Death Appeals Updates

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Kestrel
Posts: 531

Death Appeals Updates

Post#1 » Sun Aug 23, 2026 4:25 am

HC Death Appeal Rules

All appeals must now include a clear and sufficient recording of the death. This includes Crash/DC deaths.

There will be no more appeals granted where a recording is not present even where it is obvious from the logs that the player died to a bug or network wide disconnect.

EDIT: The only exception to this will be large scale server wide incidents (like a DDoS)

No appeals under level 20.

The following are valid appeal reasons:
Died to a bug.
Died to a crash where it is obvious that there was no immediate threat to warrent a forced crash.
Died to a DC of any sort where it is obvious that there was no immediate threat to warrent a forced DC.
Note: Being in warmode means you are in immediate threat everywhere. Warmode Hardcore players will not ever be eligible for DC/Crash deaths.

If you are unwilling or unable to run the game at the same time as OBS with a recording buffer, then you should be aware you will not be granted a death appeal. We recommend a 5 minute recording buffer as it consumes minimal resources and ensures that you have ample time after death to hit the "capture" button while still providing context to the death appeal.
Sincerely,
Kestrel
Your Temporary Part Time Community Manager - Full Time Developer

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Badkarma
Posts: 8

Re: Death Appeals Updates

Post#2 » Sun Aug 23, 2026 5:49 pm

Not gonna lie - expecting every player to be recording their entire play-session every time isn't reasonable.

Octo won't help if my toon died because your servers took a dump - message received. Lousy message, but received.

Redhotcc
Posts: 23

Re: Death Appeals Updates

Post#3 » Sun Aug 23, 2026 5:59 pm

wouldn't you be able to see who died exactly when a large scale server crash happens though and revert their death? that would make most sense.

Adesta113
Posts: 38

Re: Death Appeals Updates

Post#4 » Sun Aug 23, 2026 6:35 pm

Seems fair, especially after this one was approved at first. When system said it's kill, but Archer wrote that it's "environmental damage"
https://octowow.st/death-appeals/98

Johndoe2033
Posts: 1

Re: Death Appeals Updates

Post#5 » Sun Aug 23, 2026 6:59 pm

Extremely unreasonable to expect that players are going to bother recording their sessions. This is a very bad move.

Jrodano
Posts: 2

Re: Death Appeals Updates

Post#6 » Sun Aug 23, 2026 7:13 pm

I just don't get it, it is really unreasonable. I have been streaming due to fears of losing characters, to help validate my cases, but I've had OBS and streamelements both cause issues during my play sessions that could have killed me, so I closed those services. There are a lot of things going on when those programs are running, they capture your cursor, they inject stuff, it will reduce the experience overall and add more problems, potentially MORE people will die lol. I've been streaming for years and only have I ever had strange cursor issues recently. My PC isn't a potato, it's optimized, I have my drivers up to date, etc. Even then a 20 year old game really struggles when running these broad cast softwares.

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Kestrel
Posts: 531

Re: Death Appeals Updates

Post#7 » Sun Aug 23, 2026 11:10 pm

Well this is great timing. We will be resurrecting HC players who died during this DDoS attack automatically without any appeals needed.

If you feel strongly about the requirements for death appeals, keep an eye on your local poster as we will be issuing a poll to gauge feelings about different appeal policies.
Sincerely,
Kestrel
Your Temporary Part Time Community Manager - Full Time Developer

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