Familiarize yourself with how it was in WotLK. If this is implemented (hopefully), it's up to the devs to synergize it with the lore and balance it.Doaksie wrote: Sat Aug 01, 2026 4:45 pm Could someone please explain what this entails exactly? Thanks!
It has to be said that this is happening nowadays with Engineering being the only competitive option by a mile. Which is sad. So any kind of way to make the others even alternatives and somehow viable is a HUGE W!Doaksie wrote: Sat Aug 01, 2026 6:38 pm Players may feel pressured to choose professions based on performance rather than preference.
There are so many ways this can go and be implemented. Almost anything they do will be an improvement, and with the devs current track record I have absolutely zero doubt they'll ace itJeffz wrote: Sat Aug 01, 2026 9:27 pm I think the production professions (lw/bs/engi/alch/tailor/jc) shouldn't provide passive benefits, the benefit should be the ability to use the best gear created by those professions.
The gathering professions (mining,skinning,herbing,ench,fishing?) however could be an interesting place to add some permanent character buffs by way of some epic expensive gold sink of a quest.
Stats like hit chance crit and haste would be very cool but would probably be too impactful. It would be a massive pain to have to relevel a profession because you went over the hit cap or you want to min-max a measly 1% crit or something.
I think it would work best if it were on tertiary stats like a 1% increase in movement speed or health or vampirism or something that's appealing to every class but also small and not super relevant
Using ChatGPT to do your work for you is not It bro.
Add more information to the question I asked further up in the thread instead of whining about chatgpt with no further input beyond that. Tell us more about profession benefits from memory or from your preferred source.
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