For months, this forum was flooded with threads demanding nerfs to Shaman burst and Feral Druid damage. No dev changes were ever made in response.
Now BGs are stacked with 50%+ Paladin on Alliance side, Horde is losing games it used to win clean, and suddenly the forum's gone dead quiet. No new "please nerf" threads. No outrage. Funny how that works.
The consensus was that Holy Paladin (often "Holy/Ret" hybrid) was the single most broken PvP and PvE healer kit on the server.
Holy Pallies were by far the best healers in PvE.. Nordanaar logs proved that, top healers all pally.
Arena when it was released, was mostly paladin team in the highest rating.
In AB, defenders on Ally side are always pallies. They can keep people busy for ages without problem.
This isn't a new complaint, either, paladin players themselves have admitted this for years, on the turtlewow forum:
"Holy and Prot in PvP"
A poster flatly states Holy/Ret is broken, capable of 3-second kills via Holy Strike, while keeping full plate, Immunity Shields, and Cleanse, nothing like the glass-cannon burst classes it gets compared to.
https://web.archive.org/web/20260109010 ... hp?t=13175
(before 1.18 pvp changes)
"Hows holy pal in pvp?"
A Paladin player says Holy Pala is by far the strongest PvP healer after the CC2 patch, calling geared Holy Paladins "almost unkillable" 1v1, beaten only by a best-in-slot Warrior.
https://web.archive.org/web/20260422134 ... hp?t=19520
(after 1.18 pvp changes)
"Ideas for fixing paladins"
A player states outright that Turtle Paladin has no hard counter and dominates every class, calling it a "broken/overpowered class."
https://web.archive.org/web/20260422172 ... hp?t=14918
(after 1.18 pvp changes)
"The Holy Paladin Problem"
Even in a thread arguing for buffs to Paladin's PvE healing, a reply flatly states Holy Pala is "already stupidly OP in pvp."
https://web.archive.org/web/20260409124 ... hp?t=20287
(before 1.18 pvp changes)
"Holy paladin needs changes"
A 20-year Paladin veteran openly says current gear makes Holy Paladins too hard to kill and calls for stamina to be stripped from their PvP sets specifically because a single DPS can't bring one down.
https://web.archive.org/web/20260422134 ... hp?t=24206
(after 1.18 pvp changes)
"PvP Update — Potential Changes"
A detailed dev-facing proposal lays out that Paladins can cleanse, immune slows, self-heal, stun, out-run most classes, hit hard, and wear plate all at once — concluding fights against them are "absurdly hard" to win.
https://web.archive.org/web/20260411222 ... p?p=124873
(before 1.18 changes)
Let's actually compare what "OP" means:
Shaman Enhance/Shockaman:
hits hard, but it's mitigated by armor and the Shaman has zero defensive kit to fall back on afterward.
Focus the Shaman, the burst stops. (they also need to cast to heal, no holy shocks)
Feral Druid:
Strong sustained pressure and flag carrying, but no plate, no bubble, no Lay on Hands, no Freedom. You can actually kill a Feral if you commit. They either need to choose between High armor, low damage (bear), squishy high damage (cat), or speed with no defensive or damage (travel form). Catch them in the right form and hes dead.
Holy/Ret Paladin:
comparable or better burst than Shaman (Holy Strike hitting for 3k+ that can't even be reduced by armor), stacked on top of:
- Plate armor
- Bubble (full immunity while still being able to stop caps in AB)
- Lay on Hands
- Blessing of Freedom (no CC sticks)
- Near-universal dispel (literally everything except curses in 1 button)
- Best sustained healing in the game, done essentially for free through Holy Strike procs
- Holy Shock for insta heals
That's not a DPS class with a burst window.
That's a class that
- Bursts like a DPS
- Heals like the best healer in the game
- Tanks like it's nothing, all in the same GCD.
There's no "commit and kill it" window like there is with Shaman or Feral, because you can't actually kill it with the amount of defensives and sustain they have.
So this isn't Horde tilt talking.
This is paladin mains on TurtleWoW, over multiple years, describing their own class as broken.
The difference is that back then it was inconvenient for Alliance to agree, and now it's inconvenient for them to complain.
If burst + survivability + healing all being top-tier on one class wasn't a problem when it was inconvenient for Alliance, it's not suddenly a problem now that it's working for them.
Pick a standard and apply it consistently, either burst-plus-survivability is OP regardless of which faction benefits.