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“Unleashed Potential”
Posted: Mon Oct 05, 2026 9:04 pm
by Brwcht
The warlock’s demonology talent “Unleashed Potential” provides only half the effect when activated. The bonus is calculated as a percentage of maximum spell damage, not the sum of fire and shadow.
Re: “Unleashed Potential”
Posted: Sat Oct 10, 2026 3:53 pm
by Brwcht
up
Re: “Unleashed Potential”
Posted: Sun Oct 11, 2026 6:42 am
by Brwcht
Of course, I understand that not many people play on the Demo Warlocks, but is it really that hard to review a Bug report within 3 months?
https://octowow.st/bug-report?id=326
Re: “Unleashed Potential”
Posted: Sun Oct 11, 2026 7:53 am
by Knifewrench
Because its not a bug?
Re: “Unleashed Potential”
Posted: Sun Oct 11, 2026 11:07 am
by Brwcht
Knifewrench wrote: Sun Oct 11, 2026 7:53 am
Because its not a bug?
Because they don’t care about a server with 300 online and the needs of PvP players?
Re: “Unleashed Potential”
Posted: Sun Oct 11, 2026 11:11 am
by Brwcht
Please return 30% Soul Link if the talent that was added instead of the (-10%) Soul Link is not working as it should.
Re: “Unleashed Potential”
Posted: Mon Oct 12, 2026 7:16 am
by Knifewrench
Brwcht wrote: Sun Oct 11, 2026 11:07 am
Knifewrench wrote: Sun Oct 11, 2026 7:53 am
Because its not a bug?
Because they don’t care about a server with 300 online and the needs of PvP players?
it shouldnt be sum of fire+shadow it always looks are ur highest of either. this is how it always worked and should work.
Re: “Unleashed Potential”
Posted: Mon Oct 12, 2026 11:06 am
by Brwcht
Knifewrench wrote: Mon Oct 12, 2026 7:16 am
Brwcht wrote: Sun Oct 11, 2026 11:07 am
Knifewrench wrote: Sun Oct 11, 2026 7:53 am
Because its not a bug?
Because they don’t care about a server with 300 online and the needs of PvP players?
it shouldnt be sum of fire+shadow it always looks are ur highest of either. this is how it always worked and should work.
It seems to me that 200% Claw damage for a druid is too much, and a shaman, who just needs to right‑click on a target and place 1 totem, is too strong. A warrior with two regenerations of 100 per hit, which have a critical effect, is too much. Why isn’t this fixed? It doesn’t matter what you think it should do. It should work the way it’s written.They wrote that they wouldn’t fix the classes for PvP balance, but in reality, they nerfed the warlock instead of fixing it. And I don’t see the point in playing on such a broken server with PvE talents > PvP talents. Let’s all play as shamans and druids! It will be interesting.
Re: “Unleashed Potential”
Posted: Mon Oct 12, 2026 11:09 am
by Knifewrench
Brwcht wrote: Mon Oct 12, 2026 11:06 am
Knifewrench wrote: Mon Oct 12, 2026 7:16 am
Brwcht wrote: Sun Oct 11, 2026 11:07 am
Because they don’t care about a server with 300 online and the needs of PvP players?
it shouldnt be sum of fire+shadow it always looks are ur highest of either. this is how it always worked and should work.
It seems to me that 200% Claw damage for a druid is too much, and a shaman, who just needs to right‑click on a target and place 1 totem, is too strong. A warrior with two regenerations of 100 per hit, which have a critical effect, is too much. Why isn’t this fixed? It doesn’t matter what you think it should do. It should work the way it’s written.They wrote that they wouldn’t fix the classes for PvP balance, but in reality, they nerfed the warlock instead of fixing it. And I don’t see the point in playing on such a broken server with PvE talents > PvP talents. Let’s all play as shamans and druids! It will be interesting.
because it works like its suposed to never ever in wow when it says "dmg" it wil add random dmg schools that are both effected by normal spelldmg. and if other stuff is imbalanced it needs a change in long run. but u calling it a bug is just whining and being dishonest. its like saying my +healing is bugged because it doesnt add my spelldmg ontop of my healing.
Re: “Unleashed Potential”
Posted: Mon Oct 12, 2026 11:18 am
by Brwcht
Knifewrench wrote: Mon Oct 12, 2026 11:09 am
Brwcht wrote: Mon Oct 12, 2026 11:06 am
Knifewrench wrote: Mon Oct 12, 2026 7:16 am
it shouldnt be sum of fire+shadow it always looks are ur highest of either. this is how it always worked and should work.
It seems to me that 200% Claw damage for a druid is too much, and a shaman, who just needs to right‑click on a target and place 1 totem, is too strong. A warrior with two regenerations of 100 per hit, which have a critical effect, is too much. Why isn’t this fixed? It doesn’t matter what you think it should do. It should work the way it’s written.They wrote that they wouldn’t fix the classes for PvP balance, but in reality, they nerfed the warlock instead of fixing it. And I don’t see the point in playing on such a broken server with PvE talents > PvP talents. Let’s all play as shamans and druids! It will be interesting.
because it works like its suposed to never ever in wow when it says "dmg" it wil add random dmg schools that are both effected by normal spelldmg. and if other stuff is imbalanced it needs a change in long run. but u calling it a bug is just whining and being dishonest. its like saying my +healing is bugged because it doesnt add my spelldmg ontop of my healing.
It says “fire and shadow.”