New boosting rule

Open discussion about OctoWow.
Beckett
Posts: 26

New boosting rule

Post#1 » Sun Jul 05, 2026 10:48 am

Hello, apparently the OctoWoW devs have added a new rule regarding boosting.
Using a high level character to boost any lower level character. General assistance is not considered boosting but a level 60 AOE farming for other lower level characters is and is forbidden.
This seems mainly aimed at people with a high level alt following them around, obliterating quest mobs or tag boosting with elites. I don't even think the latter is even as OP as it was for most of turtleWoW since late on twow they nerfed the rested XP gain, but I digress...

It seems to a change rooted in good intentions, but a bad execution... punishing people making RMT off this is one thing, but punishing people for helping alts is incredibly stupid. Myself and many others were voicing our concern to Pig in chat when he sort of dismissed the worldchat outrage as a "vocal minority" and claimed that there had been grassroots support for this change. I searched the forum, discord, and there was pretty much no discussion about this or multiboxxing as a controversy at all. Coupled with them dropping this in the middle of the first world night on a weekend, feels like they know its an unpopular change but want to double down. So for us who put several weeks and maybe even a donation or two into this TWoW successor only for them to turn around and pull the rug on us which a distinctly non-TWoW rule change, that feels really scummy on their behalf, especially Pig's whole "deal with it" attitude.

This rule isn't just about punishing the people bumrushing their alts to 60 and missing the epic reddit le journey or missing the buggy custom twow content. I prefered to have a 60 to help my leveling alts get that piece of dungeon gear they might not ever get, then that alt can run the dungeon themselves with other lowbies and not only comfortably clear the dungeon but not even compete with gear. Others might just want to boost alts so make a warlock network, or mooncloth servants, which were always legitimately fine and even a welcome part of TWOW economy. Overall this feels like a bad change and I've stopped bothering to play until we get a little more clarification on this.

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Darktifa
Posts: 283

Re: New boosting rule

Post#2 » Sun Jul 05, 2026 11:05 am

i would like to read the thoughts of Devs on this matter

Steelydanfan11
Posts: 6

Re: New boosting rule

Post#3 » Sun Jul 05, 2026 11:26 am

When players invest weeks of time and donations to support a new project, they SHOULD expect transparent governance, not a "deal with it" attitude from the team.

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Kuroneko
Posts: 10

Re: New boosting rule

Post#4 » Sun Jul 05, 2026 11:49 am

>tries to reach out in game: Follow the rules, we don't care
>tries to reach out in forums: We will not consider any of your suggestions
your friendly neighborhood black cat :P

Beckett
Posts: 26

Re: New boosting rule

Post#5 » Sun Jul 05, 2026 11:54 am

Steelydanfan11 wrote: Sun Jul 05, 2026 11:26 am When players invest weeks of time and donations to support a new project, they SHOULD expect transparent governance, not a "deal with it" attitude from the team.
This is my main concern. The faux blase attitude from the devs.

You don't start a basketball tournament, get everyone's money in the pot, then go "Oh btw you can't have any 6'4 players pass to anyone under 6'1" a quarter into the first game, and brush off anyone who rages or tries to get their money back. This is a decision that should've been made before the servers went live. You either are a multibox server, or you aren't.

Arlian
Posts: 2

Re: New boosting rule

Post#6 » Sun Jul 05, 2026 11:55 am

I JUST made a donation and now this change kinda makes me regret it.
I agree with OP.

Turtle welcomed this. I don't even want a level 60 alt, just a warlock network and some professions alts (just up to level 35).

I was hoping Octo would actually stick with wanting to give us Turtle experience like promised.

Beckett
Posts: 26

Re: New boosting rule

Post#7 » Sun Jul 05, 2026 12:00 pm

Arlian wrote: Sun Jul 05, 2026 11:55 am I JUST made a donation and now this change kinda makes me regret it.
I agree with OP.

Turtle welcomed this. I don't even want a level 60 alt, just a warlock network and some professions alts (just up to level 35).

I was hoping Octo would actually stick with wanting to give us Turtle experience like promised.
I'm sure the devs and their buddies already have full locknets ready to go, along with several accounts full of mooncloth/salt slaves, I see them spawning in and out of the SW moonpool already kek
They're just pulling up the ladder for everyone else.

Twinkiest
Posts: 7

Re: New boosting rule

Post#8 » Sun Jul 05, 2026 12:00 pm

I think this whole topic and how it’s been handled reveals a couple of things:

- Pig should stop GM’ing if he can’t handle the heat of it. I don’t want a GM to say “ Please be respectful in world chat. If you do not like the rules, we do not care”. People with disproportionate responses are clearly in the wrong, but don’t lump people into the same cohort by saying “The boosting change is actually majorily in favor by the community as it has been requested many times. You guys are just a very very very loud minority”. A GM clearly has the necessary power to mute and ban people. That comes with the territory of learning to restrain yourself if heated situations, and not acting like a Reddit Moderator in World Chat. Like anyone with any sort of power over the majority, it’s on you, the person with power, to act better.

- There’s a severe lack of communication skills from the team on changes like this and events. Why was the Zerg run an impromptu event with no announcements beforehand? Why was this rule change a stealth change with no announcements beforehand?

- What exact gameplay pattern are we addressing here with these changes? “Go meet people” (Another le epic Pig quote) isn’t a valid justification for a change like this. Give us actual data and reasons. Show us where people have been asking to restrict this? Why have they been asking it? Mobs can have dynamic respawns, so lowbies aren’t affected by it.

Igzee
Posts: 11

Re: New boosting rule

Post#9 » Sun Jul 05, 2026 12:02 pm

- As astonished as it seems, some are bored by the leveling part on a 20 years old game...

- people will stop leveling healers as it takes age to get into a dungeon - Last time I even get kicked from SMR because I asked to kill the spider that got the only healer drop from dg - Being able to get help with my main to do some leveling between dungeon is nice,

- The vast majority of people boosting their alt are NOT doing this for RMT.

- Who will buy a fresh 60 ? If RMT market is there, it will just be more organized, in a different way.

- Removing Name Changing will also fight against RMT at a better level as it will also filters fully geared chars.

- you can keep a list of name of those boosters and catch them in a lot to ban them as soon you have doubt (mass name changing on their 'alts', IP changes on most of the alts, ...)

- or at least have a whitelist and let us declare our alts

Sigmar
Posts: 1

Re: New boosting rule

Post#10 » Sun Jul 05, 2026 12:15 pm

Many people like myself have come from turtlewow, where we have leveled countless alts for years on several servers even, after a while it gets bored doing the same quest over and over again and it's a nice change of pace to have your own 60 or a friend/guilde help you out and give you some boosts for better gear and faster leveling so you can enjoy end game together -faster- with that character.

I genuinely hope the Octowow team can give a good respond to this and listen to our feedback. I think it's safe to say most of us can agree that the way it was in turtle wow was a good ruleset when it comes to boosting and I hope we can continue that in Octowow.

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