Berdal wrote: Mon Aug 17, 2026 8:37 am
(2) Allow passive movement speed stats to stack. Passive movement speed bonuses are always small numbers. 1% here, 3% there, 8% from talent. Of course it's the charm and characteristic of WoW Classic that it's paced and it's designed to be explored slowly. But so what if a lvl 60 Shaman achieves 20% movement speed bonuses by stacking various gear? Hunters already get 30-36% by level 20.
I'm aware this will affect PvP. But I see this as an absolute win. It's another vector to be considered when designing your gear composition.
Movementspeed doesn't just affect PvP. Many of the hardest encounters in the game would be completely trivialized if they can't catch up to the primary threat holder.
If movespeed stacks you would have to go back and check every single raidboss if he can combat that "abuse". If players are given the opportunity they will rather ruin the raid experience for half the raid than risk wiping on a boss they might struggle with. Same goes twice if one person with movespeed gear can kite raidtrash instead of requiring the raid to kill it
Boots enchant +8%
Arathi pvp boots +8%
Primal Batskin set +8%
Triskelion of Roving Elements +8%
Unholy Aura from Runeblade of Baron Rivendare +8% (might actually be buffed on our patch to 15% but i can't find the corresponding source, so i go with the 8% the DB suggests)
Thats 40% before any class specific modifiers even come into effect. and those are just the few items i could think of on the top of my head.
Throw in a Improved aspect of the Cheetah for 36% and depending if you wanna go there a swiftness of Zanza 20% or a Spirit of Zandalar worldbuff 10% into the mix and you look at +76-106% movementspeed.
As funny zooming around would be, its main use appart from the one joyride after getting it would be to break stuff. So -1 from me