dealing pre-nerf TBC 6k damage shield slams... same shit except shamans have ranged slow, instant ranged spell interrupt, single target spell absorb totem, anti-fear AoE etc — damage levels were nerfed for protection warriors in TBC because they were the top arena spec in 3v3 for a couple weeks thanks to insane scaling on shield slam combined with shield bash 6s silence, concussive blow 5s stun, spell reflection and that fact that any melee attempt at damage was met with 45% chance 3s stun on revenge — in this case it's crazy damage from lightning shield.
This is very much the same "Why is the tank deleting me?" kind of moment and needs to be addressed.
They already have that annoying instant multiple totem drop that should be on a 10m cooldown or a talent point somewhere.