update Guild datatext

This commit is contained in:
Crum
2018-07-12 20:56:40 -05:00
parent bbbe3ff9de
commit 35e52c4058
+65 -78
View File
@@ -1,13 +1,13 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local DT = E:GetModule("DataTexts");
local E, L, V, P, G = unpack(ElvUI)
local DT = E:GetModule("DataTexts")
--Cache global variables
--Lua functions
local unpack = unpack
local format, join = string.format, string.join
local sort, wipe = table.sort, wipe
local select, unpack = select, unpack
local format, find, join, upper = string.format, string.find, string.join, string.upper
local getn, sort, wipe = table.getn, table.sort, table.wipe
--WoW API / Variables
local EasyMenu = EasyMenu
local CreateFrame = CreateFrame
local GetGuildInfo = GetGuildInfo
local GetGuildRosterInfo = GetGuildRosterInfo
local GetGuildRosterMOTD = GetGuildRosterMOTD
@@ -16,94 +16,90 @@ local GetNumGuildMembers = GetNumGuildMembers
local GetQuestDifficultyColor = GetQuestDifficultyColor
local GetRealZoneText = GetRealZoneText
local GuildRoster = GuildRoster
local InviteUnit = InviteUnit
local InviteByName = InviteByName
local IsInGuild = IsInGuild
local IsShiftKeyDown = IsShiftKeyDown
local LoadAddOn = LoadAddOn
local L_EasyMenu = L_EasyMenu
local SetItemRef = SetItemRef
local ToggleFriendsFrame = ToggleFriendsFrame
local UnitInParty = UnitInParty
local UnitInRaid = UnitInRaid
local CUSTOM_CLASS_COLORS = CUSTOM_CLASS_COLORS
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
local MOTD_COLON = MOTD_COLON
local FRIENDS_LIST_ONLINE = "FRIENDS_LIST_ONLINE"
local CHAT_MSG_WHISPER_INFORM, GUILD, GUILD_MOTD, GUILD_ONLINE_LABEL, GUILD_RANK1_DESC, LABEL_NOTE, OPTIONS_MENU, PARTY_INVITE = CHAT_MSG_WHISPER_INFORM, GUILD, GUILD_MOTD, GUILD_ONLINE_LABEL, GUILD_RANK1_DESC, LABEL_NOTE, OPTIONS_MENU, PARTY_INVITE
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
local tthead, ttsubh, ttoff = {r=0.4, g=0.78, b=1}, {r=0.75, g=0.9, b=1}, {r=.3,g=1,b=.3}
local activezone, inactivezone = {r=0.3, g=1.0, b=0.3}, {r=0.65, g=0.65, b=0.65}
local groupedTable = { "|cffaaaaaa*|r", "" }
local displayString = ""
local noGuildString = ""
local guildInfoString = "%s"
local guildInfoString2 = join("", GUILD, ": %d/%d")
local guildMotDString = "%s |cffaaaaaa |cffffffff%s"
local guildMotDString = "%s |cffaaaaaa- |cffffffff%s"
local levelNameString = "|cff%02x%02x%02x%d|r |cff%02x%02x%02x%s|r %s"
local levelNameStatusString = "|cff%02x%02x%02x%d|r %s "
local levelNameStatusString = "|cff%02x%02x%02x%d|r %s"
local nameRankString = "%s |cff999999-|cffffffff %s"
local moreMembersOnlineString = join("", "+ %d ", FRIENDS_LIST_ONLINE, "...")
local moreMembersOnlineString = join("", "+ %d ", GUILD_ONLINE_LABEL, "...")
local noteString = join("", "|cff999999 ", LABEL_NOTE, ":|r %s")
local officerNoteString = join("", "|cff999999 ", GUILD_RANK1_DESC, ":|r %s")
local guildTable, guildMotD = {}, ""
local lastPanel
local function sortByRank(a, b)
if a and b then
return a[9] < b[9]
end
end
local function sortByName(a, b)
if a and b then
return a[1] < b[1]
end
end
local function SortGuildTable(shift)
sort(guildTable, function(a, b)
if a and b then
if shift then
return a[9] < b[9]
else
return a[1] < b[1]
end
end
end)
if shift then
sort(guildTable, sortByRank)
else
sort(guildTable, sortByName)
end
end
local function BuildGuildTable()
wipe(guildTable)
local _, name, rank, level, zone, note, officernote, connected, status, class
local name, rank, rankIndex, level, class, zone, note, officernote, online
local totalMembers = GetNumGuildMembers()
for i = 1, totalMembers do
name, rank, _, level, class, zone, note, officernote, connected, status = GetGuildRosterInfo(i)
name, rank, rankIndex, level, class, zone, note, officernote, online = GetGuildRosterInfo(i)
if not name then break end
if connected then
guildTable[getn(guildTable) + 1] = {name, rank, level, zone, note, officernote, connected, status, string.upper(class)}
if online then
guildTable[getn(guildTable) + 1] = {name, rank, level, zone, note, officernote, online, upper(class), rankIndex}
end
end
end
local function UpdateGuildMessage()
guildMotD = GetGuildRosterMOTD()
end
local eventHandlers = {
["CHAT_MSG_SYSTEM"] = function()
GuildRoster()
end,
-- when we enter the world and guildframe is not available then
-- load guild frame, update guild message and guild xp
-- load guild frame, update guild message
["PLAYER_ENTERING_WORLD"] = function()
if IsInGuild() then
GuildRoster()
end
guildMotD = GetGuildRosterMOTD()
end,
-- Guild Roster updated, so rebuild the guild table
["GUILD_ROSTER_UPDATE"] = function(self)
GuildRoster()
BuildGuildTable()
UpdateGuildMessage()
guildMotD = GetGuildRosterMOTD()
if GetMouseFocus() == self then
self:GetScript("OnEnter")(self, nil, true)
end
end,
["PLAYER_GUILD_UPDATE"] = function()
GuildRoster()
end,
["PLAYER_GUILD_UPDATE"] = GuildRoster,
-- our guild message of the day changed
["GUILD_MOTD"] = function(_, arg1)
["GUILD_MOTD"] = function()
guildMotD = arg1
end,
["ELVUI_FORCE_RUN"] = E.noop,
["ELVUI_FORCE_RUN"] = GuildRoster,
["ELVUI_COLOR_UPDATE"] = E.noop,
}
@@ -112,6 +108,7 @@ local function OnEvent(self, event, ...)
if IsInGuild() then
eventHandlers[event](self, unpack(arg))
self.text:SetText(format(displayString, getn(guildTable)))
else
self.text:SetText(noGuildString)
@@ -120,26 +117,26 @@ end
local menuFrame = CreateFrame("Frame", "GuildDatatTextRightClickMenu", E.UIParent, "L_UIDropDownMenuTemplate")
local menuList = {
{ text = OPTIONS_MENU, isTitle = true, notCheckable = true},
{ text = INVITE, hasArrow = true, notCheckable = true,},
{ text = CHAT_MSG_WHISPER_INFORM, hasArrow = true, notCheckable=true,}
{text = OPTIONS_MENU, isTitle = true, notCheckable = true},
{text = PARTY_INVITE, hasArrow = true, notCheckable = true},
{text = CHAT_MSG_WHISPER_INFORM, hasArrow = true, notCheckable = true}
}
local function inviteClick(_, playerName)
local function inviteClick(playerName)
menuFrame:Hide()
InviteUnit(playerName)
InviteByName(playerName)
end
local function whisperClick(_, playerName)
local function whisperClick(playerName)
menuFrame:Hide()
SetItemRef("player:"..playerName, ("|Hplayer:%1$s|h[%1$s]|h"):format(playerName), "LeftButton")
SetItemRef("player:"..playerName, format("|Hplayer:%1$s|h[%1$s]|h", playerName), "LeftButton")
end
local function OnClick(_, btn)
if btn == "RightButton" and IsInGuild() then
local function OnClick()
if arg1 == "RightButton" and IsInGuild() then
DT.tooltip:Hide()
local classc, levelc, grouped, info
local classc, levelc, info
local menuCountWhispers = 0
local menuCountInvites = 0
@@ -149,17 +146,13 @@ local function OnClick(_, btn)
for i = 1, getn(guildTable) do
info = guildTable[i]
if info[7] and info[1] ~= E.myname then
classc, levelc = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[info[9]], GetQuestDifficultyColor(info[3])
--if UnitInParty(info[1]) or UnitInRaid(info[1]) then
-- grouped = "|cffaaaaaa*|r"
--elseif not info[11] then
menuCountInvites = menuCountInvites + 1
grouped = ""
menuList[2].menuList[menuCountInvites] = {text = format(levelNameString, levelc.r*255,levelc.g*255,levelc.b*255, info[3], classc.r*255,classc.g*255,classc.b*255, info[1], ""), arg1 = info[1],notCheckable=true, func = inviteClick}
--end
classc, levelc = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[info[8]], GetQuestDifficultyColor(info[3])
menuCountInvites = menuCountInvites + 1
menuList[2].menuList[menuCountInvites] = {text = format(levelNameString, levelc.r*255,levelc.g*255,levelc.b*255, info[3], classc.r*255,classc.g*255,classc.b*255, info[1], ""), arg1 = info[1],notCheckable=true, func = inviteClick}
menuCountWhispers = menuCountWhispers + 1
if not grouped then grouped = "" end
menuList[3].menuList[menuCountWhispers] = {text = format(levelNameString, levelc.r*255,levelc.g*255,levelc.b*255, info[3], classc.r*255,classc.g*255,classc.b*255, info[1], grouped), arg1 = info[1],notCheckable=true, func = whisperClick}
menuList[3].menuList[menuCountWhispers] = {text = format(levelNameString, levelc.r*255,levelc.g*255,levelc.b*255, info[3], classc.r*255,classc.g*255,classc.b*255, info[1], ""), arg1 = info[1],notCheckable=true, func = whisperClick}
end
end
@@ -175,12 +168,7 @@ local function OnEnter(self, _, noUpdate)
DT:SetupTooltip(self)
local online, total = 0, GetNumGuildMembers(true)
for i = 0, total do
local _, _, _, _, _, _, _, _, _, status = GetGuildRosterInfo(i)
if status then
online = online + 1
end
end
for i = 0, total do if select(9, GetGuildRosterInfo(i)) then online = online + 1 end end
if getn(guildTable) == 0 then BuildGuildTable() end
SortGuildTable(IsShiftKeyDown())
@@ -194,7 +182,7 @@ local function OnEnter(self, _, noUpdate)
if guildMotD ~= "" then
DT.tooltip:AddLine(" ")
DT.tooltip:AddLine(format(guildMotDString, GUILD_MOTD_LABEL, guildMotD), ttsubh.r, ttsubh.g, ttsubh.b, 1)
DT.tooltip:AddLine(format(guildMotDString, GUILD_MOTD, guildMotD), ttsubh.r, ttsubh.g, ttsubh.b, 1)
end
local zonec, classc, levelc, info
@@ -210,15 +198,14 @@ local function OnEnter(self, _, noUpdate)
info = guildTable[i]
if GetRealZoneText() == info[4] then zonec = activezone else zonec = inactivezone end
classc, levelc = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[info[9]], GetQuestDifficultyColor(info[3])
classc, levelc = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[info[8]], GetQuestDifficultyColor(info[3])
if IsShiftKeyDown() then
DT.tooltip:AddDoubleLine(format(nameRankString, info[1], info[2]), info[4], classc.r, classc.g, classc.b, zonec.r, zonec.g, zonec.b)
if info[5] ~= "" then DT.tooltip:AddLine(format(noteString, info[5]), ttsubh.r, ttsubh.g, ttsubh.b, 1) end
if info[6] ~= "" then DT.tooltip:AddLine(format(officerNoteString, info[6]), ttoff.r, ttoff.g, ttoff.b, 1) end
else
DT.tooltip:AddDoubleLine(format(levelNameStatusString, levelc.r*255, levelc.g*255, levelc.b*255, info[3], info[1], info[4]), info[4], classc.r,classc.g,classc.b, zonec.r,zonec.g,zonec.b)
DT.tooltip:AddDoubleLine(format(levelNameStatusString, levelc.r*255, levelc.g*255, levelc.b*255, info[3], info[1], info[2], info[8]), info[4], classc.r,classc.g,classc.b, zonec.r,zonec.g,zonec.b)
end
shown = shown + 1
end
@@ -240,4 +227,4 @@ local function ValueColorUpdate(hex)
end
E["valueColorUpdateFuncs"][ValueColorUpdate] = true
DT:RegisterDatatext("Guild", {"PLAYER_ENTERING_WORLD", "CHAT_MSG_SYSTEM", "GUILD_ROSTER_UPDATE", "PLAYER_GUILD_UPDATE", "GUILD_MOTD"}, OnEvent, nil, OnClick, OnEnter, nil, GUILD)
DT:RegisterDatatext("Guild", {"PLAYER_ENTERING_WORLD", "GUILD_ROSTER_UPDATE", "PLAYER_GUILD_UPDATE", "GUILD_MOTD"}, OnEvent, nil, OnClick, OnEnter, nil, GUILD)