Zeniet wrote: Fri Aug 07, 2026 7:21 am
The majority of the community is against this, it's a bad idea, one the devs already said no to. It's not "QoL" to level faster, it's skipping a majority of the games content. It wouldn't be "QoL" to have a button that fully raid geared or maxxed your professions as well.
this is kind of survivalship bias cost, ofc half the population is against it = cuz its the type of populationa ctively playing, most folks seen its not 2x and didnt even try to level so they can't even give their voice on it and to majority it would make the server more accessible.
Besides that, that whole line of thinking sounds like a fucking cope. "Oh yea we want folks to level slower to experience all the content" - thats why they gave 3x titles to servs first 60's who basically skipped all the content except couple quests and just grinded their way to 60 super fast???
How is it bad idea if it helps get more people to PLAYER VS PLAYER server which feels so dead atm even tho majority reached 60, now literally no leveling quees are popping, folks bitching they can't get a game in 40-49 bracket no more because guess what, the point is to come to 60 then grind your way up to decent gear... i dunno why faster xp is equated to people wanting to get fully geared with 0 effort, yea some but for most that aint the case, this is just a bad pre assumption since it serves your talking point.
Im 60 and i don't even need raid gear, literally need 1 item from MC and skipped all MC runs cuz that 10+ agi on that cape aint worth months of raiding if RNG decides to fuck with me.
I got to lvl 60 as first Horde rogue on pvp serv and i reached it at my own pace, 7d played at the time and got to lvl 60 with 300LW and around 500g on me, literally had epic mount in 2 days after hitting 60.
Besides allt his talk about limiting leveling only made sense when server was fresh, who the fuck gives a fuck about leveling experience once this server is couple months old?
You are just gatekeeping it from potential new players by forcing them into unneccessary prolonged grind to leghten the "leveling" experience when most leveling chars atm are alts from folks who are 60 and bored out of their minds cuz bg's rarely popping lol
Why would i limit the way someone else plays the game??? If they wanna grind rush for lvl 60 they should have the option to do so without devs pushing their artificial leveling restrictions, like oh no they will skip some leveling dungeons... bro i don't even know how Maraudon looks like, i been it 3-4 times in my whole life lol, dafuq i give a fuck about Dragonmaw retreat or some other leveling dungeon thats gonna take me 2-3 days to find a single group just to run it potentially since not many people in same leveling brackets anyway no more????
You can literally skip half the game, still reach lvl 60 and then gear progressively from there, all this idea that you need to get pre bis for each level bracket by grinding SM and all that shit from lvl 30 onwards is cancer for entire community, most folks lose out so much time trying to farm dungeons for some semi decent leveling blues they will replace with a green in couple lvls anyway lol.
This whole subject is a joke imo, it made sense to gatekeep folks once server was fresh but now gating and forcing people to go 10 min inn rest inbetween lvls is just tedious redundant bullshit.
Make xp x2, make rested give you x3 or x4 and literally nothing of value is lost.
If people want sensible progression through dedicated leveling server they can go play PVE server, on PVP server you cannot be gating community through redundant shit that doesn't even make fucking sense.
"Oh guys yea we wanted to make your leveling feel impactful and meaningful, thats why we put titles for servers three first 60's you know, cuz they didn't rush the content at all to get it" lol
gtfo, at least make it make sense if you actually defending this shit