Post#53 » Sun Jul 05, 2026 7:52 pm
This is a bad rule, poorly executed.
We all understand the need to manage RMT, but you can't stamp it out completely. If you really want to stamp it out, then also ban trading between characters, and lock accounts to an IP or machine serial. But who wants to play in that world...
A ban on boosting carries the same "who wants to play here" feeling". Under this boosting rule, I'd be scared of helping anyone lower level than me. "Can you help me with this quest?" No, i might get banned. Drive-by heals or buffs? Nope, might get banned. One of my favorite past-times is running lowbies through dungeons; they're always so happy to run the dungeon and we all have fun. But now? Sorry, might get banned. And if I WERE to get banned for helping lowbies (or myself), I'm sure as hell not going to appeal it, because I shouldn't have to. I'm not going to beg for something that shouldn't have been banned in the first place. Yes, you could narrow the definition of "boosting" to still allow helping others, but... it'd be such a grey area as to not be worth the risk.
[sarcasm]
So congrats on creating a world where players are afraid to help each other or help ourselves for fear of being punished and banned... just to avoid RMT that can't be avoided.
[/sarcasm]
Moreover, my time is valuable, and this rule disrespects my time and other players' time. Self-boosting was how I justified playing as much as i shouldn't. But if I'm going to waste time playing Octo, I draw the line at wasting months leveling every alt over and over and over again. It's just not worth it. Which sucks because I love vanilla wow, love alts, and love end-game.
Then there's the issue of HOW this rule was implemented. No community pre-discussion. No heads-up forum post this will go into effect in x days. No announcement post whatsoever. The only reason I learned about this rule was a random player messaged me in-game. Had he not warned me, I could have been banned for doing something that was perfectly acceptable yesterday. Unfortunately (and likely unintentionally) Octo has sent a message to players loud and clear:
"Play here at your own risk: playing by the rules today may get you permanently banned tomorrow."
Even if you reverse this rule (and it should be reversed ASAP), the stealth manner in which it was implemented will forever be more damaging than the rule itself. It shows poor communication and judgement; two things that are VERY hard to get back once they're lost.
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Octo, I love your eagerness but you're doing too much too fast. Restoring vanilla asap is one thing, but banning long-established gameplay without at LEAST some community discussion is a major mistake. TBH I think you've worked so hard so fast that you don't realize you're EXHAUSTED. Exhaustion leads to poor decisions. Exhaustion + eagerness = defending poor decisions while dismissing common sense.
I hoped the ill-advised road map (and insta-reversal) would have hinted you guys are over-eager exhausted and thus not thinking clearly. And now... low/high level helping is banned for reasons that have nothing to do with helping. Think about that.
Anyway, I suppose I should thank Octo for this rule. I was so time-invested in Octo that I was actually looking at going further and donating crypto (crypto is new to me, so i was learning how to do it), but thankfully this rule snapped me out of it. Instead, I have logged out. And with a heavy sigh, uninstalled the game.
I'm not trying to be dramatic; I'm just a consumer trying to explain this is how you destroy long-term profit. And turn away helpful, rule-following players. And fun.
Damn you (and thank you) for making me quit.
Signed,
Wow vanilla player since 2004