Public Test Realm

Patch notes, server status, and major news.
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Kestrel
Posts: 60

Re: Public Test Realm

Post#11 » Sat May 23, 2026 10:02 pm

Change logs are a lot of work when you are fixing dozens and dozens of bugs a day.

In the current state of the game our priority is making the game better and more stable, if we have to choose between spending an hour making a changelog (that would be a mile long) or spending an hour knocking out another 3 bugs, that is an easy choice for us. I doubt anyone wants to read a changelog that is 76 bugs deep.

You will have to see the bug fixes for yourself on the PTR (and soon production servers) as things improve. We are going to be making weekly development summary posts going forward so hopefully that will satisfy most people that things are being actively improved if they don't feel the improvement themselves.

A changelog does not really "PROVE" that we can fix things, the fixes that we have already made prove that ;)
Sincerely,
Kestrel
Your Temporary Part Time Community Manager - Full Time Developer

Igzee
Posts: 2

Re: Public Test Realm

Post#12 » Sun May 24, 2026 11:27 pm

Changelog allows us to go back to PTR to see if the bugs are really fixed or if there is regression from an other fixes.
Without changelog on what we are expecting to see fixed, I see only 2 behaviors:

- we don't go back expecting the thing to be fixed on the long run,
- or we go back daily and report the same bugs over and over, as we have no way to know if it was treated as fixed or no.

Changelog are not mean to micromanage you, it is used to sync your reporters with your fixers.

You have a base of free testers that any company dreams of and the time spent to list what should be fixed or not and making a generic/small report will be the best daily 30 minutes you can spend on the project.

Now, I have no idea on how many people can spend how many hours on the project ;-)
I just think communication is really important

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