PvP realm: inherent problems and classic+ solutions

Ideas for new content, features, and balance changes.
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Duraluminium
Posts: 4

Re: PvP realm: inherent problems and classic+ solutions

Post#11 » Wed Jun 10, 2026 1:44 pm

Dragoneye wrote: Wed Jun 10, 2026 1:36 pm
Duraluminium wrote: Wed Jun 10, 2026 1:22 pm
Dragoneye wrote: Wed Jun 10, 2026 1:13 pm

Yeah you didn't read the post either. But thanks for the reply.
I've read it.
In the first 8 million letters you tell that ganking lowbies is bad, and I'm not arguing with that.
In the second 8 million letters you tell that there are two 'solutions', and I dislike both, cause both will break WPVP experience for many other players.
The problem of ganking in MMOs is older than WOW, and there was never a good solution to it.
My solution is to level to 60, get gear and hunt those who were ganking you on your leveling.
Your solution would be probably to just play on a PVE server in a safe environment.
Reading means understanding and from your replies it is obvious that you didn't understand the essence of the proposed solutions. If you think my post is long you should try reading a book.

Hopefully someone who actually thinks there is something wrong with PvP server mode will reply, and not only people who don't want to see any changes.
'Understanding' is not equal to 'agreeing'.
I've read, I understood, I disagree :lol:

Zorin
Posts: 2

Re: PvP realm: inherent problems and classic+ solutions

Post#12 » Wed Jun 10, 2026 4:28 pm

You'd better go to pve server and never come back. Very "nice" suggestions which will completely kill whole world pvp. Which means you have zero undersranding and experience in wpvp. Please stop starting threads about things you're completely incompetent in. Thanks.

Lides
Posts: 1

Re: PvP realm: inherent problems and classic+ solutions

Post#13 » Wed Jun 10, 2026 8:54 pm

Dragoneye wrote: Wed Jun 10, 2026 1:36 pm
Duraluminium wrote: Wed Jun 10, 2026 1:22 pm
Dragoneye wrote: Wed Jun 10, 2026 1:13 pm

Yeah you didn't read the post either. But thanks for the reply.
I've read it.
In the first 8 million letters you tell that ganking lowbies is bad, and I'm not arguing with that.
In the second 8 million letters you tell that there are two 'solutions', and I dislike both, cause both will break WPVP experience for many other players.
The problem of ganking in MMOs is older than WOW, and there was never a good solution to it.
My solution is to level to 60, get gear and hunt those who were ganking you on your leveling.
Your solution would be probably to just play on a PVE server in a safe environment.
Reading means understanding and from your replies it is obvious that you didn't understand the essence of the proposed solutions. If you think my post is long you should try reading a book.

Hopefully someone who actually thinks there is something wrong with PvP server mode will reply, and not only people who don't want to see any changes.
Dude, this isn't the place to whine. First, figure out what kind of PvP there is in the open world. Specifically, about ganking.

And regarding the proposed changes, I'll answer for all PvP players: if you don't have the balls, just don't join the PvP server. They love whiners here, but in a vulgar sense... regularly.

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Darkberry
Posts: 2

Re: PvP realm: inherent problems and classic+ solutions

Post#14 » Thu Jun 11, 2026 5:41 am

"I'll ruin your holiday anyway!"

If you're being hindered while leveling up, change your location. The world of WoW is vast.

Crococto
Posts: 5

Re: PvP realm: inherent problems and classic+ solutions

Post#15 » Thu Jun 11, 2026 7:52 am

As someone who
a) doesn't understand the fun of killing gray players,
b) disapproves of it to some extent,
c) has been ganked several times in a low-level zone....

I also do NOT agree with you. Before suggesting something like that, try to think about the consequences. Here's just one example of why this change is terrible (and there are many more): one faction organizes a raid on the enemy capital, and their enemies use level one twinks as "human shield", making it impossible to use any AoE damage at all unless you're willing to accept the faction's hostility after the raid.

As has been said, there's no good solution that won't kill open-world PvP, otherwise it would have been implemented already. It's just stupid to try to come up with some kind of hack to make it safe to level up on a PvP server (lol), and at the same time kill high-level PvP in the open world, considering that leveling up takes a few days of playing on your character, and playing at level 60 takes years (lol x2)

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