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This commit is contained in:
Ade
2026-10-08 06:07:28 +00:00
parent fecf4da2b9
commit 8e66a08c64
3 changed files with 588 additions and 0 deletions
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-- Ade Alts: ui_panel
local AA = AdeAlts
-- main panel ----------------------------------------------------------
AA.P = CreateFrame("Frame", nil, AA.M)
AA.P:SetWidth(558)
AA.P:SetHeight(350)
AA.P:SetPoint("TOPLEFT", AA.M, "TOPLEFT", 210, -66)
AA.SkinFrame(AA.P, 0.6)
AA.hIcon = AA.P:CreateTexture(nil, "ARTWORK")
AA.hIcon:SetWidth(36)
AA.hIcon:SetHeight(36)
AA.hIcon:SetPoint("TOPLEFT", AA.P, "TOPLEFT", 10, -8)
AA.hName = AA.P:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
AA.hName:SetPoint("TOPLEFT", AA.hIcon, "TOPRIGHT", 8, -2)
AA.hInfo = AA.P:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
AA.hInfo:SetPoint("TOPLEFT", AA.hName, "BOTTOMLEFT", 0, -3)
AA.hGold = AA.P:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
AA.hGold:SetPoint("TOPRIGHT", AA.P, "TOPRIGHT", -12, -10)
AA.hGold:SetJustifyH("RIGHT")
AA.hAge = AA.P:CreateFontString(nil, "OVERLAY", "GameFontDisableSmall")
AA.hAge:SetPoint("TOPRIGHT", AA.P, "TOPRIGHT", -12, -28)
AA.hAge:SetJustifyH("RIGHT")
AA.hProf = AA.P:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
AA.hProf:SetPoint("TOPLEFT", AA.hInfo, "BOTTOMLEFT", 0, -3)
AA.hProf:SetJustifyH("LEFT")
AA.hdr = { AA.hIcon, AA.hName, AA.hInfo, AA.hGold, AA.hAge, AA.hProf }
AA.tabs = {}
local function MakeTab(key, label, x)
local b = CreateFrame("Button", "AdeAltsTab" .. key, AA.P, "UIPanelButtonTemplate")
b:SetWidth(110)
b:SetHeight(20)
b:SetPoint("TOPLEFT", AA.P, "TOPLEFT", x, -58)
b:SetText(label)
b.key = key
b:SetScript("OnClick", function()
AA.view = this.key
AA.db.view = AA.view
AA.RefreshManager()
end)
AA.tabs[key] = b
table.insert(AA.hdr, b)
end
MakeTab("bags", "Bags & Bank", 8)
MakeTab("equip", "Equipment", 122)
MakeTab("profs", "Professions", 236)
local function UpdateGrid(B)
local n = table.getn(B.list)
FauxScrollFrame_Update(B.sf, math.ceil(n / AA.COLS), AA.GROWS, AA.CELL)
local off = FauxScrollFrame_GetOffset(B.sf)
for r = 1, AA.GROWS do
for c = 1, AA.COLS do
local b = B.cells[(r - 1) * AA.COLS + c]
local e = B.list[(off + r - 1) * AA.COLS + c]
if b then
if e then
b.itemId = e[1]
b.icon:SetTexture(AA.ItemTex(e[1]))
if e[2] > 1 then b.count:SetText(tostring(e[2])) else b.count:SetText("") end
local qr, qg, qb = AA.ItemColor(e[1])
b:SetBackdropBorderColor(qr, qg, qb, 1)
b:Show()
else
b.itemId = nil
b:Hide()
end
end
end
end
end
function AA.AddCell(B)
local b = CreateFrame("Button", nil, B)
b:SetWidth(AA.CELL - 2)
b:SetHeight(AA.CELL - 2)
b:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 8, edgeSize = 8,
insets = { left = 2, right = 2, top = 2, bottom = 2 },
})
b:SetBackdropColor(0.05, 0.05, 0.05, 0.9)
b.icon = b:CreateTexture(nil, "ARTWORK")
b.icon:SetPoint("TOPLEFT", b, "TOPLEFT", 3, -3)
b.icon:SetPoint("BOTTOMRIGHT", b, "BOTTOMRIGHT", -3, 3)
b.icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
b.count = b:CreateFontString(nil, "OVERLAY", "NumberFontNormal")
b.count:SetPoint("BOTTOMRIGHT", b, "BOTTOMRIGHT", -3, 3)
b:SetHighlightTexture("Interface\\Buttons\\ButtonHilight-Square")
b.box = B
b:EnableMouseWheel(true)
b:SetScript("OnMouseWheel", function() AA.ScrollWheel(this.box.sf, AA.CELL) end)
b:SetScript("OnEnter", function() AA.ItemTip(this) end)
b:SetScript("OnLeave", function() GameTooltip:Hide() end)
b:Hide()
table.insert(B.cells, b)
end
local function MakeBox(ttl, scrollName)
local B = CreateFrame("Frame", nil, AA.P)
B:SetWidth(270)
B:SetHeight(298)
B:SetPoint("TOPLEFT", AA.P, "TOPLEFT", 6, -84)
AA.SkinFrame(B, 0.5)
B.title = B:CreateFontString(nil, "OVERLAY", "GameFontNormal")
B.title:SetPoint("TOPLEFT", B, "TOPLEFT", 10, -7)
B.title:SetText(ttl)
B.note = B:CreateFontString(nil, "OVERLAY", "GameFontDisableSmall")
B.note:SetPoint("TOPRIGHT", B, "TOPRIGHT", -10, -9)
B.empty = B:CreateFontString(nil, "OVERLAY", "GameFontDisable")
B.empty:SetPoint("CENTER", B, "CENTER", 0, 0)
B.empty:SetWidth(220)
B.empty:Hide()
B.list = {}
B.cells = {}
B.sf = CreateFrame("ScrollFrame", scrollName, B, "FauxScrollFrameTemplate")
B.sf:SetPoint("TOPLEFT", B, "TOPLEFT", 0, -24)
B.sf:SetPoint("BOTTOMRIGHT", B, "BOTTOMRIGHT", -26, 4)
B.sf:SetScript("OnVerticalScroll", function()
FauxScrollFrame_OnVerticalScroll(AA.CELL, function() UpdateGrid(B) end)
end)
B:EnableMouseWheel(true)
B:SetScript("OnMouseWheel", function() AA.ScrollWheel(this.sf, AA.CELL) end)
return B
end
AA.BI = MakeBox("Inventory", "AdeAltsInvScroll")
AA.BB = MakeBox("Bank", "AdeAltsBankScroll")
function AA.SetBoxList(B, list)
B.list = list or {}
AA.ResetScroll(B.sf)
UpdateGrid(B)
end
-- search results ------------------------------------------------------
AA.S = CreateFrame("Frame", nil, AA.P)
AA.S:SetWidth(546)
AA.S:SetHeight(338)
AA.S:SetPoint("TOPLEFT", AA.P, "TOPLEFT", 6, -6)
AA.SkinFrame(AA.S, 0.5)
AA.S:Hide()
AA.stitle = AA.S:CreateFontString(nil, "OVERLAY", "GameFontNormal")
AA.stitle:SetPoint("TOPLEFT", AA.S, "TOPLEFT", 10, -8)
AA.resList = {}
AA.resRows = {}
AA.ssf = CreateFrame("ScrollFrame", "AdeAltsSearchScroll", AA.S, "FauxScrollFrameTemplate")
AA.ssf:SetPoint("TOPLEFT", AA.S, "TOPLEFT", 0, -26)
AA.ssf:SetPoint("BOTTOMRIGHT", AA.S, "BOTTOMRIGHT", -26, 4)
AA.ssf:SetScript("OnVerticalScroll", function() FauxScrollFrame_OnVerticalScroll(AA.SROWH, AA.UpdateResults) end)
AA.S:EnableMouseWheel(true)
AA.S:SetScript("OnMouseWheel", function() AA.ScrollWheel(AA.ssf, AA.SROWH) end)
function AA.MakeResRow()
local r = CreateFrame("Button", nil, AA.S)
r:SetHeight(AA.SROWH - 2)
r:SetHighlightTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
r.icon = r:CreateTexture(nil, "ARTWORK")
r.icon:SetWidth(18)
r.icon:SetHeight(18)
r.icon:SetPoint("LEFT", r, "LEFT", 2, 0)
r.icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
r.name = r:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
r.name:SetPoint("LEFT", r.icon, "RIGHT", 6, 0)
r.name:SetJustifyH("LEFT")
r.cnt = r:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
r.cnt:SetWidth(50)
r.cnt:SetJustifyH("RIGHT")
r.who = r:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
r.who:SetWidth(130)
r.who:SetJustifyH("LEFT")
r.where = r:CreateFontString(nil, "OVERLAY", "GameFontDisableSmall")
r.where:SetWidth(90)
r.where:SetJustifyH("LEFT")
r:EnableMouseWheel(true)
r:SetScript("OnMouseWheel", function() AA.ScrollWheel(AA.ssf, AA.SROWH) end)
r:SetScript("OnEnter", function() AA.ItemTip(this) end)
r:SetScript("OnLeave", function() GameTooltip:Hide() end)
r:Hide()
table.insert(AA.resRows, r)
end
AA.UpdateResults = function()
FauxScrollFrame_Update(AA.ssf, table.getn(AA.resList), AA.SROWS, AA.SROWH)
local off = FauxScrollFrame_GetOffset(AA.ssf)
for i = 1, AA.SROWS do
local r = AA.resRows[i]
local e = AA.resList[off + i]
if r then
if e and e.recipe then
r.itemId = nil
r.icon:SetTexture("Interface\\Icons\\INV_Scroll_03")
r.name:SetText(e.name)
r.name:SetTextColor(0.4, 0.8, 1)
r.cnt:SetText("recipe")
r.who:SetText("|cff" .. AA.ClassHex(e.char.class) .. e.char.name .. "|r")
r.where:SetText(e.where)
r:Show()
elseif e then
r.itemId = e.id
r.icon:SetTexture(AA.ItemTex(e.id))
r.name:SetText(e.name)
r.name:SetTextColor(AA.ItemColor(e.id))
r.cnt:SetText("x" .. e.n)
r.who:SetText("|cff" .. AA.ClassHex(e.char.class) .. e.char.name .. "|r")
r.where:SetText(e.where)
r:Show()
else
r.itemId = nil
r:Hide()
end
end
end
end
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-- Ade Alts: ui_profs
local AA = AdeAlts
-- professions view ----------------------------------------------------
AA.PS = CreateFrame("Frame", nil, AA.P)
AA.PS:SetPoint("TOPLEFT", AA.P, "TOPLEFT", 6, -84)
AA.PS:SetWidth(230)
AA.PS:SetHeight(300)
AA.SkinFrame(AA.PS, 0.5)
AA.PS:Hide()
AA.PS.title = AA.PS:CreateFontString(nil, "OVERLAY", "GameFontNormal")
AA.PS.title:SetPoint("TOPLEFT", AA.PS, "TOPLEFT", 10, -7)
AA.PS.title:SetText("Professions")
AA.PS.empty = AA.PS:CreateFontString(nil, "OVERLAY", "GameFontDisable")
AA.PS.empty:SetPoint("CENTER", AA.PS, "CENTER", 0, 0)
AA.PS.empty:SetWidth(200)
AA.PS.empty:Hide()
AA.PS.rows = {}
for i = 1, 8 do
local r = CreateFrame("Button", nil, AA.PS)
r:SetHeight(36)
r:SetPoint("TOPLEFT", AA.PS, "TOPLEFT", 8, -28 - (i - 1) * 36)
r:SetPoint("TOPRIGHT", AA.PS, "TOPRIGHT", -8, -28 - (i - 1) * 36)
r.sel = r:CreateTexture(nil, "BACKGROUND")
r.sel:SetAllPoints(r)
r.sel:SetTexture(0.2, 0.5, 0.9, 0.35)
r.sel:Hide()
r:SetHighlightTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
r.name = r:CreateFontString(nil, "OVERLAY", "GameFontNormal")
r.name:SetPoint("TOPLEFT", r, "TOPLEFT", 6, -4)
r.rank = r:CreateFontString(nil, "OVERLAY", "GameFontNormal")
r.rank:SetPoint("TOPRIGHT", r, "TOPRIGHT", -6, -4)
r.rank:SetJustifyH("RIGHT")
r.sub = r:CreateFontString(nil, "OVERLAY", "GameFontDisableSmall")
r.sub:SetPoint("TOPLEFT", r.name, "BOTTOMLEFT", 0, -2)
r:SetScript("OnClick", function()
AA.profSel = this.prof
AA.RefreshManager()
end)
r:Hide()
AA.PS.rows[i] = r
end
AA.PR = CreateFrame("Frame", nil, AA.P)
AA.PR:SetPoint("TOPLEFT", AA.P, "TOPLEFT", 242, -84)
AA.PR:SetWidth(304)
AA.PR:SetHeight(300)
AA.SkinFrame(AA.PR, 0.5)
AA.PR:Hide()
AA.PR.title = AA.PR:CreateFontString(nil, "OVERLAY", "GameFontNormal")
AA.PR.title:SetPoint("TOPLEFT", AA.PR, "TOPLEFT", 10, -7)
AA.PR.note = AA.PR:CreateFontString(nil, "OVERLAY", "GameFontDisableSmall")
AA.PR.note:SetPoint("TOPRIGHT", AA.PR, "TOPRIGHT", -10, -9)
AA.PR.empty = AA.PR:CreateFontString(nil, "OVERLAY", "GameFontDisable")
AA.PR.empty:SetPoint("CENTER", AA.PR, "CENTER", 0, 0)
AA.PR.empty:SetWidth(240)
AA.PR.empty:Hide()
AA.recList, AA.recRows = {}, {}
AA.PR.sf = CreateFrame("ScrollFrame", "AdeAltsRecipeScroll", AA.PR, "FauxScrollFrameTemplate")
AA.PR.sf:SetPoint("TOPLEFT", AA.PR, "TOPLEFT", 0, -26)
AA.PR.sf:SetPoint("BOTTOMRIGHT", AA.PR, "BOTTOMRIGHT", -26, 4)
AA.PR.sf:SetScript("OnVerticalScroll", function() FauxScrollFrame_OnVerticalScroll(AA.RROWH, AA.UpdateRecipes) end)
AA.PR:EnableMouseWheel(true)
AA.PR:SetScript("OnMouseWheel", function() AA.ScrollWheel(AA.PR.sf, AA.RROWH) end)
function AA.MakeRecRow()
local r = CreateFrame("Button", nil, AA.PR)
r:SetHeight(AA.RROWH - 2)
r.text = r:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
r.text:SetPoint("LEFT", r, "LEFT", 2, 0)
r.text:SetJustifyH("LEFT")
r:EnableMouseWheel(true)
r:SetScript("OnMouseWheel", function() AA.ScrollWheel(AA.PR.sf, AA.RROWH) end)
r:Hide()
table.insert(AA.recRows, r)
end
AA.UpdateRecipes = function()
FauxScrollFrame_Update(AA.PR.sf, table.getn(AA.recList), AA.RROWS, AA.RROWH)
local off = FauxScrollFrame_GetOffset(AA.PR.sf)
for i = 1, table.getn(AA.recRows) do
local r = AA.recRows[i]
local name = nil
if i <= AA.RROWS then name = AA.recList[off + i] end
if name then
r.text:SetText(name)
r:Show()
else
r:Hide()
end
end
end
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-- Ade Alts: ui_show
local AA = AdeAlts
local function ShowSearch(q)
for _, o in ipairs(AA.hdr) do o:Hide() end
AA.BI:Hide()
AA.BB:Hide()
AA.EQ:Hide()
AA.PS:Hide()
AA.PR:Hide()
AA.resList = {}
local total, chars = 0, {}
for _, k in ipairs(AA.SortedAlts()) do
local c = AA.db.chars[k]
for w = 1, 2 do
local list = c.inv
if w == 2 then list = c.bank end
if list then
for _, e in ipairs(list) do
local nm = AA.ItemName(e[1])
if string.find(string.lower(nm), q, 1, true) then
local where = "Bags"
if w == 2 then where = "Bank" end
table.insert(AA.resList, { id = e[1], n = e[2], name = nm, char = c, where = where })
total = total + e[2]
chars[k] = true
end
end
end
end
if c.prof then
for pname, pr in pairs(c.prof) do
if pr.rec then
for _, rn in ipairs(pr.rec) do
if string.find(string.lower(rn), q, 1, true) then
table.insert(AA.resList, { recipe = true, n = 0, name = rn, char = c, where = pname })
chars[k] = true
end
end
end
end
end
end
table.sort(AA.resList, function(a, b)
if a.name ~= b.name then return a.name < b.name end
if a.char.name ~= b.char.name then return a.char.name < b.char.name end
return a.where < b.where
end)
local nc = 0
for k in pairs(chars) do nc = nc + 1 end
if table.getn(AA.resList) == 0 then
AA.stitle:SetText("No items matching \"" .. q .. "\" in cached bags / banks.")
else
AA.stitle:SetText(table.getn(AA.resList) .. " stack group(s), " .. total .. " item(s) on " .. nc .. " alt(s) |cff808080(item count alt location)|r")
end
AA.ResetScroll(AA.ssf)
AA.UpdateResults()
AA.S:Show()
end
local function ProfSummary(c)
if not c.prof then return "|cff808080professions: not scanned yet|r" end
local list = {}
for name, pr in pairs(c.prof) do table.insert(list, { name = name, r = pr.r or 0, m = pr.m or 0 }) end
if table.getn(list) == 0 then return "|cff808080no professions|r" end
table.sort(list, function(a, b)
if a.r ~= b.r then return a.r > b.r end
return a.name < b.name
end)
local parts = {}
for _, e in ipairs(list) do
local col = "ffd100"
if e.m > 0 and e.r >= e.m then col = "40ff40" end
table.insert(parts, "|cffb0b0b0" .. e.name .. "|r |cff" .. col .. e.r .. "|r")
end
return table.concat(parts, " ")
end
local function ShowBags(c)
AA.BI:Show()
AA.BB:Show()
AA.BI.empty:Hide()
AA.SetBoxList(AA.BI, c.inv)
if c.invTs and c.invTs > 0 then
AA.BI.note:SetText("updated " .. AA.Ago(c.invTs))
else
AA.BI.note:SetText("")
AA.BI.empty:SetText("Not cached yet.\nLog in on this character once.")
AA.BI.empty:Show()
end
AA.BB.empty:Hide()
if c.bankTs and c.bankTs > 0 then
AA.SetBoxList(AA.BB, c.bank)
AA.BB.note:SetText("updated " .. AA.Ago(c.bankTs))
else
AA.SetBoxList(AA.BB, {})
AA.BB.note:SetText("")
AA.BB.empty:SetText("Bank not cached yet.\nOpen the bank on this character once.")
AA.BB.empty:Show()
end
end
local function ShowEquip(c)
AA.EQ:Show()
if c.eqTs and c.eqTs > 0 then
AA.EQ.note:SetText("updated " .. AA.Ago(c.eqTs))
AA.EQ.empty:Hide()
else
AA.EQ.note:SetText("")
AA.EQ.empty:SetText("Equipment not cached yet.\nLog in on this character once.")
AA.EQ.empty:Show()
end
for i, b in ipairs(AA.EQ.cells) do
local ref = c.equip and c.equip[b.slotId]
if ref then
local _, _, sid = string.find(ref, "^(%d+)")
local id = tonumber(sid)
b.itemStr = ref
b.itemId = id
b.icon:SetTexture(AA.ItemTex(id))
b.name:SetText(AA.ItemName(id))
local qr, qg, qb = AA.ItemColor(id)
b.name:SetTextColor(qr, qg, qb)
b.slot:SetText(b.slotName)
b.frame:SetBackdropBorderColor(qr, qg, qb, 1)
else
b.itemStr = nil
b.itemId = nil
b.icon:SetTexture("Interface\\Buttons\\UI-EmptySlot")
b.name:SetText(b.slotName)
b.name:SetTextColor(0.45, 0.45, 0.45)
b.slot:SetText("")
b.frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 1)
end
end
end
local function ShowProfs(c)
AA.PS:Show()
AA.PR:Show()
local names = {}
if c.prof then
for name in pairs(c.prof) do table.insert(names, name) end
end
table.sort(names)
local found = false
for _, n in ipairs(names) do if n == AA.profSel then found = true end end
if not found then AA.profSel = names[1] end
if table.getn(names) == 0 then
AA.PS.empty:SetText("No professions cached yet.\nLog in on this character once.")
AA.PS.empty:Show()
else
AA.PS.empty:Hide()
end
for i = 1, 8 do
local r = AA.PS.rows[i]
local name = names[i]
if name then
local pr = c.prof[name]
r.prof = name
r.name:SetText(name)
local rank, mx = pr.r or 0, pr.m or 0
if mx > 0 and rank >= mx then
r.rank:SetText("|cff40ff40" .. rank .. " / " .. mx .. "|r")
else
r.rank:SetText("|cffffd100" .. rank .. " / " .. mx .. "|r")
end
if AA.NORECIPES[name] then
r.sub:SetText("")
elseif pr.rec and table.getn(pr.rec) > 0 then
r.sub:SetText(table.getn(pr.rec) .. " recipes known")
else
r.sub:SetText("recipes not scanned yet")
end
if name == AA.profSel then r.sel:Show() else r.sel:Hide() end
r:Show()
else
r:Hide()
end
end
local pr = AA.profSel and c.prof and c.prof[AA.profSel]
AA.recList = (pr and pr.rec) or {}
if AA.profSel then AA.PR.title:SetText("Known recipes: " .. AA.profSel) else AA.PR.title:SetText("Known recipes") end
if AA.profSel and AA.NORECIPES[AA.profSel] then
AA.PR.note:SetText("")
AA.PR.empty:SetText("|cff808080" .. AA.profSel .. " has no recipes to track.|r")
AA.PR.empty:Show()
elseif pr and pr.rts and pr.rts > 0 then
AA.PR.note:SetText(table.getn(AA.recList) .. " known, updated " .. AA.Ago(pr.rts))
AA.PR.empty:Hide()
else
AA.PR.note:SetText("")
if AA.profSel then
AA.PR.empty:SetText("Recipes not scanned yet.\nOpen the " .. AA.profSel .. " window on " .. c.name .. " once\n(clear its filters first).")
else
AA.PR.empty:SetText("")
end
AA.PR.empty:Show()
end
AA.ResetScroll(AA.PR.sf)
AA.UpdateRecipes()
end
local function ShowChar()
AA.S:Hide()
for _, o in ipairs(AA.hdr) do o:Show() end
AA.BI:Hide()
AA.BB:Hide()
AA.EQ:Hide()
AA.PS:Hide()
AA.PR:Hide()
local c = AA.db.chars[AA.selKey]
if not c then return end
AA.view = AA.db.view or "bags"
for k, tb in pairs(AA.tabs) do
if k == AA.view then tb:Disable() else tb:Enable() end
end
AA.SetClassTex(AA.hIcon, c.class)
AA.hName:SetText("|cff" .. AA.ClassHex(c.class) .. c.name .. "|r")
local lv = "?"
if c.level and c.level > 0 then lv = c.level end
AA.hInfo:SetText("Level " .. lv .. " " .. AA.ClassName(c.class) .. " |cff808080" .. c.realm .. "|r")
AA.hProf:SetText(ProfSummary(c))
AA.hGold:SetText(AA.Money(c.gold))
AA.hAge:SetText("character data: " .. AA.Ago(c.dataTs))
if AA.view == "equip" then
ShowEquip(c)
elseif AA.view == "profs" then
ShowProfs(c)
else
ShowBags(c)
end
end
local footer = AA.M:CreateFontString(nil, "OVERLAY", "GameFontNormal")
footer:SetPoint("BOTTOMLEFT", AA.M, "BOTTOMLEFT", 16, 14)
local fstat = AA.M:CreateFontString(nil, "OVERLAY", "GameFontDisableSmall")
fstat:SetPoint("BOTTOMRIGHT", AA.M, "BOTTOMRIGHT", -16, 14)
AA.RefreshManager = function()
if not AA.db or not AA.M:IsVisible() then return end
if not AA.selKey or not AA.db.chars[AA.selKey] then AA.selKey = AA.myKey end
if not AA.selKey or not AA.db.chars[AA.selKey] then
for k in pairs(AA.db.chars) do AA.selKey = k break end
end
local tot, n = 0, 0
for k, c in pairs(AA.db.chars) do
tot = tot + (c.gold or 0)
n = n + 1
end
footer:SetText("Total gold of " .. n .. " alts: " .. AA.Money(tot))
if ImportFile and ExportFile then
fstat:SetText("SuperWoW file sync: |cff40ff40on|r")
else
fstat:SetText("SuperWoW file sync: |cffff6060off|r (data of other accounts will not update)")
end
AA.UpdateAltList()
local q = string.lower(AA.sbox:GetText() or "")
q = string.gsub(q, "^%s+", "")
q = string.gsub(q, "%s+$", "")
if string.len(q) >= 2 then ShowSearch(q) else ShowChar() end
end
AA.sbox:SetScript("OnEscapePressed", function()
if this:GetText() ~= "" then this:SetText("") else this:ClearFocus() end
end)
AA.sbox:SetScript("OnEnterPressed", function() this:ClearFocus() end)
AA.sbox:SetScript("OnTextChanged", function() AA.RefreshManager() end)
AA.M:SetScript("OnShow", function()
if AA.FileMerge then AA.FileMerge() end
AA.RefreshManager()
end)