Once again I ask, please rework the Rogue poison changes.

Ideas for new content, features, and balance changes.
Lender
Posts: 11

Once again I ask, please rework the Rogue poison changes.

Post#1 » Tue Aug 18, 2026 7:35 am

Some issues with how Instant/Deadly vs Dissolvent Poison/Corrosive Poison now work after changes.

Dissolvent and Corrosive was clearly introduced to make assassination and poison specs viable against nature immune mobs. The issue now is that after changes there's still mobs rogues can not DPS. Example drakes from the green dragonflight they are nature immune and aren't a mob type that Dissolvent or Corrosive can DPS.

Dungeons are incredibly annoying now, you either need to bring stacks on stacks of poisons and swap a lot, DME and BM are a hell for example and MC is even worse. Or have 2 weapon sets and swap between them.

The change was clearly made (nerfing the QoL of the poisons) for PvP purposes, can't dissolvent + corrosive get rolled back to it's previous state but make them not work on PvP players.

This way people still need to use instant/deadly/wounding/cripling in PvP but in PvE rogues don't have to swap poisons before every pull (yes MC is fucking terrible).

Cookieguy
Posts: 15

Re: Once again I ask, please rework the Rogue poison changes.

Post#2 » Tue Aug 18, 2026 10:29 am

I can't comment about the state of poisons before the change, since I only started playing as Rogue on OctoWoW but I fully agree on the inconsistencies and the even worse annoyance of the current state of PvE poisons.

The constant poison switching in MC (and some dungeons) is god awful and is nothing about "picking the right poison for the job" since both used poisons do the exact same thing. It would be enjoyable if you would need Wound or Mind poison for some bosses, these would make actual impact and have utility, but since its mostly Dissolvent and Instant poison used it turns out to be just absolutely annoying.

I also saw other people say "just use 2 weapon sets" but well that doesn't solve the baseline problem, with that you just "solve" this annoyance by using another annoyance to deal with, not very enjoyable gameplay in my opinion.

Lender
Posts: 11

Re: Once again I ask, please rework the Rogue poison changes.

Post#3 » Tue Aug 18, 2026 10:40 am

Also you won't be populair with your raid team "sorry warrior I know I have viskek but i need deathbringer to for my other poison set".

Other suggestion would be to make poison coating your weapons instant, but honestly i think just fixing poisons would make more sense. This would feel more like a short term fix.

Dozzu
Posts: 1

Re: Once again I ask, please rework the Rogue poison changes.

Post#4 » Tue Aug 18, 2026 11:45 am

I haven't had the chance to play 1.18.1 before and i must say... the poisons are so shitty and retarded right now that it makes me happy I'll be playing sub. playing assa atm to gear up faster and it pisses me off every time i have to change poisons in the middle of a dungeon.
apart from the ones Lender mentioned: there's the stupid mobs in scholo that are immune to spell(instant poison) but then if you change to dissolvent half the mobs are humanoid and won't get hit by it. and then there's UBRS that you HAVE TO change poison back and forth for just 1 boss
I do get the idea of nerfing assa rogues and i think they did it by changing taste for blood(well, they fucked Sub too) but this poison change is soooo unnecessary and feels like a change just to annoy rogues
Also, The suggestion to make poison change instant would fuck up the pvp, right?

here's my suggestion: both Dissolvent and Instant should be an option! almost like pre-1.18.1 patch but with the same damages as they have now. then instead of completely ignoring armor dissolvent should give you a set amount of armor penetration. no one should be immune to dissolvent or instant.
this way Assa rogues would choose Instant poison over dissolvent and Combat/Sub would prolly choose Dissolvent
just in case, the ARP from dissolvent should not be anything more than 100. and the 100 ARP you get from the MH/OH should stack... to make it more appealing to use dissolvent on both weapons
same things for deadly/corrosive ofc

Denin
Posts: 45

Re: Once again I ask, please rework the Rogue poison changes.

Post#5 » Thu Aug 20, 2026 9:55 am

Gotten somewhat used to using two weapon sets on my rogue, but i really wish i didn't have to.

And pushing my rogue further like this in raids, well it doesn't really tempt much with this system over playing something else. A shame cause i do like the class.

Please just let disolvent work on anything.

Allistara
Posts: 10

Re: Once again I ask, please rework the Rogue poison changes.

Post#6 » Thu Aug 20, 2026 4:18 pm

Yes, please revert. MC and BM really are quite annoying with the alternating mob types.

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