add TargetTargetTarget

This commit is contained in:
Crum
2018-12-07 17:12:04 -06:00
parent 6088b69440
commit 216f338d7e
2 changed files with 94 additions and 0 deletions
@@ -0,0 +1,93 @@
local E, L, V, P, G = unpack(ElvUI)
local UF = E:GetModule("UnitFrames")
local _G = _G
local ns = oUF
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
function UF:Construct_TargetTargetTargetFrame(frame)
frame.Health = self:Construct_HealthBar(frame, true, true, "RIGHT")
frame.Power = self:Construct_PowerBar(frame, true, true, "LEFT")
frame.Name = self:Construct_NameText(frame)
frame.Portrait3D = self:Construct_Portrait(frame, "model")
frame.Portrait2D = self:Construct_Portrait(frame, "texture")
frame.Buffs = self:Construct_Buffs(frame)
frame.RaidTargetIndicator = self:Construct_RaidIcon(frame)
frame.Debuffs = self:Construct_Debuffs(frame)
frame.Range = self:Construct_Range(frame)
-- frame.ThreatIndicator = self:Construct_Threat(frame)
frame.InfoPanel = self:Construct_InfoPanel(frame)
frame.MouseGlow = self:Construct_MouseGlow(frame)
frame.TargetGlow = self:Construct_TargetGlow(frame)
frame.customTexts = {}
E:Point(frame, "BOTTOM", E.UIParent, "BOTTOM", 0, 160)
E:CreateMover(frame, frame:GetName().."Mover", L["TargetTargetTarget Frame"], nil, nil, nil, "ALL,SOLO", nil, "unitframe,targettargettarget,generalGroup")
frame.unitframeType = "targettargettarget"
end
function UF:Update_TargetTargetTargetFrame(frame, db)
frame.db = db
do
frame.ORIENTATION = db.orientation
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
frame.USE_POWERBAR = db.power.enable
frame.POWERBAR_DETACHED = db.power.detachFromFrame
frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR
frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR)
frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
frame.VARIABLES_SET = true
end
frame.colors = ElvUF.colors
frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
frame:RegisterForClicks(self.db.targetOnMouseDown and "LeftButtonDown" or "RightButtonDown" or "LeftButtonUp" or "RightButtonUp")
E:Size(frame, frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
E:Size(_G[frame:GetName().."Mover"], frame:GetWidth(), frame:GetHeight())
UF:Configure_InfoPanel(frame)
UF:Configure_HealthBar(frame)
UF:UpdateNameSettings(frame)
UF:Configure_Power(frame)
UF:Configure_Portrait(frame)
-- UF:Configure_Threat(frame)
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
UF:Configure_Range(frame)
UF:Configure_RaidIcon(frame)
-- UF:Configure_CustomTexts(frame)
E:SetMoverSnapOffset(frame:GetName().."Mover", -(12 + self.db.units.player.castbar.height))
frame:UpdateAllElements("ElvUI_UpdateAllElements")
end
tinsert(UF.unitstoload, "targettargettarget")