Post#103 » Mon Jul 06, 2026 7:58 am
This post is proof that players are often the ones who ruin good things for everyone else.
As Classic WoW and SoD have shown, the constant push for boosting is exactly what hurts the community and the game. Having a level 60 follow you around, boosting you by killing everything for you, completely defeats the purpose of Classic+, Turtle WoW, and similar servers. If all you care about is rushing to the endgame instead of enjoying the journey, then modern WoW already exists for that.
We already saw this happen with SoD's Emerald Dream content. Once players no longer felt they needed to group because there were faster, easier ways to gain experience, dungeon groups became much harder to form. People naturally gravitated toward the quickest sources of XP instead of engaging with the content as it was intended.
If your goal is to get easy, fast experience and rush straight to the endgame, there are already plenty of options for that: modern WoW, WoW Classic, and even SoD. Not every version of WoW needs to be turned into the same endgame rush. Some of us actually enjoy the leveling experience, the social interactions, and the journey itself.