Game breaking PVP bug in WSG
Posted: Tue Oct 06, 2026 5:55 am
This has to do with the Flag Carrier debuff in Warsong Gulch. It is not behaving the way it should be on 1.17 or 1.18.
Currently when a flag carrier is killed, and the flag returns to the appropriate base the next player to pick that same flag DOES NOT retain the the stacking debuff of the previous flag carrier as it was intended to work. That leaves you in a situation where 1 flag carrier has multiple stacks and the other teams has zero, creating a game breaking imbalance and punishing players for returning the flag.
It never worked like this on any other version of this client and creates a large imbalance in the battleground. The debuffs should never reset until a flag is capped to make it so the game can come to a fair end.
Currently when a flag carrier is killed, and the flag returns to the appropriate base the next player to pick that same flag DOES NOT retain the the stacking debuff of the previous flag carrier as it was intended to work. That leaves you in a situation where 1 flag carrier has multiple stacks and the other teams has zero, creating a game breaking imbalance and punishing players for returning the flag.
It never worked like this on any other version of this client and creates a large imbalance in the battleground. The debuffs should never reset until a flag is capped to make it so the game can come to a fair end.