DDoS Updates

Patch notes, server status, and major news.
Ziggler
Posts: 41

Re: DDoS Updates

Post#41 » Fri Sep 25, 2026 3:02 pm

Well our DDOSERS are having a really bad time on their empty realm, they are now sub 200 ppl:

Image

:lol:

Xfkn0wn3d
Posts: 2

Re: DDoS Updates

Post#42 » Fri Sep 25, 2026 3:15 pm

stuck at connecting...I tried all the tips and tricks to fix this...flushing dns, restarting router, restarting computer, etc...and no luck :(

User avatar
Sqweellex
Posts: 30

Re: DDoS Updates

Post#43 » Fri Sep 25, 2026 3:36 pm

You’ve had a month to solve the problem. A whole month. How much longer are we expected to wait and put up with this? In that time, countless raids have been rescheduled or have failed completely—not to mention the battlegrounds, which are unplayable. Sure, there are hardly any crashes now, but if you try to log back into your character—whether manually or after a crash—it takes about 50 attempts. Right now, I’ve entered my login and password a hundred times and still can't get onto the server.

Can you give us a specific timeframe for when this will be resolved? No fairy tales about ISPs or technical nuances. Just tell us straight: "We need a day, a week, or a month, and then everything will work fine without issues." Like, "We’ll have it all fixed by [date]."

Or is this going to be the new normal? If so, just say it: "We can't solve the DDoS issue." No empty promises about "trying" or "doing our best." Just give it to us straight—either you'll fix it by a certain time, or you won't fix it at all.

Thanks for your time.

Ziggler
Posts: 41

Re: DDoS Updates

Post#44 » Fri Sep 25, 2026 3:39 pm

its true that many MC lockouts were lost in the past month ....

Octo should MC available 2 x a week for the next month to adjust for the loss of lockouts

User avatar
Sqweellex
Posts: 30

Re: DDoS Updates

Post#45 » Fri Sep 25, 2026 3:39 pm

Ziggler wrote: Fri Sep 25, 2026 3:02 pm Well our DDOSERS are having a really bad time on their empty realm, they are now sub 200 ppl:

Image

:lol:
It won't be long before the same thing happens here; people are at their limit. They’ll simply leave for a place where the game runs stably.

Gruja1992
Posts: 1

Re: DDoS Updates

Post#46 » Fri Sep 25, 2026 3:40 pm

So now we cant play anymore ? If this starting to be new way and rules I will not lose my time. Fix it and make it to work.

User avatar
Sqweellex
Posts: 30

Re: DDoS Updates

Post#47 » Fri Sep 25, 2026 3:41 pm

Ziggler wrote: Fri Sep 25, 2026 3:39 pm its true that many MC lockouts were lost in the past month ....

Octo should MC available 2 x a week for the next month to adjust for the loss of lockouts
What’s the point if they don’t fix the server stability issues? Are we supposed to gather for a raid and reschedule it—only now twice a week instead of once?

Schwarzschild
Posts: 43

Re: DDoS Updates

Post#48 » Fri Sep 25, 2026 3:44 pm

Sqweellex wrote: Fri Sep 25, 2026 3:36 pm You’ve had a month to solve the problem. A whole month. How much longer are we expected to wait and put up with this? In that time, countless raids have been rescheduled or have failed completely—not to mention the battlegrounds, which are unplayable. Sure, there are hardly any crashes now, but if you try to log back into your character—whether manually or after a crash—it takes about 50 attempts. Right now, I’ve entered my login and password a hundred times and still can't get onto the server.

Can you give us a specific timeframe for when this will be resolved? No fairy tales about ISPs or technical nuances. Just tell us straight: "We need a day, a week, or a month, and then everything will work fine without issues." Like, "We’ll have it all fixed by [date]."

Or is this going to be the new normal? If so, just say it: "We can't solve the DDoS issue." No empty promises about "trying" or "doing our best." Just give it to us straight—either you'll fix it by a certain time, or you won't fix it at all.

Thanks for your time.
You must not forget that Octo cannot go through the usual companies like CloudFlare etc. who would solve this kinda problem within a few hours or days. In order to maintain anonymity they have to go through FlokiNet, who can basically dictate terms to them. Their business has been around for a while, hosting whistleblower stories etc., but they have absolutely no experience with hosting a WoW-server.

So... FlokiNet has to learn and they move at a glacial pace because they simply can as their costumers do not have many alternative choices. Kestrel said there is no communicating with them at all during the weekend, and even during the week they sometimes have to wait for considerable time spans for FlokiNet to respond to Octo's inquiries. This is how a cornered market works.
Last edited by Schwarzschild on Fri Sep 25, 2026 3:48 pm, edited 1 time in total.

User avatar
Sqweellex
Posts: 30

Re: DDoS Updates

Post#49 » Fri Sep 25, 2026 3:47 pm

Schwarzschild wrote: Fri Sep 25, 2026 3:44 pm
Sqweellex wrote: Fri Sep 25, 2026 3:36 pm You’ve had a month to solve the problem. A whole month. How much longer are we expected to wait and put up with this? In that time, countless raids have been rescheduled or have failed completely—not to mention the battlegrounds, which are unplayable. Sure, there are hardly any crashes now, but if you try to log back into your character—whether manually or after a crash—it takes about 50 attempts. Right now, I’ve entered my login and password a hundred times and still can't get onto the server.

Can you give us a specific timeframe for when this will be resolved? No fairy tales about ISPs or technical nuances. Just tell us straight: "We need a day, a week, or a month, and then everything will work fine without issues." Like, "We’ll have it all fixed by [date]."

Or is this going to be the new normal? If so, just say it: "We can't solve the DDoS issue." No empty promises about "trying" or "doing our best." Just give it to us straight—either you'll fix it by a certain time, or you won't fix it at all.

Thanks for your time.
You must not forget that Octo cannot go through the usual companies like CloudFlare etc. who would solve this kinda problem within a few hours or days. In order to maintain anonymity they have to go through FlokiNet, who can basically dictate terms to them. Their business has been around for a while, hosting whistleblower stories etc., but they have absolutely no experience with hosting a WoW-server. So... FlokiNet has to learn and they move at a glacial pace because they simply can as their costumers do not have many alternative choices. Kestrel said there is no communicating with them at all during the weekend, and even during the week they sometimes have to wait for considerable time spans for FlokiNet to respond to Octo's inquiries.
How did the buggy, poorly functioning Kronos manage to resolve the DDoS issue at launch within minutes—without using standard hosting providers, but instead relying on some obscure Czech provider?

Schwarzschild
Posts: 43

Re: DDoS Updates

Post#50 » Fri Sep 25, 2026 3:49 pm

Sqweellex wrote: Fri Sep 25, 2026 3:47 pm
Schwarzschild wrote: Fri Sep 25, 2026 3:44 pm
Sqweellex wrote: Fri Sep 25, 2026 3:36 pm You’ve had a month to solve the problem. A whole month. How much longer are we expected to wait and put up with this? In that time, countless raids have been rescheduled or have failed completely—not to mention the battlegrounds, which are unplayable. Sure, there are hardly any crashes now, but if you try to log back into your character—whether manually or after a crash—it takes about 50 attempts. Right now, I’ve entered my login and password a hundred times and still can't get onto the server.

Can you give us a specific timeframe for when this will be resolved? No fairy tales about ISPs or technical nuances. Just tell us straight: "We need a day, a week, or a month, and then everything will work fine without issues." Like, "We’ll have it all fixed by [date]."

Or is this going to be the new normal? If so, just say it: "We can't solve the DDoS issue." No empty promises about "trying" or "doing our best." Just give it to us straight—either you'll fix it by a certain time, or you won't fix it at all.

Thanks for your time.
You must not forget that Octo cannot go through the usual companies like CloudFlare etc. who would solve this kinda problem within a few hours or days. In order to maintain anonymity they have to go through FlokiNet, who can basically dictate terms to them. Their business has been around for a while, hosting whistleblower stories etc., but they have absolutely no experience with hosting a WoW-server. So... FlokiNet has to learn and they move at a glacial pace because they simply can as their costumers do not have many alternative choices. Kestrel said there is no communicating with them at all during the weekend, and even during the week they sometimes have to wait for considerable time spans for FlokiNet to respond to Octo's inquiries.
How did the buggy, poorly functioning Kronos manage to resolve the DDoS issue at launch within minutes—without using standard hosting providers, but instead relying on some obscure Czech provider?
dafuq should I know. ask them. but i am virtually certain that kronos did not suffer such concerted, persistent, extensive attack as octo has been. afaik these kinda DDoS attacks are unprecedented for ANY p-server.
Last edited by Schwarzschild on Fri Sep 25, 2026 3:56 pm, edited 1 time in total.

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