Post#2 » Wed Aug 19, 2026 10:37 am
The issue is not the projectile animation, but the animation how how the Character is animated holding a Bow/a Crossbow.
The weapontypes that are interchangeable (Swords, Axes, Maces) all use the same character animations. Guns, Bows and Crossbows, as well as Daggers and Fistweapons use different animations.
Thats why its not that easy to "just allow" different transmogs. The game then needs a way to detect that it needs to play a gun animation despite you having a bow. And it needs to tell every other character seeing you the same. So they can render you properly too.
Would be cool to have it eventually, but don't hold your breath. If this was easy, it would already been done