The upgrading makes perfect sense so new people actually have gear prog instead of steaight up saving for last tier thats out.Nandieb wrote: Sun Aug 23, 2026 6:36 pm 24k for blue 6 piece = little more than one week, it's too little
100k for t2 = 5 weeks, seems about reasonable to me
600k for t3 = 30 weeks is absolutely ridiculous
On top of that, on a progressing server, increased cost for higher tiers doesn't really make sense. You already have the obstacle of first having to farm the lower tier before upgrading, if you start later and are trying to catch up.
So I think we can agree that the amount of weeks necesary to farm t3 gear is too much.
There are two possible solutions: raising the 20k weekly cap, or lowering the prices.
Currently in my experience, on average across a week, 1k honor takes around 1hr of battleground play time, assuming a 50% winrate. Possibly it can be a bit higher, because as of now, we don't have Blood Ring and Thorn Gorge isn't happening, so we are missing out on some bonus days, and also I am playing alliance on N'Zoth so I can't get AV marks for the life of me because every game lasts 2 hrs and horde has 99% winrate, so a little bit more would be possible from the triple turn in.
That means right now to cap out, you have to invest about 20 hrs of play time exclusively for battlegrounds.
I think this amount is perfectly reasonable. That same amount of time would be plenty to raid 2-3 raids a week and to farm your consumeables, which is my measuring stick for this.
On top of this, when raiding, you can get away investing less time in some weeks, strictly raidlogging for 2 or 3 hrs, and still possibly get away with a tier piece in naxx or somewhere else.
If we get proper TG and BR days, we could consider raising the cap to 30k, but what really needs to happen, is an adjustment of prices:
I think every tier should cost around 120k fully, so it takes longer to get the early stages, but overall much less time
And alot of games use a progresive cap where the total is capped and not on a weekly base, this is to allow people to catch up faster. What does meed fixxing is the set bonus not overlapping between tiers, now u have to upgrade multiple pieces before it worth breaking ur old set. Hell increase honor rate aswell per phase so people can catch up combined with a progresive cap, t2 pvp hits = +50% honor gained, t3 releases another 50% this also combined with a progresive cap lets people catch up while giving current pvpers a reason to bg while bis pvp. Any form of weekly cap just hit new players hard vs old players. Imagine joining when k40 is released and u first gotta lvl 3weeks then farm pvp set gated by 20weeks+ of time limit. Just hop on naxx get full t3 and then farm 800k honor right?