Prestige/New Game+

Ideas for new content, features, and balance changes.
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Crimsonclaws
Posts: 46

Prestige/New Game+

Post#1 » Mon Aug 17, 2026 4:50 pm

So, as someone who has played HC a good deal and has made it to infernal multiple times on both Nordanaar and on C'thun, I have but 1 request to make! Could we please bring about an end to the tradition of people ritualistically committing suicide at max level out of boredom? There is nothing worse than being so god damn bored at max level that you literally opt to just drown yourself at Darkshore! Like seriously why are we PUNISHING people for succeeding in HC!?!? Please, add some form of prestige system or a new game+ mode with some form of progression.

Adding such a system would add so much more replay value to the game and would massively help with player retention! Also the manner in which it would be implemented could be carefully molded to best enhance the experience for players! Various other private servers have tried such a system before some successfully and others not so much!

IMO, when it comes to how a prestige or new game+ system should be implemented, Ascension is a good role model while Revelations WoW, Synastria, ImmortalWoW, and Whitemane are poor ones!

The rewards for a prestige system should be more then cosmetic, because offering cosmetics as the only reward to completing such a massive accomplishment is an insult to the player as you effectively are not properly valuing the players time! However, it also should not be a permanent stat increase because that would introduce power creep into the game and would de-value other forms of progression.

My suggestion would be give the player 1 piece of best in slot gear that binds on account in exchange for sacrificing all their experience and choosing to prestige! This would make doing so valuable, while also not devaluing raiding, PvP, or other endgame content.
There are ALOT of players who see the leveling experience as the core of playing WoW or who simply don’t like participating in raiding and/or PvP. Adding a prestige system gives these players an alternative path of progression!

Also, this is a separate suggestions but I would also be on board with each use of the prestige system slightly increasing the difficulty of enemies. I mean we have to keep it challenging right?

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Darktifa
Posts: 429

Re: Prestige/New Game+

Post#2 » Mon Aug 17, 2026 4:53 pm

Image
Cudie wrote: Mon May 11, 2026 6:20 pm There'll be no ERROR to hard carry you on the new realm. Your gear will be 404, Care Bears will be doing a speed run to NAXX. Will see you out there

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Crimsonclaws
Posts: 46

Re: Prestige/New Game+

Post#3 » Mon Aug 17, 2026 4:58 pm

Darktifa wrote: Mon Aug 17, 2026 4:53 pm Image
Thank you for failing to provide any actual counter argument and as a result making mine even stronger!

Adesta113
Posts: 38

Re: Prestige/New Game+

Post#4 » Fri Aug 21, 2026 12:17 am

Darktifa wrote: Mon Aug 17, 2026 4:53 pm Image
+1

Adesta113
Posts: 38

Re: Prestige/New Game+

Post#5 » Fri Aug 21, 2026 12:19 am

Crimsonclaws wrote: Mon Aug 17, 2026 4:58 pm
Darktifa wrote: Mon Aug 17, 2026 4:53 pm Image
Thank you for failing to provide any actual counter argument and as a result making mine even stronger!
Counter argument: why you want BiS items if you like only lvling? You will have BiS at 60 anyway, which you will grind in dung/raid (depend on what tier of BiS you mean), so no need to kill yourself from boredom.

Peter
Posts: 6

Re: Prestige/New Game+

Post#6 » Mon Aug 24, 2026 6:40 pm

It'd be kinda funny to give people something extremely minimal for a new game +, like literally 1 stat point or something.

So if you level a character to 60 ten times without dying, you get a whopping +10 stamina total.

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Berdal
Posts: 260

Re: Prestige/New Game+

Post#7 » Mon Aug 24, 2026 9:31 pm

Peter wrote: Mon Aug 24, 2026 6:40 pm It'd be kinda funny to give people something extremely minimal for a new game +, like literally 1 stat point or something.

So if you level a character to 60 ten times without dying, you get a whopping +10 stamina total.
Why would not dying be a requisite?

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