Midokussyy wrote: Mon Aug 10, 2026 4:33 pm
I'm not against trying to balance obvious overperforming classes/specs for pvp, but it should NOT be done in a way that impacts pve.
A huge majority of the population is here mainly for pve and sees pvp as a for-fun minigame. The people who want to not interact with pve at all for their character progression and solely pvp is a very vocal minority in the grand scheme of things. For every person complaining on these forums about pvp balance theres probably 100 or more quietly and happily enjoying the game.
Theres no good reason that a majority of players should be subjected to their class being changed for the sake of a mode they might not interact with at all, or very little.
I think the per-class or spec dampening in pvp might be a best solution, as pvp power or resilience on gear is very anti-vanilla.
Shaman tanks are the most obvious example of this currently, they already took a pretty big hit with the last patch for the sake of pvp balance, bringing something that was already barely viable in later raids even lower, and they are still complained about in pvp. My fear is that any further nerfs for the sake of PvP would actually make them no longer viable for pve, which would be very counterproductive and disappointing for many, likely more than sole pvpers who it would benefit.
My suggestion would be to balance the classes mechanically in a way that makes them viable for pve first, and then if any pvp balancing needs to be done, tune the numbers during pvp only.