Full listing of Warlock changes from Turtle forums

Warlock-specific guides and discussion.
Notslice
Posts: 10

Full listing of Warlock changes from Turtle forums

Post#1 » Thu Sep 10, 2026 2:21 pm

# Warlock class changes

Scope/dedup note: This is the Warlock-only gameplay/class changeset from the original topic-15157 material plus the historical and later Turtle WoW Team posts in forum-63. Discussion replies and non-mechanical commentary are omitted. Same-date duplicate announcements are merged; later entries supersede earlier values where the post explicitly changes them. Dates use the stated update/revision date when present, otherwise the source post date.

## 2022-07-24 — Historical Team update (1.16.1)

Sources: [Post 20251](https://forum.turtlecraft.gg/viewtopic. ... 251#p20251)

### Abilities

- **Demon Portal.** New level-60 hidden-Grimoire ability with 30-minute cooldown; summons a Felguard for 5 minutes, requires two additional party members for the ritual, and requires Enslave Demon after control is lost.
- **Inferno.** Cooldown reduced from 1 hour to 20 minutes and can now be cast indoors.
- **Mana Funnel.** New ranks: level 40 transfers 18 mana/sec and level 50 transfers 36 mana/sec from caster to pet.
- **Soul Link / Health Funnel.** Soul Link and Health Funnel now work with enslaved demons.
- **Voidwalker's Torment.** Now deals Shadow damage; ranks 1-6 are 6, 15, 21, 30, 40, and 48 damage, with damage increased by Improved Voidwalker.

### Pet passives

- **Avoidance.** New level-50 pet passive reducing area-of-effect damage to the pet by an additional 50%.

### Talents

- **Fel Intellect.** Reduced to three ranks; increases Imp, Voidwalker, Succubus, and Felhound maximum mana by 5/10/15%.
- **Fel Stamina.** Reduced to three ranks; increases Imp, Voidwalker, Succubus, and Felhound maximum health by 5/10/15%.
- **Improved Enslave Demon.** Reduced to two ranks; reduces Enslave Demon attack/casting-speed penalty and resist chance by 10/20%.
- **Intensity.** New row-4 Destruction talent; Fire spells have a 70% chance to resist damage interruption while casting/channeling Destruction fire spells.
- **Master Conjuror.** Combines Improved Healthstone, Improved Firestone, and Improved Spellstone in row 2; Healthstone healing +10/20%, Firestone/Spellstone effects +15/30%.
- **Pyroclasm.** New row-5 talent; Rain of Fire, Hellfire, Conflagrate, and Soul Fire have a 25% chance to stun for 3 seconds.
- **Soul Siphon.** Combines Improved Drain Life and Improved Drain Mana; increases Drain Life health drained 5/10% and causes 15/30% of Drain Mana mana drained to damage the opponent.

## 2022-08-08 — Historical Team update

Sources: [Post 21351](https://forum.turtlecraft.gg/viewtopic. ... 351#p21351)

### Abilities

- **Demon Portal.** Demon Portal implemented to summon a Felguard; Summon Felguard now works.
- **Ritual of Souls.** Fixed Warlock Ritual of Souls.

### Talents

- **Demonic Aegis.** Fixed the Warlock Demonic Aegis talent.

## 2022-08-17 — Historical Team update

Sources: [Post 22582](https://forum.turtlecraft.gg/viewtopic. ... 582#p22582)

### Talents

- **Master Conjuror.** Master Conjuror now works.

## 2022-09-01 — Historical Team update

Sources: [Post 24112](https://forum.turtlecraft.gg/viewtopic. ... 112#p24112), [Post 24828](https://forum.turtlecraft.gg/viewtopic. ... 828#p24828)

### Abilities

- **Felguard abilities.** Mana costs of several Felguard abilities reduced; tooltip update required.
- **Health Funnel.** Health Funnel can now be used on enslaved demons.

### Pet passives

- **Avoidance.** Pet Avoidance implemented; Warlocks could not learn it until patch 1.16.4.

## 2022-11-07 — Historical Team update

Sources: [Post 28636](https://forum.turtlecraft.gg/viewtopic. ... 636#p28636), [Post 29281](https://forum.turtlecraft.gg/viewtopic. ... 281#p29281)

### Pet passives

- **Avoidance.** Fixed Avoidance for Warlock pets; Grimoire still required a client-side fix.

### Talents

- **Improved Drain Soul.** Fixed buff being granted when a different NPC died than the one being drained.
- **Pyroclasm.** Fixed Conflagrate failing to trigger Pyroclasm.

## 2022-11-24 — Historical Team update

Sources: [Post 29776](https://forum.turtlecraft.gg/viewtopic. ... 776#p29776)

### Talents

- **Pyroclasm.** Pyroclasm can proc from Conflagrate.

## 2022-12-07 — Historical Team update

Sources: [Post 30302](https://forum.turtlecraft.gg/viewtopic. ... 302#p30302)

### Abilities

- **Enslave Demon.** Fixed Enslave Demon attacking players who are not PvP flagged.

## 2023-01-21 — Historical Team update (1.17.0)

Sources: [Post 32868](https://forum.turtlecraft.gg/viewtopic. ... 868#p32868)

### Race/class

- **Troll Warlock.** Added Troll Warlock race/class combination.

## 2023-02-15 — Historical Team update

Sources: [Post 34787](https://forum.turtlecraft.gg/viewtopic. ... 787#p34787)

### Item

- **Corruption (book/item).** Changed Corruption to Bind on Equip rather than Bind on Pickup.

### Set bonuses

- **Doomcaller Tier 2.5.** Removed Spirit from all Doomcaller pieces; Footwraps Spellpower 28→29, Trousers 34→37, Circlet 33→35, Mantle 28→29, Robes Spell Critical Chance 1%→2%.

## 2023-03-01 — Historical Team update

Sources: [Post 36539](https://forum.turtlecraft.gg/viewtopic. ... 539#p36539)

### Abilities

- **Drain Soul.** Grim Reach increases Drain Soul range.

## 2023-04-08 — Historical Team update

Sources: [Post 40776](https://forum.turtlecraft.gg/viewtopic. ... 776#p40776)

### Talents

- **Improved Curse of Agony.** Damage bonus now applies after Spell Power.

## 2023-05-16 — Historical Team update

Sources: [Post 46277](https://forum.turtlecraft.gg/viewtopic. ... 277#p46277)

### Demons

- **Warlock minions.** Minion stats adjusted to match Classic values.

### Quests

- **Doomguard quests.** Fixed Unchained incorrectly chaining Warlock Doomguard quests.

## 2023-06-07 — Historical Team update

Sources: [Post 49087](https://forum.turtlecraft.gg/viewtopic. ... 087#p49087)

### Talents

- **Demonic Sacrifice.** Demonic Sacrifice auras are removed on talent specialization change.

## 2023-06-14 — Historical Team update

Sources: [Post 49944](https://forum.turtlecraft.gg/viewtopic. ... 944#p49944)

### Resources

- **Soul Shard.** Soul Shard refunded when the Warlock manually dismisses the pet.

### Spell interactions

- **Drain Life.** Drain Life from Corrupted Ashbringer and Neretzek now scales with Spell Power.

## 2023-07-05 — Historical Team update

Sources: [Post 52323](https://forum.turtlecraft.gg/viewtopic. ... 323#p52323)

### Abilities

- **Mana Funnel.** Mana Funnel ranks 1 and 2 are no longer available from starter-zone trainers.

## 2023-10-18 — Historical Team update

Sources: [Post 71678](https://forum.turtlecraft.gg/viewtopic. ... 678#p71678)

### Pets

- **Eye of Kilrogg.** Eye of Kilrogg is summoned at the caster's position rather than at a random location.

## 2023-12-05 — Historical Team update

Sources: [Post 79953](https://forum.turtlecraft.gg/viewtopic. ... 953#p79953)

### Pets

- **Eye of Kilrogg.** Pet spells no longer get lost when teleported while channeling Eye of Kilrogg.

## 2023-12-13 — Historical Team update

Sources: [Post 80839](https://forum.turtlecraft.gg/viewtopic. ... 839#p80839)

### Resources

- **Soul Shards.** Health, mana, and Soul Shards are restored to full upon leaving a battleground.

## 2023-12-28 — Historical Team update (1.17.2)

Sources: [Post 82980](https://forum.turtlecraft.gg/viewtopic. ... 980#p82980)

### Abilities

- **Ritual of Souls.** Moved Ritual of Souls to the correct spellbook tab.

### Demons

- **Infernal.** Fixed Infernal model disappearing when entering water.

## 2024-03-27 — Historical Team update

Sources: [Post 91478](https://forum.turtlecraft.gg/viewtopic. ... 478#p91478)

### Pets

- **Succubus.** Succubus pets now use Seduction more intelligently.

## 2024-04-01 — Historical Team update

Sources: [Post 91795](https://forum.turtlecraft.gg/viewtopic. ... 795#p91795)

### Abilities

- **Fear.** Warlocks can no longer cast Fear twice on the same target.

### Pets

- **Warlock pets.** Pets are immediately dismissed when a duel begins.

## 2024-05-08 — Historical Team update

Sources: [Post 94237](https://forum.turtlecraft.gg/viewtopic. ... 237#p94237)

### Talents

- **Improved Drain Soul.** Fixed Soul Siphon application on final Drain Soul tick and Drain Soul buff persistence after a resisted channel.

## 2024-07-10 — Historical Team update

Sources: [Post 99050](https://forum.turtlecraft.gg/viewtopic. ... 050#p99050)

### Talents

- **Demonic Sacrifice.** Bonuses no longer persist after swapping to a specialization without the talent.

## 2024-09-04 — Historical Team update

Sources: [Post 100559](https://forum.turtlecraft.gg/viewtopic. ... 59#p100559)

### Abilities

- **Enslave Demon.** Enslave Demon and demon-summoning spells despawn the current demon instead of failing when one is already summoned.

## 2024-10-12 — Class Changes 2 baseline (Patch 1.17.2)

Source: [Post 102973](https://forum.turtlecraft.gg/viewtopic. ... 73#p102973)

### Baseline

- Soul Shards stack to 3 (instead of 1).
- Soul Bags gain a passive reagent-saving effect: spells have an X% chance not to consume a reagent, from 5% to 25% depending on bag size.
- Infernal Stone costs 10 Silver and Demonic Figurine costs 20 Silver; both can be placed in Soul Bags and benefit from their reagent-saving effect.
- Drain Soul is reworked to: “Drains the soul of the target, causing X Shadow damage over 6 sec. This damage is dealt slowly at first, and builds up as the drain reaches its full duration. If the target dies while being drained, and yields experience or honor, the caster gains a Soul Shard. Soul Shards are required for other spells.” Every tick has a 16.67% Spell Power scaling coefficient. Damage: Rank 1 (level 10) 110; Rank 2 (level 24) 280; Rank 3 (level 38) 460; Rank 4 (level 52) 760; Rank 5 (level 60, new) 950. Mana: Rank 1 55→90; Rank 2 125→235; Rank 3 210→405; Rank 4 290→540; Rank 5 (new) 655.
- Soul Fire gains two earlier ranks and shifted requirements: Rank 1 (level 30), 175 mana, 453–571 Fire; Rank 2 (level 38), 260 mana, 544–685 Fire; Rank 3 (level 48→46), 305 mana, 623–784 Fire; Rank 4 (level 56→54), 335 mana, 703–883 Fire. Spell Power scaling is 125% (up from 100%), and cooldown is 30 seconds (down from 1 minute).
- Searing Pain no longer has increased threat generation; the threat removal is compensated by Wrathstone.
- Curse of Weakness has one rank and reduces target attack speed by 15% instead of applying flat damage reduction.
- Corruption cast time is 1.5 seconds (down from 2).
- Demons can no longer benefit from player buffs or consumables.
- Greater Demons (Infernal, Felguard, Doomguard) are no longer valid Enslave Demon targets; they are immediately controlled by the Warlock when summoned, have a set control duration, and turn on their master when it ends without causing party chaos. Their usefulness/power is further enhanced in deep Demonology.
- Demon Gate is renamed from Demon Portal; it has a 30-minute cooldown, 4-second cast, is no longer a ritual, drops a gate object, and spawns the Felguard after 6 seconds; the gate lasts 1 minute.
- Inferno cooldown is 10 minutes (down from 20), cast time 1.5 seconds (down from 2), and duration 30 seconds.
- Ritual of Doom requires 2 players (down from 4), no longer randomly kills a participant, and lasts 1 minute.
- Avoidance’s area-of-effect damage reduction is 80% (up from 50%) and also affects greater and enslaved demons.
- New/reworked conjured stones are one-rank, mutually exclusive, non-combat-use personal buffs lasting 30 minutes:
- Firestone (level 22): +2% Fire spell critical chance; main-hand and wand attacks have a 40% chance to deal 15–20 additional Fire damage, increased by an amount equal to level.
- Felstone (level 32): 3% of damage dealt returns as healing; that healing also heals the active demon.
- Wrathstone (level 42): +40% threat from Fire spells and 30% less self-inflicted Fire damage from Hellfire.
- Spellstone (level 52): 10% less threat from spells.
- All Healthstones share one cooldown regardless of rank or Master Conjuror investment; Soulwell Healthstones properly benefit from Master Conjuror.
- Demon Skin and Demon Armor merge into one spell. Existing Demon Skin ranks are renamed Demon Armor, and existing Demon Armor ranks are raised by two ranks.

### Affliction

- Improved Corruption reduces Corruption cast time by 0.3/0.6/0.9/1.2/1.5 seconds (instead of 0.4/0.8/1.2/1.6/2); with all points it remains instant because of the baseline cast-time reduction.
- Improved Curse of Weakness and Improved Drain Soul are removed.
- New Improved Debilitating Curses (row 2, 2 points): Curse of Weakness attack-speed reduction +3/5%; Curse of Exhaustion slow +10/20%.
- New Resilient Shadows (row 2, 3 points): reduces duration of interrupts used against Shadow spells by 10/20/30%.
- Improved Drains increases mana drained by Drain Mana by 5/10% instead of dealing damage equal to 15/30% of mana drained.
- Improved Curse of Agony is required for Malediction; its damage bonus is 3/6/10% (up from 2/4/6%).
- Fel Concentration also affects Dark Harvest.
- Curse of Exhaustion moves from row 5 to row 3 and its slow increases from 10% to 30%; Improved Curse of Exhaustion and Amplify Curse are removed.
- Nightfall triggers from Corruption, Dark Harvest, and all drain spells (instead of Corruption and Drain Life), and has 3 ranks with 1/3/5% proc chance.
- New Rapid Deterioration (row 5, 2 points): +6% casting speed for Affliction spells; casting-speed effects increase tick speed of Affliction DoTs and channeled spells with 50/100% efficiency, reducing their duration.
- New Malediction (row 5 keystone): Curse of Agony can be used alongside other curses except Curse of Doom.
- New Soul Siphon (row 5, 3 points): Drain Soul, Dark Harvest, and Death Coil deal an additional 2/3/4% damage for each Affliction effect on the target, up to 4 effects; drain-spell debuffs do not count.
- Dark Pact is removed.
- New Dark Harvest (row 7 capstone): deals 700 Shadow damage over 8 seconds and reduces the time between periodic ticks of Affliction spells on the target by 20% while channeling; flat mana cost, 30-second cooldown, new ranks at levels 50 and 60. Rank 2 (level 50) 900 damage; Rank 3 (level 60) 1150 damage.

### Demonology

- Soul Entrapment: while no demon is controlled, all damage dealt increases by 1/2/3%.
- Demonic Sacrifice moves higher in the tree and gains a prerequisite. Effects: Imp +6% Fire damage; Voidwalker restores 3% total Health every 4 seconds; Succubus +6% Shadow damage; Felhunter restores 2% total Mana every 4 seconds.
- Healthstones made with different Master Conjuror ranks are mutually unique; only one Healthstone can be possessed at a time.
- Soul Funnel scales with the demon’s missing Health/Mana.
- Demonic Aegis moves to row 2.
- Fel Intellect replaces static bonuses with 7/14/21/28/35% of total Intellect and allows 15/30/45/60/75% of demon mana regeneration to continue while casting.
- Fel Stamina replaces static bonuses with 7/14/21/28/35% of total Stamina and reduces the chance of the demon being critically struck by 1/2/3/4/5%.
- Fel Domination cooldown is 5 minutes (down from 15) and cast-time reduction is 4 seconds (down from 5.5); it also reduces Inferno cooldown by 2.5/5 minutes and Demon Gate cooldown by 7.5/15 minutes.
- Master Summoner’s mana reduction is 40/60% and it also reduces Inferno, Demon Gate, and Ritual of Doom cooldowns by 25/50%.
- New Improved Stones (row 4, 2 points): Wrathstone and Spellstone effects +25/50%; Felstone damage-returned healing +1/2%; Firestone critical-strike bonus +1/2%.
- Nether Studies replaces the three demon-specific talents: Succubus Seduction, Voidwalker Torment, Imp Blood Pact, and Felhunter Tainted Blood effects increase by 15/30/45%.
- Unholy Power is 3 points (down from 5), damage increase 5/10/15%, and affects all demons.
- New Unleashed Potential (row 5, 3 points): direct-damage spells have a 60% chance and funnel spells a 100% chance to grant the demon Unleashed Potential for 3 seconds. While active, demon Attack Power increases by 20/40/60% of bonus spell damage and magical damage/effects increase by 5/10/15% of spell damage.
- New Power Overwhelming (row 5 capstone): grants the active demon +20% damage for 10 seconds; demon takes damage equal to 40% of its Health over the duration. 14-second cooldown, 7% base-mana cost.
- Demonic Precision: demons gain 1/2/3% melee and spell hit, and benefit from 33/66/100% of the Warlock’s spell hit for both melee and spell hit.
- Master Demonologist is reworked. Bonuses: Imp reduces spell costs by 3/6/9/12/15% and increases casting speed by 1/2/3/4/5%; Voidwalker reduces physical damage taken by 2/4/6/8/10% and increases pushback resistance by 8/16/24/32/40%; Succubus increases all damage by 2/4/6/8/10% and threat by 5%; Felhunter increases all resistances by 0.2/0.4/0.6/0.8/1 per level and gives attackers a 10% chance to receive Tainted Blood; Infernal increases casting/attack speed by 3/6/9/12/15% but reduces healing taken by 50%; Felguard increases all damage by 4/8/12/16/20% but increases mana costs by 20%.
- Soul Link is passive, applies to any controlled demon (including greater and enslaved demons), is inactive without a demon, transfers 20% damage to the demon (down from 30%), and increases damage by 5% (up from 3%).

### Destruction

- Improved Shadow Bolt has a flat 5/10/15/20/25% proc chance instead of requiring a critical strike; Shadow damage increase is 15% (down from 4/8/12/16/20%), duration 10 seconds (down from 12), and it has no charges that are consumed.
- Cataclysm mana reduction is 2/4/6/8/10% (up from 1/2/3/4/5%).
- Improved Lash of Pain and Improved Firebolt merge into new Demonic Swiftness (row 2, 2 points): Imp Firebolt cast time −0.25/0.5 seconds and Succubus Lash of Pain cooldown −3/6 seconds.
- Aftermath costs 3 points (instead of 5), retains its daze chance, increases Immolate periodic damage by 2/4/6%, and its description correctly says 50% slow instead of daze.
- New Improved Soul Fire (row 5, 2 points): Soul Fire has a 50/100% chance to refund a Soul Shard and increase Fire damage by 8% for 25 seconds.
- Intensity and Pyroclasm move up one row.
- Improved Immolate increases all Immolate damage (not only initial damage), with bonus 4/8/12/16/20% (down from 5/10/15/20/25%).
- Conflagrate no longer requires/consumes an active Immolate DoT. If Immolate is active, it consumes 3 seconds of Immolate to deal equivalent damage; GCD is 1 second (down from 1.5).

## 2024-10-21 — Class Changes update

Sources: [Post 102973](https://forum.turtlecraft.gg/viewtopic. ... 73#p102973), [Post 104207](https://forum.turtlecraft.gg/viewtopic. ... 07#p104207)

- Conjured Stones no longer share a 30-minute cooldown; they are unusable while in combat.
- Fel Domination has a 5-minute cooldown and no longer locks the demon from summoning.
- Master Summoner additionally reduces Inferno cooldown by 2.5/5 minutes and Demon Gate cooldown by 7.5/15 minutes.

## 2024-11-01 — Class Changes update

Sources: [Post 102973](https://forum.turtlecraft.gg/viewtopic. ... 73#p102973), [Post 105804](https://forum.turtlecraft.gg/viewtopic. ... 04#p105804)

- Improved Shadow Bolt Shadow damage bonus increases from 15% to 20%.
- Power Overwhelming mana cost is reduced to 80.

## 2024-11-06 — Historical Team update

Sources: [Post 106599](https://forum.turtlecraft.gg/viewtopic. ... 99#p106599)

### Abilities

- **Dark Harvest.** Fixed periodic-damage calculations.
- **Imp Firebolt.** Adjusted scaling for lower ranks; exact values not stated.

### Demons

- **Infernal.** Increased Infernal health and damage.

## 2024-11-20 — Class Changes update

Source: [Post 108776](https://forum.turtlecraft.gg/viewtopic. ... 76#p108776)

Additional sources: [Post 108746](https://forum.turtlecraft.gg/viewtopic. ... 46#p108746)


### Abilities

- **Dark Harvest.** Fixed periodic haste causing the last periodic-debuff tick to be lost.

### Debuffs

- **Shadow Weaving / Improved Shadow Bolt.** Shadow Weaving and Improved Shadow Bolt effects can now stack.

### Talents

- **Malediction.** Adjusted Malediction description; no numeric mechanic stated.

- Searing Pain base damage increases by 10% for all ranks.
- Drain Soul Spell Power scaling increases from 16.67% to 20%; mana costs decrease by 20% for all ranks; damage no longer builds over the duration and instead deals the same damage on every tick.
- Dark Harvest Spell Power scaling increases from 20% to 25%.
- Nightfall becomes a 2-point talent with a 2/4% proc chance instead of 1/3/5%.
- Imp Firebolt coefficients are reduced.

## 2024-11-27 — Historical Team update

Sources: [Post 110047](https://forum.turtlecraft.gg/viewtopic. ... 47#p110047)

### Talents

- **Demonic Sacrifice.** All Demonic Sacrifice buffs are removed after respec.

## 2024-12-04 — Historical Team update

Sources: [Post 111130](https://forum.turtlecraft.gg/viewtopic. ... 30#p111130)

### Abilities

- **Curse of Tongues.** Fixed incorrect negative-haste calculations.
- **Drain Soul.** Rank 5 buff no longer remains after the spell is resisted.

### Demons

- **Greater Demons.** Despawns when the Warlock dies and cannot attack players other than the Warlock.

### Talents

- **Improved Shadow Bolt.** Debuff is now guaranteed to hit.

## 2024-12-11 — Historical Team update

Sources: [Post 112126](https://forum.turtlecraft.gg/viewtopic. ... 26#p112126)

### Talents

- **Malediction.** Fixed issues with Malediction.

## 2024-12-20 (revised 2024-12-22) — Class Changes update

Sources: [Post 113460](https://forum.turtlecraft.gg/viewtopic. ... 60#p113460), [revision notice Post 113785](https://forum.turtlecraft.gg/viewtopic. ... 85#p113785)

- Improved Shadow Bolt: 20/40/60/80/100% chance to apply on critical hit; chance-on-hit application reduced from 5/10/15/20/25% to 2/4/6/8/10%.
- Improved Soul Fire buff applies on cast rather than hit and lasts 30 seconds (up from 25).
- Resilient Shadows is reworked to reduce the chance Affliction spells are dispelled by an additional 3/6/9%.
- Improved Drains increases the effectiveness of Drain Soul, Drain Life, and Drain Mana by 5/10%.
- Nightfall Shadow Bolts are guaranteed to hit.
- Soul Siphon damage per Affliction effect is 2/4/6% (up from 2/3/4%).
- Fel Domination cast-time reduction is 4.5 seconds (up from 4).
- Fel Intellect is reduced to 3 points; Intellect transfer is 10/20/30% (from 7/14/21/28/35%) and mana regeneration while casting is 5/10/15% (from 15/30/45/60/75%).
- Fel Stamina transfer is 10/20/30/40/50% (from 7/14/21/28/35%).
- Unleashed Potential is reworked: direct-damage critical strikes grant the demon a stack for 20 seconds; funnel ticks refresh it. Each stack lets the demon benefit from 5/10/15% of bonus spell damage; stacks to 3.
- Demon Armor mana cost is reduced by 30% for all ranks.
- Demonic Precision is reworked: demons benefit from 33/66/100% of the Warlock’s spell hit and critical strike chance for melee and spell hit/critical chance respectively.
- Master Demonologist changes: Voidwalker increases healing taken by 4/8/12/16/20% instead of pushback resistance; Infernal healing reduction is 75%; Felguard mana-cost increase is 30%.
- Greater Demons (Demon Gate, Inferno, Ritual of Doom) duration increases from 30 seconds/1 minute to 3 minutes.
- Soul Link transfers 25% damage to the demon (up from 20%) and prevents enslaved demons from breaking free early.
- Succubus Soothing Kiss is reworked to reduce Succubus and Warlock threat against the target for 3 minutes; ranks: 15% (level 22), 20% (34), 25% (46), 30% (58).
- Felhunter Tainted Blood applies on Felhunter attacks instead of when hit; duration is 30 seconds (down from 60). Felhunter attack speed is 1.4 seconds (down from 2.0).
- Greater Demon health increases: Infernal 3544→4032; Felguard 3832→4032; Doomguard 4517→4951.
- Voidwalker Sacrifice gains Spell Power scaling and adjusted base values: Rank 1 305→278, 100%; Rank 2 510→475, 100%; Rank 3 770→727, 100%; Rank 4 1095→1045, 100%; Rank 5 1470→1413, 110%; Rank 6 1905→1835, 120%.
- Succubus Lash of Pain gains Spell Power scaling, adjusted base values, and cooldown 12→10 seconds: Rank 1 33→20 Shadow, 40%; Rank 2 44→27, 40%; Rank 3 60→36, 40%; Rank 4 73→44, 40%; Rank 5 87→52, 50%; Rank 6 99→60, 60%.
- Felguard Legion Strike gains 5 Shadow damage and 60% Spell Power scaling.
- Felguard Felstorm additional damage gains 25% Spell Power scaling.
- Infernal Immolation Aura gains 25% Spell Power scaling.
- Greater and enslaved demons are affected by Fel Intellect and Fel Stamina.

## 2025-01-01 — Historical Team update

Sources: [Post 115021](https://forum.turtlecraft.gg/viewtopic. ... 21#p115021)

### Item

- **Felstone.** Now heals enslaved and greater demons.

### Talents

- **Improved Drains.** Now affects total damage rather than base damage.

## 2025-01-15 — Historical Team update

Sources: [Post 116739](https://forum.turtlecraft.gg/viewtopic. ... 39#p116739)

### Talents

- **Malediction.** Curse of Agony no longer removes other players' Curse of Doom.

## 2025-01-22 — Historical Team update

Sources: [Post 117471](https://forum.turtlecraft.gg/viewtopic. ... 71#p117471)

### Abilities

- **Enslave Demon.** No longer breaks early while Soul Link is active.

## 2025-01-28 — Historical Team update

Sources: [Post 118168](https://forum.turtlecraft.gg/viewtopic. ... 68#p118168)

### Abilities

- **Curse of Recklessness.** Fixed stacking with Demoralizing Shout.
- **Soul Link.** Corrected combat-log entries for damage split by Soul Link.

## 2025-02-05 — Historical Team update

Sources: [Post 118948](https://forum.turtlecraft.gg/viewtopic. ... 48#p118948)

### Pets

- **Eye of Kilrogg.** Minions are no longer resummoned if the Warlock dies under Eye of Kilrogg.

## 2025-02-21 — Historical Team update (1.18.0)

Sources: [Post 120590](https://forum.turtlecraft.gg/viewtopic. ... 90#p120590)

### Demons

- **Greater Demons.** Charmed creatures, including Greater Demons, can now critically hit with spells.

### Item

- **The Black Book.** Damage and armor bonus reduced from 100% to 50%; the later unequip-removal behavior is recorded under the April 1, 2025 update.

## 2025-02-22 — Historical Team update (1.18.0)

Sources: [Post 120615](https://forum.turtlecraft.gg/viewtopic. ... 15#p120615)

### Demons

- **Doomguard.** Updated Doomguard model with new spell/ability animations.

## 2025-02-26 — Historical Team update

Sources: [Post 120933](https://forum.turtlecraft.gg/viewtopic. ... 33#p120933)

### Demons

- **Greater Demons.** Can no longer be buffed.

## 2025-03-05 — Historical Team update

Sources: [Post 121678](https://forum.turtlecraft.gg/viewtopic. ... 78#p121678)

### Talents

- **Improved Shadow Bolt.** Fixed incorrectly proccing on the caster.

## 2025-03-12 — Historical Team update

Sources: [Post 122265](https://forum.turtlecraft.gg/viewtopic. ... 65#p122265)

### Demons

- **Greater Demons.** No longer affected by raid-size scaling.
- **Warlock demons.** Pet/demon/minion auras are no longer removed when too far from owner/master.

## 2025-04-01 — Class Changes update

Source: [Post 124504](https://forum.turtlecraft.gg/viewtopic. ... 04#p124504)

- Resilient Shadows dispel resistance increases from 3/6/9% to 5/10/15%.
- Malediction also causes Curse of Recklessness, Curse of Elements, and Curse of Shadows to apply the highest rank of Curse of Agony if one is not already present.
- Siphon Life total Spell Power scaling increases from 50% to 100%.
- Dark Harvest increases haste by 30% (up from 20%) and resets its cooldown if the target dies during the channel.
- Soul Funnel makes the Warlock pay 30% of transferred health or mana.
- Demonic Sacrifice is removed when a demon is enslaved.
- Master Demonologist: Infernal healing reduction is 50% (down from 75%); Felguard damage increase is 10% (down from 20%).
- Imp Firebolt Spell Power scaling: Rank 1 10%, Rank 2 15%, Rank 3 20%, Rank 4 25%, Rank 5 30%, Rank 6 35%, Rank 7 40%.
- Felguard Legion Strike becomes 50% weapon damage with a 4-second cooldown (instead of 130% with 6 seconds); Felguard can critically strike with all attacks.
- The Black Book trinket buff is removed when the trinket is unequipped.

## 2025-04-02 — Historical Team update

Sources: [Post 124967](https://forum.turtlecraft.gg/viewtopic. ... 67#p124967)

### Talents

- **Malediction.** Curse of Agony triggered by Malediction no longer incorrectly consumes mana.

## 2025-04-16 — Historical Team update

Sources: [Post 126946](https://forum.turtlecraft.gg/viewtopic. ... 46#p126946)

### Talents

- **Malediction / Dark Harvest.** Fixed Curse of Agony damage while Dark Harvest is active.

## 2025-04-30 — Historical Team update

Sources: [Post 129028](https://forum.turtlecraft.gg/viewtopic. ... 28#p129028)

### Abilities

- **Drain Soul.** Fixed Drain Soul cancelling immediately after a subsequent cast.

### Demons

- **Nether Infernal.** Despawns when Kruul dies.

## 2025-05-14 — Historical Team update

Sources: [Post 130900](https://forum.turtlecraft.gg/viewtopic. ... 00#p130900)

### Abilities

- **Enslave Demon.** Desolate Invader and Desolate Destroyer are immune to Enslave Demon.

## 2025-05-21 — Historical Team update

Sources: [Post 132195](https://forum.turtlecraft.gg/viewtopic. ... 95#p132195)

### Set bonuses

- **Doomcaller's Attire 5-piece.** Summons a Lesser Doomguard guardian instead of replicating Curse of Doom; Doomguards from Doom of Outland have reduced health and no knockback.

## 2025-07-25 — 1.18.0 class changes (stated date TBD)

Source: [Post 141159](https://forum.turtlecraft.gg/viewtopic. ... 59#p141159)

### Baseline

- Warlocks learn Pet Command: Take Position with Summon Imp. It sends the demon to a selected visible location and is canceled by clicking Follow again; it obeys line of sight.
- Drain Soul mana becomes dynamic: Rank 1 (level 10) 72→15 initial +10/sec (75 total/6 sec); Rank 2 (24) 188→35 +25/sec (185 total); Rank 3 (38) 324→70 +40/sec (310 total); Rank 4 (52) 432→100 +55/sec (430 total); Rank 5 (60) 524→135 +65/sec (525 total).
- Health Funnel and Mana Funnel range increases from 20 to 30 yards.
- Firestone, Felstone, and Wrathstone become usable in combat.
- Doomguard can no longer use Rend and gains Infernal Blade: for 12 seconds, weapon attacks deal 30% additional Fire damage and engulf the target for 250 Fire damage over 5 seconds, stacking to 3.
- Spellstone becomes an active item: removes all Magic effects from the caster and grants a 30-second shield absorbing magic damage equal to caster level ×12; shares a cooldown with Healthstones.
- Rain of Fire deals damage every 1 second instead of 2, with the same total damage.
- Soul Fire Spell Power coefficient is 114% (down from 125%).

### Affliction

- Improved Debilitating Curses is renamed Improved Curse of Weakness and no longer increases Curse of Exhaustion’s slow.
- Fel Concentration costs 2 points (down from 5) and affects all Affliction spells, including Fear and Howl of Terror.
- New Sinister Pursuit (row 3, 3 points): demons gain 5/10/15% movement speed for 3 seconds after attacking a target affected by Affliction effects.
- Curse of Exhaustion slow is 10% (down from 30%).
- New Improved Curse of Exhaustion (row 5, 2 points): increases Curse of Exhaustion slow by 15/30%.

### Demonology

- Soul Entrapment damage increase without a pet is 2/4/6% (up from 1/2/3%).
- Demonic Sacrifice effects change: Imp 6% Fire damage→4% Spell damage; Voidwalker unchanged; Succubus 6% Shadow damage→10% threat reduction; Felhunter 2% total mana every 4 seconds→3%.
- Power Overwhelming removes crowd control from the demon on activation and costs 40% base health instead of maximum health.
- Demonic Precision transfers 30/60/90% (down from 33/66/100%) of Warlock spell hit/critical chance, and grants the demon baseline 1/2/3% spell hit, spell critical, physical hit, and physical critical chance.
- Master Demonologist removes the previous secondary and greater-demon-specific effects. New effects: Imp 3/6/9/12/15% reduced spell costs; Voidwalker 2/4/6/8/10% reduced physical damage taken; Succubus 2/4/6/8/10% increased all damage; Felhunter 0.2/0.4/0.6/0.8/1 increased all resistances per level; Greater Demons 2/4/6/8/10% increased spell critical chance and 8/16/24/32/40% reduced healing taken.

### Destruction

- Improved Shadow Bolt is renamed Shadow Vulnerability and can also be applied by Drain Soul damage ticks, with the same chance as Shadow Bolt.
- Destructive Reach also increases Hellfire radius.
- Improved Soul Fire Fire-damage increase is 10% (up from 8%).

## 2025-08-14 — 1.18.0 revision

Sources: [Post 141159](https://forum.turtlecraft.gg/viewtopic. ... 59#p141159), [revision notice Post 145249](https://forum.turtlecraft.gg/viewtopic. ... 49#p145249)

- Spellstone is learned at level 36 instead of 52.
- New Create Voidstone: creates a Voidstone; when used, reduces threat from spells by 10% for 30 minutes. Conjured items disappear after logging out for more than 15 minutes. (20% base mana, 3-second cast, costs 1 Soul Shard, learned at level 52.)
- Ritual of Doom cast time + channel duration become 5+5 seconds (from 10+10).
- Sinister Pursuit moves to row 1.
- The talent link between Master Demonologist and Unleashed Potential is removed.
- Demon Attack Power scaling: Voidwalker 20%; Succubus 40%; Felhunter 30%; Infernal 60%; Felguard 60%; Doomguard 30%.

## 2025-08-15 — Historical Team update (1.18.0)

Sources: [Post 145822](https://forum.turtlecraft.gg/viewtopic. ... 22#p145822)

### Abilities

- **Demon Gate.** Cooldown resets in arenas.
- **Pet Command: Take Position.** Now works with Greater Demons.
- **Spellstone.** Corrected Spellstone level requirement.

### Talents

- **Unleashed Potential.** Now works with Greater Demons.

## 2025-08-27 — Historical Team update

Sources: [Post 148454](https://forum.turtlecraft.gg/viewtopic. ... 54#p148454)

### Set bonuses

- **Dark Harvest set bonus Doomguard.** Summoned Doomguard no longer removes the Warlock's current demon.

## 2025-09-24 — Historical Team update

Sources: [Post 152865](https://forum.turtlecraft.gg/viewtopic. ... 65#p152865)

### Set items

- **Affliction Warlock Tier 2 boots.** Renamed to Nemesis Boots to avoid duplicate names.

## 2025-10-01 — Historical Team update

Sources: [Post 153822](https://forum.turtlecraft.gg/viewtopic. ... 22#p153822)

### Set items

- **Nathrezim Mantle (Affliction).** Spellpower 46→42 and +1% Haste.

## 2025-10-03 — Historical Team update (1.18.1)

Sources: [Post 154168](https://forum.turtlecraft.gg/viewtopic. ... 68#p154168)

### Race/class

- **Dwarf Warlock.** Added Dwarf Warlock race/class combination.

## 2025-10-21 — Historical Team update

Sources: [Post 156509](https://forum.turtlecraft.gg/viewtopic. ... 09#p156509)

### Demons

- **Searing Infernal.** Immune to bleed effects and no longer occasionally holds weapons.

## 2025-10-29 — Historical Team update

Sources: [Post 157583](https://forum.turtlecraft.gg/viewtopic. ... 83#p157583)

### Abilities

- **Dark Harvest.** No longer affects Affliction spells cast by other Warlocks.

## 2025-11-05 — Historical Team update

Sources: [Post 158364](https://forum.turtlecraft.gg/viewtopic. ... 64#p158364)

### Pets

- **Eye of Kilrogg.** Fixed summoning Eye of Kilrogg causing the Warlock pet to become lost.

## 2025-11-12 — Historical Team update

Sources: [Post 159221](https://forum.turtlecraft.gg/viewtopic. ... 21#p159221)

### Talents

- **Malediction.** Fixed failure against creatures immune to physical damage.

## 2025-12-10 — Historical Team update

Sources: [Post 162251](https://forum.turtlecraft.gg/viewtopic. ... 51#p162251)

### Abilities

- **Enslave Demon.** Krampus and Xandivious are immune to Enslave Demon.

## 2025-12-24 — Historical Team update

Sources: [Post 163576](https://forum.turtlecraft.gg/viewtopic. ... 76#p163576)

### Demons

- **Voidwalker.** Undercity Guards no longer attack the summoned Voidwalker for The Binding quest.

### Item

- **Warlock Healthstones.** Battle Standards no longer trigger Healthstone cooldown.

### Pets

- **Warlock pets.** Pets no longer end up with incorrect spells.

## 2026-01-23 — 1.18.1 class changes (stated date TBD)

Source: [Post 166071](https://forum.turtlecraft.gg/viewtopic. ... 71#p166071)

- Curse of Exhaustion mana cost increases from 8% to 14% base mana (110→190 at level 60).
- Curse of Tongues Rank 1 cast-speed reduction is 30% (down from 50%); Rank 2 mana cost is 240 (up from 110).
- Enslave Demon reduces healing taken by the enslaved demon by 50%.
- Ritual of Doom initial cast is 7 seconds (up from 5) and ritual channel is 3 seconds (down from 5).
- Felhunter and Infernal armor is reduced by 30%, about 5% lower physical damage reduction.
- Felguard Legion Strike healing reduction increases from 10% to 25%.
- Felguard Axe Toss stun is 2 seconds (down from 4).
- Searing Pain global cooldown is 1 second (down from 1.5).
- Hellfire Spell Power scaling is 4.125% per tick (up from 2.2%) and mana is paid partly upfront and per second: Rank 1 (level 30) 645→160 +30/sec; Rank 2 (42) 975→240 +50/sec; Rank 3 (54) 1300→325 +65/sec.
- Ritual of Souls requires 3 Soul Shards (up from 1).
- Soulwell receives a new model.
- Curse of Recklessness global cooldown is 1 second (down from 1.5).
- Sinister Pursuit becomes a 2-point Demonology talent permanently increasing pet movement speed by 5/10%, including greater demons. Master Conjuror is removed.
- Master Summoner also reduces Ritual of Doom cooldown by 25/50%.
- Master Demonologist no longer reduces Greater Demons’ healing taken.
- Unleashed Potential also gives the Warlock a tracking buff.
- Soul Link damage transfer is 20% (down from 25%).
- Affliction Warlock Tier 3 (4 set): Curse of Agony does 100% increased damage for its first 4 ticks.
- Affliction Warlock Tier 3.5 (3 set): mana gained from health drained by Siphon Life is 25% (down from 50%).

## 2026-01-26 — 1.18.1 revision

Source: [Post 166071](https://forum.turtlecraft.gg/viewtopic. ... 71#p166071)

- Ritual of Doom initial cast is 3 seconds, summoner channel is 2 seconds, and required summoners are reduced from 2 to 1.
- Demon Gate Felguard spawn delay is 4 seconds (down from 6).
- Hellfire Spell Power scaling increases to 6.66%.
- Searing Pain base cast time increases from 1.5 to 2.0 seconds and Spell Power scaling increases to 57%.
- Bane also reduces Searing Pain cast time by 0.1/0.2/0.3/0.4/0.5 seconds.
- Unleashed Potential procs on any direct damage, not only critical strikes.
- Avoidance pet AoE damage reduction also affects cleave-type damage.
- Curse of Shadow and Curse of the Elements global cooldowns are reduced from 1.5 to 1 second.

## 2026-03-19 — 1.18.1 revision

Source: [Post 166071](https://forum.turtlecraft.gg/viewtopic. ... 71#p166071)

- Searing Pain base damage for all ranks increases by approximately 20%.

## 2026-04-01 — Historical Team update

Sources: [Post 173490](https://forum.turtlecraft.gg/viewtopic. ... 90#p173490)

### Talents

- **Soul Entrapment.** No longer increases damage while controlling a Greater Demon.

## 2026-04-07 — Historical Team update

Sources: [Post 174367](https://forum.turtlecraft.gg/viewtopic. ... 67#p174367)

### Abilities

- **Enslave Demon.** Fixed Tremor Totem incorrectly removing Enslave Demon effects.

## 2026-04-22 — Historical Team update

Sources: [Post 176101](https://forum.turtlecraft.gg/viewtopic. ... 01#p176101)

### Talents

- **Demonic Sacrifice.** Fixed Hardcore players being unable to use Demonic Sacrifice.

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