Ideas for new classes - Demon Hunter and Death Knight

Ideas for new content, features, and balance changes.
Allarielle
Posts: 9

Ideas for new classes - Demon Hunter and Death Knight

Post#1 » Sun Aug 16, 2026 12:54 am

Demon Hunter is available to Night Elves and High Elves. It is a mid-range leather-weaing class that uses Rage. Trained according to the same traditions as Illidan, the Demon Hunters are sworn to seek out and destroy all demonic taint on Azeroth. Their philosophy, however, allows for any means necessary to achieve that goal, including manipulating demonic energies themselves.
* Devastation provides skills to deal damage across a wide area, including self-immolation and a number of frontal cone slashes.
* Martyrdom provides skills to pull threat from allies and burn away injuries, with talents that allow for full tanking using damage shields and self-healing. They take more damage over all than other tanks, but have skills to delay or spread out the damage they take to control the danger.
* Pursuit is a melee DPS spec focussed on high mobility, tracking, and slowing targets down. It is a perfect mage hunter, with a number of skills that allow for teleportation and mana burning. They can be very squishy, however, if their opponent has purges.

Death Knight is available to Orcs and Forsaken. It is a plate-wearing mid-range caster that uses Mana and spellpower. Twisted souls forcibly thrust into the reanimated corpses of their companions, Death Knights wield the magics of undeath as naturally as breathing. They are inevitable powerhouses of the battlefield, bent on pursuing the enemies of the Horde even at the cost of their own reanimated lives. All three talent trees provide the tools to both deal damage or tank, but do so in slightly different ways.
* Death provides skills dealing with the manipulation of the energies of death, including powerful lifesteal effects, slows, mid-range bolts, and area of effect spells. Specializing in Death grants a caster-like playstyle using their own HP as a secondary resource to be managed.
* Necromancy provides skills that can summon minions, or twist those minions' bones instead into personal damage shields. Specializing in Necromancy grants a full pet-spec playstyle for DPS, or a shield-based tank playstyle for tanking.
* War provides melee damage skills, as well as the ability to leech mana from the lifeblood of their enemies. Specializing in War shifts the playstyle towards a typical melee archtype, allowing the Death Knight to thrive in the thick of battle, while granting them the ability to ignore most crowd control effects.

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