Make this Almost-PVP-Server a Here-To-Stay-PVP-Server

Ideas for new content, features, and balance changes.
Ahzari
Posts: 56

Make this Almost-PVP-Server a Here-To-Stay-PVP-Server

Post#1 » Fri Aug 14, 2026 8:55 am

1. remove warmode from pve servers. its a pve server.

2. remove the choice to portal to a pvp server from HC servers. better remove the ability to portal to a pve server at all. whats the point of HC?

3. scale up everyones stats of a lower lvl in a bg bracket to a lvl 19;29;39 etc and scale down stats of better geared lvl 19;29;39 etc. (twinks) im thinking of what albion does to item lvl balance in crystal arenas. in general increase lvl requirements for enchants and jewelcrafting. in order to discourage twink-griefters and promote somewhat of a fair play for new players and people who just want some decent lvl of competition and real FUN and not just to be forced into bgs to get the mount discount.

4. revert the change that blind is not a poison anymore. It will help Alliance have a counterplay with stoneform.

5. change human racial to: removes stuns and silence effects;simmilar as WoF. Give those blood elfes ehem i mean high elves a silence like in tbc.

6. increase human racial and ud racial to 4 minutes; 1 min more than the trinket - or give it a shared cd with trinket of 20-30seconds if you use on or the other.

7. increase the orc racial to reduce stunduration by 25% instead of 15%. that will make a full kidney or HoJ 4 seconds.

8. on turtle wow we had a guy named jamey who was responsible for PVP balance and know shit about pvp. he made the new pvp sets... give back hit rating to pvp sets so you can actually play the game and not farm diremaul or strat for supbar hit items which will fuck up your setbonus anyways if you use arathi pvp set...

9. remove reselience + dampening also itemize naxx gear and kara gear as it is at T1 and T2 and fix shamans and paladins - good shamans and paladins should be able to tank but not tank heal and hit you in the face in pvp at the same time.

10. remove arena and replace it with rated bgs for T2 PVP gear and weapons. Maybe keep Arena but make it give only trinkets, rings and necklaces.

11. lower the rep requirements in WSG for weapons so people can get some decent weapons through pvp also i really loved back in the days to have 2 hour epic WSG games but i think make a timer ~ 25 minutes or 30.

12. force the pvp director to introduce him self properly and give his outlook and thoughts. no one got time till jannuary.

thank you very much for probably the best classic + content in terms of lore, dungeons, raids, class changes, profession changes, challanges, but please fix the pvp. (and make summoning stones work where you need 3 people to elliminate the warlock mafia and promote more group play.)

kayn

Bonus : make the island of telabim a pvp focused zone with objectives like towers and anyone who dies on the island has a chance to drop a golden banana.

Yotca
Posts: 142

Re: Make this Almost-PVP-Server a Here-To-Stay-PVP-Server

Post#2 » Fri Aug 14, 2026 9:01 am

Agreed to most things especially the hit part.

But as as we have friends trapped on HC who took the oath open their xfers ; open PvE > PvP xfers too as we have friends trapped there too.

Just open xfers for a short period...

You'd be surprised at the amount of people moving over.

Ahzari
Posts: 56

Re: Make this Almost-PVP-Server a Here-To-Stay-PVP-Server

Post#3 » Fri Aug 14, 2026 9:06 am

Yotca wrote: Fri Aug 14, 2026 9:01 am Agreed to most things especially the hit part.

But as as we have friends trapped on HC who took the oath open their xfers ; open PvE > PvP xfers too as we have friends trapped there too.

Just open xfers for a short period...

You'd be surprised at the amount of people moving over.
i can totally see this be good. i was just thinking on the hc server when you die you can just enable pvp and port to pvp server. heh??? and for me if i would play there and die well its over thats the whole point. but what you suggest is very reasonable.

Nseternal
Posts: 69

Re: Make this Almost-PVP-Server a Here-To-Stay-PVP-Server

Post#4 » Fri Aug 14, 2026 10:44 am

agreed. the point about gleaning features from other pvp games like Albion is a smart move. i would add to that also Warhammer Online Age of Reckoning private server has some good features as well, namely turning high level players into literal chickens if they engage against a low level player. half the reason why the pvp server lost its initial 700 pop was due to grey level ganking.

Knifewrench
Posts: 220

Re: Make this Almost-PVP-Server a Here-To-Stay-PVP-Server

Post#5 » Fri Aug 14, 2026 10:47 am

Nseternal wrote: Fri Aug 14, 2026 10:44 am agreed. the point about gleaning features from other pvp games like Albion is a smart move. i would add to that also Warhammer Online Age of Reckoning private server has some good features as well, namely turning high level players into literal chickens if they engage against a low level player. half the reason why the pvp server lost its initial 700 pop was due to grey level ganking.
So u can grief city aoe raids by logging ur bank alt and running in their aoe, yes pls dont do this chicken feature. Find another way if u afraid of grey gankers like not enabling warmode till lvl 20 for the zones u never were flagged in on normal pvp servers.

User avatar
Vex
Posts: 38

Re: Make this Almost-PVP-Server a Here-To-Stay-PVP-Server

Post#6 » Fri Aug 14, 2026 10:53 am

Nseternal wrote: Fri Aug 14, 2026 10:44 am agreed. the point about gleaning features from other pvp games like Albion is a smart move. i would add to that also Warhammer Online Age of Reckoning private server has some good features as well, namely turning high level players into literal chickens if they engage against a low level player. half the reason why the pvp server lost its initial 700 pop was due to grey level ganking.
Because of suggestions like this, devs put deranking for killing grey levels. And people noticed it not when they were ganking low levels but when they were attacking cities because its inevitable low lvl is going to die there due to AoE or whatever. Then they removed it because people told them it makes zero sense and it completely messes up pvp. For 100th time, it doesn't solve any issues and it only hurts wpvp. The reason why pvp server lost its initial pop has nothing to do with that. IMO if anything contributed to lost pop its 1x xp, people who joined pvp realm already did 1x again on epoch, did it again on pve realm because they said transfers will happen and now have to do it all over again because transfers from pve to pvp are not happening. IMO they got burned out. That and the hype fresh server crowd gets in and gets out fast.

Ahzari
Posts: 56

Re: Make this Almost-PVP-Server a Here-To-Stay-PVP-Server

Post#7 » Fri Aug 14, 2026 11:44 am

Vex wrote: Fri Aug 14, 2026 10:53 am
Nseternal wrote: Fri Aug 14, 2026 10:44 am agreed. the point about gleaning features from other pvp games like Albion is a smart move. i would add to that also Warhammer Online Age of Reckoning private server has some good features as well, namely turning high level players into literal chickens if they engage against a low level player. half the reason why the pvp server lost its initial 700 pop was due to grey level ganking.
Because of suggestions like this, devs put deranking for killing grey levels. And people noticed it not when they were ganking low levels but when they were attacking cities because its inevitable low lvl is going to die there due to AoE or whatever. Then they removed it because people told them it makes zero sense and it completely messes up pvp. For 100th time, it doesn't solve any issues and it only hurts wpvp. The reason why pvp server lost its initial pop has nothing to do with that. IMO if anything contributed to lost pop its 1x xp, people who joined pvp realm already did 1x again on epoch, did it again on pve realm because they said transfers will happen and now have to do it all over again because transfers from pve to pvp are not happening. IMO they got burned out. That and the hype fresh server crowd gets in and gets out fast.
i have to say i read your post and others multiple times. i have to say i would actually like to have some features from epoch in here. its just and idea. but it hink the general idea is to haave different modes of gameplay on the pvp server other than that "you can attack the other faction"

maybe if we keep in our mind the thought "lets make it fun for lower lvl and higher lvl" ideas will come up how we can make this server better

User avatar
Vex
Posts: 38

Re: Make this Almost-PVP-Server a Here-To-Stay-PVP-Server

Post#8 » Fri Aug 14, 2026 12:17 pm

Ahzari wrote: Fri Aug 14, 2026 11:44 am
Vex wrote: Fri Aug 14, 2026 10:53 am
Nseternal wrote: Fri Aug 14, 2026 10:44 am agreed. the point about gleaning features from other pvp games like Albion is a smart move. i would add to that also Warhammer Online Age of Reckoning private server has some good features as well, namely turning high level players into literal chickens if they engage against a low level player. half the reason why the pvp server lost its initial 700 pop was due to grey level ganking.
Because of suggestions like this, devs put deranking for killing grey levels. And people noticed it not when they were ganking low levels but when they were attacking cities because its inevitable low lvl is going to die there due to AoE or whatever. Then they removed it because people told them it makes zero sense and it completely messes up pvp. For 100th time, it doesn't solve any issues and it only hurts wpvp. The reason why pvp server lost its initial pop has nothing to do with that. IMO if anything contributed to lost pop its 1x xp, people who joined pvp realm already did 1x again on epoch, did it again on pve realm because they said transfers will happen and now have to do it all over again because transfers from pve to pvp are not happening. IMO they got burned out. That and the hype fresh server crowd gets in and gets out fast.
i have to say i read your post and others multiple times. i have to say i would actually like to have some features from epoch in here. its just and idea. but it hink the general idea is to haave different modes of gameplay on the pvp server other than that "you can attack the other faction"

maybe if we keep in our mind the thought "lets make it fun for lower lvl and higher lvl" ideas will come up how we can make this server better
I have no problem with low level being as fun as higher level, the issue is these changes that are recommended by people who don't pvp reach the devs who don't pvp at all, they put in the change, nobody likes it because of course, other factors weren't considered and therefore its unproductive time waste. This is why pvp crowd needs to be more vocal. There are some ways you can deincentivize killing low lvls but IMO this should be so low on priority list because its barely an issue ingame. There is also just the fact that being low level is basically worse position than higher level and thats just how it is, thats how game was made. I agree with some of your suggestions. However , your suggestion about making all low levels in bg scale to 29, 39 etc. starts of good, its good intention but you didn't take into account that those low leveled don't have same abilities as those that are high leveled in that bg, they also don't have same gear because level requirements for gear and I honestly don't think that whole suggestion is an issue. What they should focus on imo is fixing bugs, class balance, pvp gear, events etc. atleast pvp wise.

Nseternal
Posts: 69

Re: Make this Almost-PVP-Server a Here-To-Stay-PVP-Server

Post#9 » Fri Aug 14, 2026 1:18 pm

Knifewrench wrote: Fri Aug 14, 2026 10:47 am
Nseternal wrote: Fri Aug 14, 2026 10:44 am agreed. the point about gleaning features from other pvp games like Albion is a smart move. i would add to that also Warhammer Online Age of Reckoning private server has some good features as well, namely turning high level players into literal chickens if they engage against a low level player. half the reason why the pvp server lost its initial 700 pop was due to grey level ganking.
So u can grief city aoe raids by logging ur bank alt and running in their aoe, yes pls dont do this chicken feature. Find another way if u afraid of grey gankers like not enabling warmode till lvl 20 for the zones u never were flagged in on normal pvp servers.
it was when the high level player enters a low level zone to gank then he was turned into chicken. but whatever, my suggestion is not rigid and i'm sure the devs can come up with a custom solution.

but getting rid of WARMODE fiasco and making the server a REGULAR pvp rulset server. with added 2x xp to compensate for warmode, would help alot. right now SW is locked down by 3 rogues and 1 druid so u cant even do proffs, AH, or anything. it's just flat out batshit retarded and a good way to further kill the pvp server.

Knifewrench
Posts: 220

Re: Make this Almost-PVP-Server a Here-To-Stay-PVP-Server

Post#10 » Fri Aug 14, 2026 1:23 pm

Nseternal wrote: Fri Aug 14, 2026 1:18 pm
Knifewrench wrote: Fri Aug 14, 2026 10:47 am
Nseternal wrote: Fri Aug 14, 2026 10:44 am agreed. the point about gleaning features from other pvp games like Albion is a smart move. i would add to that also Warhammer Online Age of Reckoning private server has some good features as well, namely turning high level players into literal chickens if they engage against a low level player. half the reason why the pvp server lost its initial 700 pop was due to grey level ganking.
So u can grief city aoe raids by logging ur bank alt and running in their aoe, yes pls dont do this chicken feature. Find another way if u afraid of grey gankers like not enabling warmode till lvl 20 for the zones u never were flagged in on normal pvp servers.
it was when the high level player enters a low level zone to gank then he was turned into chicken. but whatever, my suggestion is not rigid and i'm sure the devs can come up with a custom solution.

but getting rid of WARMODE fiasco and making the server a REGULAR pvp rulset server. with added 2x xp to compensate for warmode, would help alot. right now SW is locked down by 3 rogues and 1 druid so u cant even do proffs, AH, or anything. it's just flat out batshit retarded and a good way to further kill the pvp server.
Perma warmode is based, if u do make it regular do for lvl20s orlower, profs at higher lvl can be dkne in other towns, 2x is based aswell

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