What Vanilla Patch are you talking about? Every Private server uses 1.12 and Classic uses 1.12 talents and mechanics.Lavida wrote: Mon Aug 10, 2026 7:27 pmI played both versions, mainly classic, many things easier in classic compared to vanilla.Therealvda wrote: Mon Aug 10, 2026 4:01 pmDo enlighten us, great sage.Knifewrench wrote: Mon Aug 10, 2026 8:05 am
A insane shit ton of differences actually. U would know if u playd both.
1- you can solo content with mage almost all dungeons, I did not try on vanilla but i am sure it is harder, because there are even problems with gnome jumping, in classic gnome mage and human mage jumps the same distance ( except for some places like male human mage is kind of better jumper on those cases)
2- Aggro radius in vanilla is much higher compared to classic, you can skip certain packs while raiding in classic i did not raid here but i am sure you cannot skip bwl packs after valestrazs.
3- damage dealed by mobs higher compared to classic.
4- world buffs exist in classic rend/zandalar/onyxia or nef / DMT / Diamond Flask battle shout buff / Songflower Serenade / special event buffs like love is in the air or summer fire fest, I dont think many of them exist here.
5- Different talent trees, at least warrior's talent tree has changed here some additions like decreasing cooldown of retaliation, shield wall etc. In classic those do not exist, sword and axe specs are seperate from each other.
6- dungeons are simpler in classic, you can solo run most of em at certain levels, it is possible to make SM:Lib run with 3x 35-36 level people in 20 minutes.
Those are the things that i can directly say, probably a lot more differences exist. Still this version kinda unique and playable but it requires more time investment compared to classic.
Like yeah no shit if you compare Patch 1.7 Vanilla to Classic it will feel different, because Classic was built for Patch 1.12
Talent trees and mob damage should be the same in Vanilla 1.12 and Classic.