DDoS Updates

Patch notes, server status, and major news.
Thereddanger
Posts: 2

Re: DDoS Updates

Post#41 » Mon Oct 05, 2026 11:06 am

Just wanted to say thanks for all your hard work over the last few months/weeks. I haven't had any issues playing when I want for probably 2 weeks+ now! Maybe sometimes I have to attempt to log in one after the other, but in those rare cases, I'm in after 5-10 attempts.

Schwarzschild
Posts: 44

Re: DDoS Updates

Post#42 » Mon Oct 05, 2026 2:08 pm

~1.5 months of unrelenting, broad-scale DDoS attacks. I think this is a new record for WoW private servers?

Ddawg
Posts: 3

Re: DDoS Updates

Post#43 » Mon Oct 05, 2026 2:10 pm

Codeeeen wrote: Sun Oct 04, 2026 9:48 pm Virus scanner blocks the outgoing IP to your IP address. Please get a reputable IP so common virus scanners are not flagged by it. Currently, I have been unable to play for a long time due to being stuck at connecting... When I do connect the virus scanner blocks suspicious IPs. It did not do this before. Please fix your sketchy IPs.
The problem is your virus scanner software. Octowow is blacklisted because it pirates Intellectual Property belonging to Blizzard.
Antivirus software in general will often block anything pirated. I assume the same goes for commercial firewall software.

User avatar
Computer
Posts: 19

Re: DDoS Updates

Post#44 » Mon Oct 05, 2026 7:11 pm

Thanks to the team for their dedication to addressing the issue. I understand there are certain issues out of your hands due to 3rd party providers. As someone who works in infra I know how frustrating it can be to churn through NOC's with incredibly siloed teams and lack of escalation procedure that makes escalation on these types of issues a massive headache.

And for the tourtists crying and threatening to delete their accounts, I know you are incapable of doing so. Prove me wrong.

Nabisco
Posts: 2

Re: DDoS Updates

Post#45 » Mon Oct 05, 2026 7:40 pm

Ddawg wrote: Mon Oct 05, 2026 2:10 pm
Codeeeen wrote: Sun Oct 04, 2026 9:48 pm Virus scanner blocks the outgoing IP to your IP address. Please get a reputable IP so common virus scanners are not flagged by it. Currently, I have been unable to play for a long time due to being stuck at connecting... When I do connect the virus scanner blocks suspicious IPs. It did not do this before. Please fix your sketchy IPs.
The problem is your virus scanner software. Octowow is blacklisted because it pirates Intellectual Property belonging to Blizzard.
Antivirus software in general will often block anything pirated. I assume the same goes for commercial firewall software.
Agree with the above. I've been able to play consistently over the past week, but I've had to whitelist the octowow DLL's in order for it update / launch properly.

User avatar
Rocksmash
Posts: 52

Re: DDoS Updates

Post#46 » Mon Oct 05, 2026 8:36 pm

it feels like every time a post comes out, theres a bunch of fresh accounts making negative comments about the devs.
the comments rarely come from established accounts. For all I know, the fresh account could be the same 3 people making new accounts and trying to bring morale down.

I dont want Octowow to die, because I have faith in this project! just like TurtleWow, Octo has its own problems that it needs to buff out.
in case ANYONE missed it, the team is trying to remain anonymous, to avoid a shutdown similar to TurtleWow, which makes it harder to do normal server stuff, as they are literally trying to step carefully and concisely.

The devs are basically walking across a frozen ocean that has 1 inch of ice, and they are trying not to crack the ice and fall through into the depths of the unknown, and they are the first person to ever attempt this crossing of the frozen ocean. the best thing players could do is have patience. and if you cant play when the ddos's arent happening, I strongly reccommend taking a break for a week or two and check back on the project. with time this will get better and we will all laugh at how concerned people were of a fresh private server having problems.

this isnt a world-ending event, like all relationships, ours with octo might have some bumps in the road, but those who stick this out to the end will be greatly rewarded with a nice game to play for FREE without a SUBSCRIPTION *cough* *cough*.

I can guarantee most of the people complaining didnt even donate to the project and they just somehow hope for things to mysteriously get better from their complaining alone.

that being said, I love all of you, TurCto wow is my favorite version of this game, and its mainly because of those who I meet in game. the community makes this game special, and I wouldnt do anything to change it <3 <3 <3
I seriously want dwarves to get plainsrunning

User avatar
Sqweellex
Posts: 31

Re: DDoS Updates

Post#47 » Tue Oct 06, 2026 7:14 am

Computer wrote: Mon Oct 05, 2026 7:11 pm Thanks to the team for their dedication to addressing the issue. I understand there are certain issues out of your hands due to 3rd party providers. As someone who works in infra I know how frustrating it can be to churn through NOC's with incredibly siloed teams and lack of escalation procedure that makes escalation on these types of issues a massive headache.

And for the tourtists crying and threatening to delete their accounts, I know you are incapable of doing so. Prove me wrong.
Take the Log Breaker guild, for instance; it completely fell apart due to DDoS issues. Some members moved to the "Forever" beta, others went to different private projects, while a few—myself included—have stayed here for now. The reason is painfully simple: the DDoS attacks made it nearly impossible to complete a raid properly over the course of a month. We faced constant disconnects and login failures; there was even an incident where the raid leader was banned mid-raid—allegedly for RMT—though, in fairness, the ban was lifted a few hours later. We had to constantly reschedule raids; there were times we rescheduled our Molten Core run three times in a single week. We’d log in and kill a boss, only for some members to get kicked and unable to reconnect, forcing us to postpone the raid by a few hours or until the next day. Then we’d try again, kill one or two bosses, and—bam—more disconnects, leading to another postponement.

Just this past weekend, several members of the guild I joined after Log Breaker disbanded also left the project. They moved to a server that has a low player count but runs stably. People just want to play the game—and here, they simply can't.

User avatar
Computer
Posts: 19

Re: DDoS Updates

Post#48 » Tue Oct 06, 2026 1:21 pm

Sqweellex wrote: Tue Oct 06, 2026 7:14 am
Computer wrote: Mon Oct 05, 2026 7:11 pm Thanks to the team for their dedication to addressing the issue. I understand there are certain issues out of your hands due to 3rd party providers. As someone who works in infra I know how frustrating it can be to churn through NOC's with incredibly siloed teams and lack of escalation procedure that makes escalation on these types of issues a massive headache.

And for the tourtists crying and threatening to delete their accounts, I know you are incapable of doing so. Prove me wrong.
Take the Log Breaker guild, for instance; it completely fell apart due to DDoS issues. Some members moved to the "Forever" beta, others went to different private projects, while a few—myself included—have stayed here for now. The reason is painfully simple: the DDoS attacks made it nearly impossible to complete a raid properly over the course of a month. We faced constant disconnects and login failures; there was even an incident where the raid leader was banned mid-raid—allegedly for RMT—though, in fairness, the ban was lifted a few hours later. We had to constantly reschedule raids; there were times we rescheduled our Molten Core run three times in a single week. We’d log in and kill a boss, only for some members to get kicked and unable to reconnect, forcing us to postpone the raid by a few hours or until the next day. Then we’d try again, kill one or two bosses, and—bam—more disconnects, leading to another postponement.

Just this past weekend, several members of the guild I joined after Log Breaker disbanded also left the project. They moved to a server that has a low player count but runs stably. People just want to play the game—and here, they simply can't.

Nothing wrong with seeking alternatives while the server encounters issues. And my point wasn't directed at you. It was directed at the manchildren going to the ledge and saying "i'm gonna jump ! " as if that's going to resolve the issue and incur a response any faster. If they took 10 seconds to read between the lines in their prior updates. They would know that this issue is not something to "fix" as the issues are not on the implementation level / server code.

The issue lies with the infrastructure itself such as 3rd party hosting providers ( floki ) and DNS providers ( blazingfast ). Mitigation needs to happen upstream of the server, such as at the hosting provider. Who they are following up on to get updates.

The only thing devs can do at this point is seek out alternatives for DNS and hosting , which they have already mentioned in one of their prior updates ( not easy to do if you want to avoid companies who bend the knee to US subpoenas ) , and hound flokinet and blazingfast.io to get status / request escalation on open tickets. This is without mentioning that moving said infrastructure over to alternate hosting providers will have downtime ( which people will inevitably complain about as well )

Again , this is not directed at you but just pointing out the irony in those wanting updates & info while remaining ignorant as to why there have not been consistent updates. It's a damned if you do , damned if you don't situation.

Because if you provide the same update that these providers have been giving the devs for weeks , then that's not good enough for people and considered "fluff". If you wait to update people then people will gripe about lack of communication.

Alizee
Posts: 2

Re: DDoS Updates

Post#49 » Tue Oct 06, 2026 2:17 pm

越来越频繁的难以登录,或许是先去干点别的了

Toptimmy
Posts: 3

Re: DDoS Updates

Post#50 » Tue Oct 06, 2026 2:22 pm

https://octowow-status.shunrai.workers.dev/

If you use this site it shows it been down again.....

It's from Cloudfare google - octowow cloud status.

You can it setup to ping a sound when available :idea: -ugh

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