As mentioned in the previous post, the new DDoS protection filter is catching legitimate player traffic as well as the DDoS traffic during attacks. As a reminder, this is not something we have direct control over, this is a filter that is managed by our service provider and updated manually through tickets.
We are adjusting our system to account for this overzealous filtering, and should at the worst, have similar availability that we have had the previous week.
Expect an update on the process of fine tuning this DDoS protection filter early/mid next week when we (hopefully) hear back from our service provider.